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I have finished the game and need to vent somewhere. First thing: It was a good game. Second thing: Red Alert 3 is a good game as well, but dear god, I would never give it average score of 8.5!

I just have no idea why did Human Revolution get so much praise. It didn't actually do anything revolutionary, the whole game felt kind of bland (I'm currently replaying freespace and I'm more interested in pilot chatter than I was into most dialogue in HR! And you talk a LOT!), while you had a lot of freedom of movement, exploration was near to meaningless in most cases, there were only 2 relatively small hub areas that got recycled later in the game (BOTH of them!), you weren't really restricted in anything since, by the end of the game, you can easily have all augs unlocked, and generally the game was ... Well ... Somewhat above average, but not nearly what people made out of it.

So, gameplay wasn't as interesting as in original Deus Ex, well we could have expected that, but story, the STORY! ... I have vague idea about what was going on, but I quite simply didn't care. Most of the twists I have predicted, and those that I didn't kind of didn't seem mindblowing or. .. Well I didn't really care, nor did I care about any of the characters or dialogue. Everything seemed bland, generic, kind of boring and completely unimaginative.

Now don't get me wrong, I actually did enjoy the game - it's just one of my friends was nearly making it into second comming of ... Well ... Deus Ex and most media and people seemed to love it nearly as much as the original.

So, basically, what was it that made you people love that game so much?
I don't know how you'd get all augs by end game, I had most of the augs (but I played pacifist and didn't buy anything combat related, not even Typhoon because Frag Mines worked just as well and far more quickly).

I thought they did justice to it, the endings were not as good (even managing to be somewhat less interesting than the Invisible War endings) but I thought they overall did a good job of rescuing the idea from the Invisible War fiasco and it was good, not game of the year, but 8.5 doesn't win GOTY anymore, I mean developers bitch and somehow often get to respond on some sites for getting below a 9.
i liked the game, but i hated it at the same time, i think the biggest mistake the game makes is that it is too open about the fact that most of the stuff wasnt well thought out on a basic level, primary example the completely useless battery upgrade, the system makes no sense at all, why upgrade if they dont recharge past a point? you get ZERO out of upgrading them

but yeah, what to expect when an important part of the team doesnt know that there are roleplay elements in the game (i am looking at the bossfight designer)

nohing against straightup shooters for trigger happy people, but oh boy i want to punch that guy in the face
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orcishgamer: I don't know how you'd get all augs by end game, I had most of the augs (but I played pacifist and didn't buy anything combat related, not even Typhoon because Frag Mines worked just as well and far more quickly).
Eh, typhoon was kind of useless, yeah. And I used the skill to punch trough walls like 2 times during the entire game. Still, I was playing a ... Hybrid, some areas I sneaked past, some I completely murderred and some I left lying knocked out. Usually I killed soldiers and didn't kill civilians.
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karacho: i liked the game, but i hated it at the same time, i think the biggest mistake the game makes is that it is too open about the fact that most of the stuff wasnt well thought out on a basic level, primary example the completely useless battery upgrade, the system makes no sense at all, why upgrade if they dont recharge past a point? you get ZERO out of upgrading them

but yeah, what to expect when an important part of the team doesnt know that there are roleplay elements in the game (i am looking at the bossfight designer)

nohing against straightup shooters for trigger happy people, but oh boy i want to punch that guy in the face
Yeah, the battery thing pissed me off (I actually spent some points there and then went trough most of the game with one cell...) and bosses... Oh, those were so incredibly horrible.
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Fenixp: Eh, typhoon was kind of useless, yeah. And I used the skill to punch trough walls like 2 times during the entire game. Still, I was playing a ... Hybrid, some areas I sneaked past, some I completely murderred and some I left lying knocked out. Usually I killed soldiers and didn't kill civilians.
I used that skill to punch through walls exactly once, I bought it to punch through a wall that had a free Praxis kit behind it (otherwise unobtainable), so the skill was free. I used it a second time to take down a guard in the next room, but it turns out you execute them so I reloaded and didn't use it.
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Fenixp: Yeah, the battery thing pissed me off (I actually spent some points there and then went trough most of the game with one cell...) and bosses... Oh, those were so incredibly horrible.
The battery thing was critical if you were trying to stealth through the entire game (i.e. never set off an alarm). If you saved Praxis to upgrade only when you needed them you got a useful cell charge without consuming a nutrient.
Post edited January 26, 2012 by orcishgamer
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orcishgamer: The battery thing was critical if you were trying to stealth through the entire game (i.e. never set off an alarm). If you saved Praxis to upgrade only when you needed them you got a useful cell charge without consuming a nutrient.
That... Kind of borders with abusing the system, I never really use stuff like that.
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orcishgamer: The battery thing was critical if you were trying to stealth through the entire game (i.e. never set off an alarm). If you saved Praxis to upgrade only when you needed them you got a useful cell charge without consuming a nutrient.
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Fenixp: That... Kind of borders with abusing the system, I never really use stuff like that.
That game was all about abusing every mechanic for your maximum benefit. It was highly encouraged and then they turned it up to 11 by challenging me to complete a "Give Me Deus Ex" playthrough without killing anyone, and setting off no alarms, hacking at least 100 systems, and doing at least 100 non-lethal takedowns. Yes, you sick motherfuckers, GIVE ME DEUS EX INDEED!
It's probably due to HR being a copy of a very unique game, in an era dominated by simple manshoots and simple games. I exercised my serverly underused stealth skills, skills that lay dormant since 08(I'll let you figure out why). The depth of dialogue and the writing was good for a game, a point I discussed with friends of mine. I thought the level of writing was at least better then most other games that year, bastion beating it. The issue of transhumanism was, well decently handled, but MAKING you more machine them human (in a physical sense) I thought was a huge misstep.Stinks of marketing meddling.

