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Hey, guys. Normally I don't post a question like this, unless I literally cannot find a solution anywhere else on the internet. So I'm turning to the Good Old Games community for crowd-sourcing on this one.

Just yesterday, I figured out how to get Soldier of Fortune Platinum to install and run on my Windows 7 32-bit machine. I used NVidia Inspector to get it working, using the same nHancer tweaks that are floating around the internet (setting driver extension limit to 11a8, etc).

I have it running right now, and it works fine, except for a glaring bug. Every time I go to move with WASD, I float a bit, and I will float in another direction than I'm trying to move. It's completely inconsistent, and in the first level (subway) when I went to jump on top of the subway car to give chase to the bad guy, the train slipped out from under me. The only thing this seems to mean to me is that I'm constantly a millimeter off the ground, so it's taking my WASD movements as if I'm in the air.

I hope someone on these forums can help me out with this, as I'm at a loss on how to correct it.
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If it's making you float off the ground, it sounds like somewhere a file was bugged, Your sliding for example, a removal of in-game friction. The floating would be an issue with the physics engine. If there's a way to fix it through your settings I don't have a clue where to start. But a re-instillation might be needed since this doesn't sound like something you could really alter through your menu or program.
i think i had that too, and never got rid of it. it might have been a different OpenGL shooter since i replayed a dozen of them a few months ago. it wasn't unplayable by any means, though.
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Fred_DM: i think i had that too, and never got rid of it. it might have been a different OpenGL shooter since i replayed a dozen of them a few months ago. it wasn't unplayable by any means, though.
It's not unplayable, but it IS a huge pain in the ass. Especially on the second level aboard the moving train. One mistake and I'm slammed onto the passing ground.