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Just a reminder: it's "id software". id. Not iD, Id or ID. Simply id.

It's only a matter of time before they become an engine developer, rumour has it that a lot of creative talent left the company a while ago. Oh, how the mighty have fallen... I knew that ZeniMax's acquisition of id would only speed up their demise.
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Sogi-Ya: Todd Hollenshead has left iD, seemingly with little fanfare or prior announcement, which I take as a major sign seeing as how he seemed like the biggest drum beater for the merger.
I think that wanting this merger and leaving the company chime together quite well.

I imagine that he didn't feel that id was doing well on its own and didn't want to abandon it while it was down. Arranging the deal and keeping there until he felt he was no longer needed was probably his way of getting out of the job in a way that he felt was best for id.
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StingingVelvet: People really exaggerate how "bad" their last few games were. I guess it's the old high expectations issue.
Ignoring all of the launch day problems as well as all this "Megatextures" Bullshit

I thought RAGE was very good, I enjoyed it a lot, one of my favourite FPS's of 2011
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Roman5: Ignoring all of the launch day problems as well as all this "Megatextures" Bullshit

I thought RAGE was very good, I enjoyed it a lot, one of my favourite FPS's of 2011
I enjoyed it as well, and had no technical issues. It was very linear but not bad at all for that kind of game.
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Crosmando: Lol what. Doom 3 was a horrible sequel, and RAGE was nothing but a cover-shooter designed for gamepad aiming.
Doom 3 might not have been a particularly great sequel, but it wasn't a bad game by itself.

As for RAGE, "Lol what." Cover-shooter? I think that's down to playstyle.

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Roman5: Ignoring all of the launch day problems as well as all this "Megatextures" Bullshit
The launch day problems on PC were mostly due to the ATi/AMD driver issue, I think.

As for the Megatextures, the frequent pop-in issues and low-res / heavily compressed textures in places seem to be due to them targeting 60fps on platforms with tiny amounts of memory, and then not including higher quality textures and larger cache settings (by default) in the PC version.
It's possible to eliminate almost all of the pop-in by tweaking the config files.
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DreadMoth: It's possible to eliminate almost all of the pop-in by tweaking the config files.
I only played the game far enough to see how well it ran, but I noticed that the textures would always pop in whenever I looked anywhere because I have my sensitivity set really high and I have a bad habit of looking at everything all the time. I didn't even know there were tweaks to fix this, so thanks for letting me know. :)

As for id's other modern stuff, well, I've really only played DooM 3 which was an alright enough game. Wasn't really what I wanted from DooM, but I had enough fun with it even though I couldn't see shit.
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Roman5: Ignoring all of the launch day problems as well as all this "Megatextures" Bullshit

I thought RAGE was very good, I enjoyed it a lot, one of my favourite FPS's of 2011
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StingingVelvet: I enjoyed it as well, and had no technical issues. It was very linear but not bad at all for that kind of game.
What I liked about it:

- A great mixture of Shooting and Driving, I was very impressed at how big the whole thing was, RAGE could be easily split up the Driving and Shooting segments and that could be made into 2 separate games
- Cool enemies and Bosses
- Mutant Bash TV
- The best A.I I have seen in a game this Gen
- Fantastic graphics and detail (After all of the fixes and patches and on the PC of course)
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DreadMoth: That was developed by Gray Matter Interactive, id Software oversaw the development.

If RtCW was decent then Doom 3 and RAGE were decent as well
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Crosmando: Lol what. Doom 3 was a horrible sequel, and RAGE was nothing but a cover-shooter designed for gamepad aiming.
You know I have had enough with the Doom 3 hate, it was made in a time where DOS style of making shooters were obsolete. And besides Id has always been making the samey shooter over and over again why else the guys at Ion Storm left Id to make Deus Ex.
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StingingVelvet: I enjoyed it as well, and had no technical issues. It was very linear but not bad at all for that kind of game.
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Roman5: What I liked about it:

- A great mixture of Shooting and Driving, I was very impressed at how big the whole thing was, RAGE could be easily split up the Driving and Shooting segments and that could be made into 2 separate games
- Cool enemies and Bosses
- Mutant Bash TV
- The best A.I I have seen in a game this Gen
- Fantastic graphics and detail (After all of the fixes and patches and on the PC of course)
To bad only Id is using their own engine Id 5. Why is it that no one is using other engines except Unreal.
Post edited June 27, 2013 by Elmofongo
The problem with id is that they have no real designers, they are purely a tech/code company. This worked fine when the technology was rapidly advancing in the 90's and stories weren't expected in FPS (to be honest I don't think FPS need stories at all, if you want to put a story in a game make an adventure/RPG). But in the early to mid 00's when the rate of technology began advancing slowed to a halt iD's games started to show their faults, not at a technical level but at a design level. The shoehorning of the lame sci-fi "plot" into Doom 3 was lame because Doom was never about that. To be honest I think iD started to show signs of design ineptitude going back to Quake and Quake II, though that was mostly Romero it really symbolized that being a good programmer in no way qualifies you to design a game, if to underline this point Romero went on to design Daikatana, complete with it's own "plot".

