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...still mediocre like it was in 2005, hurray!
Well, in couple of years they will probably try again, so until then thanks for info.
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fortune_p_dawg: ...still mediocre like it was in 2005, hurray!
But... did David W. Bradley not invent the MMO-style interface for this remake/update/shameless cash grab? How can it be bad?
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fortune_p_dawg: ...still mediocre like it was in 2005, hurray!
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AFnord: But... did David W. Bradley not invent the MMO-style interface for this remake/update/shameless cash grab? How can it be bad?
I have no idea why I bought this thing to be honest.... I know better. It's lazy, obtuse, and not in any way intuitive; yet somehow, I'm enjoying it.

I remember looking foreward to it back in 2005 and being let down by the final product. My expectations were skewed in the opposite direction this time, so maybe that's why I'm enjoying it. Maybe it's the fact that I'm 7 years older now, and am more patient. I don't know.

Oh well.
I totally forgot about that game... I bought it for $5 from target like 2 years ago... Installed it played 10 minutes of it.. and forgot about it.
I bought it as well last Friday and it is how i remember it just a bit more colour but wow the bugs shooting with a bow has the bow disappearing half the time it is just weird how simple bugs still nott fixed.

Thing is its a fun wee game.
lol gothic is 10 years old and even with its weird ass control it was still far superior to this game
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AFnord: But... did David W. Bradley not invent the MMO-style interface for this remake/update/shameless cash grab? How can it be bad?
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fortune_p_dawg: I have no idea why I bought this thing to be honest.... I know better. It's lazy, obtuse, and not in any way intuitive; yet somehow, I'm enjoying it.

I remember looking foreward to it back in 2005 and being let down by the final product. My expectations were skewed in the opposite direction this time, so maybe that's why I'm enjoying it. Maybe it's the fact that I'm 7 years older now, and am more patient. I don't know.

Oh well.
I bought it over the weekend as well even though I know it will disappoint me in all likelihood, but I have a strange urge to see what they updated/changed/broke since the original release.
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fortune_p_dawg: I have no idea why I bought this thing to be honest.... I know better. It's lazy, obtuse, and not in any way intuitive; yet somehow, I'm enjoying it.

I remember looking foreward to it back in 2005 and being let down by the final product. My expectations were skewed in the opposite direction this time, so maybe that's why I'm enjoying it. Maybe it's the fact that I'm 7 years older now, and am more patient. I don't know.

Oh well.
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jcdenton11: I bought it over the weekend as well even though I know it will disappoint me in all likelihood, but I have a strange urge to see what they updated/changed/broke since the original release.
That sounds like the Derek Smart school of game design.

First, write a game that's so atrociously bad that people buy it just out of curiosity. Don't forget to market it aggressively as the next best thing since sliced bread, and attack everyone who thinks differently. Live off the money of the poor people who either believed the advertising, or couldn't control their curiosity.

If the money stream dries up, re-release the game with some minor additions, claiming that this time you did it right. Continue to live off the money of the poor people who either believed the advertising, or couldn't control their curiosity. For bonus points, re-release the original game in a "classic" edition, to get even more money from people who are now buying the legendarily bad game out of historical interest.

Rinse and repeat. ;)
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jcdenton11: I bought it over the weekend as well even though I know it will disappoint me in all likelihood, but I have a strange urge to see what they updated/changed/broke since the original release.
You could have just went to Gamebanshee.

I've gotten the 1.4 version back then, so the more serious and game breaking bugs where already gone. I have to admit I somewhat enjoyed it.
It's buggy, flawed and skewed in so many ways, yet the character development was as old school as it get's and the dungeons / puzzles ranged from interesting upward.

So.... yeah, I'm getting it too, but I'll wait for an inevitable sale.
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jcdenton11: I bought it over the weekend as well even though I know it will disappoint me in all likelihood, but I have a strange urge to see what they updated/changed/broke since the original release.
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Psyringe: That sounds like the Derek Smart school of game design.

First, write a game that's so atrociously bad that people buy it just out of curiosity. Don't forget to market it aggressively as the next best thing since sliced bread, and attack everyone who thinks differently. Live off the money of the poor people who either believed the advertising, or couldn't control their curiosity.

If the money stream dries up, re-release the game with some minor additions, claiming that this time you did it right. Continue to live off the money of the poor people who either believed the advertising, or couldn't control their curiosity. For bonus points, re-release the original game in a "classic" edition, to get even more money from people who are now buying the legendarily bad game out of historical interest.

Rinse and repeat. ;)
Honestly, I'm surprised this game ever sold enough to actually make money off of it. Then again, I did buy it for $30 back in 2005, and again for $10 this past weekend.

However, these days I'd do anything for an RPG that doesn't have a crafting system that allows the player to out-class every unique weapon and/or armor in the game; so maybe that's it... I wanted something a a little obtuse and rough around the edges, something that doesn't hold your hand, something that instills a sense of mystery.

This game though... it's not just rough around the edges. It's like a turd rolled in burnt hair, albeit a mysterious one that doesn't hold your hand.
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fortune_p_dawg: Honestly, I'm surprised this game ever sold enough to actually make money off of it. Then again, I did buy it for $30 back in 2005, and again for $10 this past weekend.
See? It's a working business strategy. :)

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fortune_p_dawg: This game though... it's not just rough around the edges. It's like a turd rolled in burnt hair, albeit a mysterious one that doesn't hold your hand.
I can see how you'd prefer, over a hand-holding turd, one that keeps its distance, but ... still ... ;)
Post edited November 12, 2012 by Psyringe
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fortune_p_dawg: Honestly, I'm surprised this game ever sold enough to actually make money off of it. Then again, I did buy it for $30 back in 2005, and again for $10 this past weekend.
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Psyringe: See? It's a working business strategy. :)

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fortune_p_dawg: This game though... it's not just rough around the edges. It's like a turd rolled in burnt hair, albeit a mysterious one that doesn't hold your hand.
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Psyringe: I can see how you'd prefer, against a hand-holding turd, one that keeps its distance, but ... still ... ;)
Yup, Kingdoms of Amalur did it for me. Once I realized I could craft more powerful weapons mid-game than pretty much anything else I'd find during my play-through, I turned it off, took it to Gamestop, and dumped it for $12. Now Dragon's Dogma... that was great... pretty close to what I was looking for actually.