Pheace: I've followed their handling of WAR and have 0 faith in the company as a whole to handle a MMO properly, not because I don't understand that they had their focus on TOR all along regardless of WAR, but because it's obvious that they'll drop support for a MMO in a heartbeat if it doesn't prove to have initial success.
Nothing happened at all in WAR that warranted a monthly sub, it's like 3 years of subscription fees just vanished into thin air, because it certainly never went back into WAR. There's free MMO's with a few developers that get more development than that game did.
SimonG: What's WAR? (I don't play MMO, so I don't get all the acronyms)
Warhammer Online/Warhammer Age of Reckoning.
nagytow: If I remember correctly, Mythic is responsible for WAR while BioWare develops SWTOR.
Somewhat true, and I'm not directly laying the blame on Bioware, although Mythic has been under their care for a while now:
On June 24, 2009, it was announced that as part of EA's restructuring plan Mythic Entertainment and BioWare would come together under a new RPG/MMO division headed by BioWare General Manager Dr. Ray Muzyka.
My comment is more about being part of EA, being a single MMO under a publisher that handles countless games, they've already proven with WAR that if a game/MMO turns out to be less than well received, they'll simply drop it to the wayside like it never happened. It's painfully obvious that they simply shut the inflow of investment/reinvestment into WAR and shut it down almost completely very shortly after release.
3 Years with a single zone expansion, bug-fix/balance patches that often broke more than they fixed, and an endless pulling of features (scenario's/forts) only to bring them back later as if it were new content. And not a single real expansion. For the high profile MMO that WAR was and the sub fee it demands monthly, this is pretty abysmal.