Look at it in the eyes of current gen console owners, what other FP rpg/shooter hybrid with a great legacy do they have? We Pc gamers have Stalker( BLOODY STALKER) Deus ex 1 and few other games we can mod to make great like Fallout 3.

For consolers, the game was fresh and fairly unique because the vast majority of shooters these days are anything but. Praise was given to it due in some part to that.

My take on the game? Can't say too much, since I'm 16 hours in and almost at the first boss. I adore the MGS influence though. Oh, and 'mad props' to the game allowing you to not kill if you wish. I dislike the violence in quite a few games so being a 'forceful' pacifist was totally okay for me. But I heard the bosses all die, so just great.
Post edited January 26, 2012 by mushy101
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mushy101: My take on the game? Can't say too much, since I'm 16 hours in and almost at the first boss. I adore the MGS influence though. Oh, and 'mad props' to the game allowing you to not kill if you wish. I dislike the violence in quite a few games so being a 'forceful' pacifist was totally okay for me. But I heard the bosses all die, so just great.
They openly admit the boss fights were a mistake.. they were made by another company they now regret not doing them in house as the other team completely missed the point of the no kill play styles.
I sort of agree with you.

HR was fun but I got tired of it really fast. I traded it in before I even finished it.
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mushy101: My take on the game? Can't say too much, since I'm 16 hours in and almost at the first boss. I adore the MGS influence though. Oh, and 'mad props' to the game allowing you to not kill if you wish. I dislike the violence in quite a few games so being a 'forceful' pacifist was totally okay for me. But I heard the bosses all die, so just great.
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wodmarach: They openly admit the boss fights were a mistake.. they were made by another company they now regret not doing them in house as the other team completely missed the point of the no kill play styles.
If you always keep 5 frag mines on you you can nearly pretend they don't exist (well, not the final one, but you can end that one pretty quick with stealth and hacking). Seriously you can spam 5 mines on top of their spawn and end the fight in 10 seconds or less, this is true with all 3 of the first fights (your space is a bit constrained in the first one, so you might have to reload to not blow yourself up as well).
I think Deus Ex Human revolution did the same thing for 2000s as Deus Ex one did for the 1990s. Combining various kind of game styles and giving you options for most of the areas how you would want to play. But Deus Ex was a combination of thief and whatever other FPS were popular at the time and do less money involved got to have a crazier story. While Deus Ex human Revolution had to stick to a more mainstream big budgeted appeal and was based on games like rainbow vegas six 2 (or whatever it is called) and splinter cell conviction.

My main problems with Deus Ex human Revolution is the lack of blue, the crazy intellectual rants of the first two games (say what you want to say about Deus Ex Invisible War but that game had some kick ass discussions), too much focus on augs story wise, lack of interesting characters, and what seemed to be a hodgepodge game design at times. I mean, with things like the mandatory boss battles, the knock out system that froze time, having to take an energy bar every time almost every time you wanted to use invisibility before knocking someone out, and lack of any other melee options. Unfortunately the story had the opposite problem I think of everything too focused on augmentation and not enough on the conspiracies and philosophy of other games in the series . The art was also too focused on the yellow renaissance style which annoyed me. I missed the aesthetics of the first two games even though their poly count was way lower.

Deus Ex human revolution is still a good game but to me not as good as the first two were. (I liked Invisible War.... ::hides::)
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wodmarach: They openly admit the boss fights were a mistake.. they were made by another company they now regret not doing them in house as the other team completely missed the point of the no kill play styles.
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orcishgamer: If you always keep 5 frag mines on you you can nearly pretend they don't exist (well, not the final one, but you can end that one pretty quick with stealth and hacking). Seriously you can spam 5 mines on top of their spawn and end the fight in 10 seconds or less, this is true with all 3 of the first fights (your space is a bit constrained in the first one, so you might have to reload to not blow yourself up as well).
I just spam the stun gun. It worked on normal difficulty and it seems to work just as well on the hard difficulty. (well I think with the second boss I used a turret) When I try anything else I lose to the bosses cause of my horrible FPS skills.

What also sucked is that the bosses were boring characters who I didn't give a darn about. Supposedly, they got more character development in some tied in novel but the boss characters along with the other characters were just a lot less interesting to me than the ones in Deus Ex.
Post edited January 27, 2012 by marcusmaximus
I loved HR. I felt like it did a good job of capturing the atmosphere of DE. Was it perfect? No. But how many remakes/sequels have been abysmal failures? Then add to the fact it was made by a completely different studio, and it's even more impressive. Eidos Montreal did a fantastic job, and I'm even more excited about the next entry to the series. Deus Ex is in good hands, and that's more that can be said about a lot of our classic IPs. (Yes I'm talking about Fallout with Bethesda is trying their absolute hardest to ruin it)

Edit: Just for the record, DE:HR was easily my choice for game of the year in 2011. I liked it more than Skyrim by a mile and edged TW2 because I love the DE setting
Post edited January 27, 2012 by Cameron