jcdenton11: I bought it over the weekend as well even though I know it will disappoint me in all likelihood, but I have a strange urge to see what they updated/changed/broke since the original release.
Psyringe: That sounds like the Derek Smart school of game design.
First, write a game that's so atrociously bad that people buy it just out of curiosity. Don't forget to market it aggressively as the next best thing since sliced bread, and attack everyone who thinks differently. Live off the money of the poor people who either believed the advertising, or couldn't control their curiosity.
If the money stream dries up, re-release the game with some minor additions, claiming that this time you did it right. Continue to live off the money of the poor people who either believed the advertising, or couldn't control their curiosity. For bonus points, re-release the original game in a "classic" edition, to get even more money from people who are now buying the legendarily bad game out of historical interest.
Rinse and repeat. ;)
Honestly, I'm surprised this game ever sold enough to actually make money off of it. Then again, I did buy it for $30 back in 2005, and again for $10 this past weekend.
However, these days I'd do anything for an RPG that doesn't have a crafting system that allows the player to out-class every unique weapon and/or armor in the game; so maybe that's it... I wanted something a a little obtuse and rough around the edges, something that doesn't hold your hand, something that instills a sense of mystery.
This game though... it's not just rough around the edges. It's like a turd rolled in burnt hair, albeit a mysterious one that doesn't hold your hand.