Also Elmofongo, I know I get it, you "don't get the hate" for any game that is disliked by any amount of people in the gaming community, are you gonna keep it up or this your forum shtick? You'll never go anywhere if you don't hate something my friend.
Post edited June 27, 2013 by Crosmando
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Crosmando: The problem with id is that they have no real designers, they are purely a tech/code company. This worked fine when the technology was rapidly advancing in the 90's and stories weren't expected in FPS (to be honest I don't think FPS need stories at all, if you want to put a story in a game make an adventure/RPG). But in the early to mid 00's when the rate of technology began advancing slowed to a halt iD's games started to show their faults, not at a technical level but at a design level. The shoehorning of the lame sci-fi "plot" into Doom 3 was lame because Doom was never about that. To be honest I think iD started to show signs of design ineptitude going back to Quake and Quake II, though that was mostly Romero it really symbolized that being a good programmer in no way qualifies you to design a game, if to underline this point Romero went on to design Daikatana, complete with it's own "plot".

Also Elmofongo, I know I get it, you "don't get the hate" for any game that is disliked by any amount of people in the gaming community, are you gonna keep it up or this your forum shtick? You'll never go anywhere if you don't hate something my friend.
Well I hate Resident Evil 6, GTA 3, Rainbow Six 1, and I would hate Gothic for its Backwards ass controls, but every one says just keep at it and I will master it, but I have not had the time to try since I am busy with so many other CRPGs like Fallout 2 etc.
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Phaidox: Just a reminder: it's "id software". id. Not iD, Id or ID. Simply id.
People are just remembering past logos.
Attachments:
keen_id1.gif (26 Kb)
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Elmofongo: Well I hate Resident Evil 6, GTA 3, Rainbow Six 1, and I would hate Gothic for its Backwards ass controls, but every one says just keep at it and I will master it, but I have not had the time to try since I am busy with so many other CRPGs like Fallout 2 etc.
Na that's specified hate, it's good to also have "generalized" hate. As if, look at iD back when they were an "indie" company making DOOM, Quake and the like, and now look at the sorry state of them since then, particularly since they became Zenimax's bitch, and compare the quality of the games since they stopped designing primarily for PC.

I mean, this is what Carmack has said himself:

“We do not see the PC as the leading platform for games,” he explained. “That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it.”
(http://www.pcgamer.com/2011/10/08/carmack-pissed-about-rage-issues-but-admits-id-doesnt-see-pc-as-leading-game-platform/)

Let the hate flow through you.
Post edited June 27, 2013 by Crosmando
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Elmofongo: Well I hate Resident Evil 6, GTA 3, Rainbow Six 1, and I would hate Gothic for its Backwards ass controls, but every one says just keep at it and I will master it, but I have not had the time to try since I am busy with so many other CRPGs like Fallout 2 etc.
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Crosmando: Na that's specified hate, it's good to also have "generalized" hate. As if, look at iD back when they were an "indie" company making DOOM, Quake and the like, and now look at the sorry state of them since then, particularly since they became Zenimax's bitch, and compare the quality of the games since they stopped designing primarily for PC.

I mean, this is what Carmack has said himself:

“We do not see the PC as the leading platform for games,” he explained. “That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it.”
(http://www.pcgamer.com/2011/10/08/carmack-pissed-about-rage-issues-but-admits-id-doesnt-see-pc-as-leading-game-platform/)

Let the hate flow through you.
Yeah I was a little ticked off after that, but I reminded myself that id has been irrelevent after Doom 3 and even than they have been overshadowed by far better talant who made the following games Deus Ex, Thief, System Shock 2, even Unreal Tounament blew Quake out of the water.


EDIT: besides I hate Cevat Yerli from Crytek more, Crysis 1 was awesome and he just ruined his game with Crysis 2.
Post edited June 27, 2013 by Elmofongo
DOOM was originally supposed to have a story and RPG elements, but transformed into what it was after a bit. Some of the things in Doom 3 were lifted from the DOOM Bible, which was Tom Hall's design document for that primordial DOOM.
I also think that they should have sticked with better multiplayer engines. I mean Quake 4, Doom 3 and Rage were more or less single player games at their core. If you look at what games made id successful, multiplayer was a huge part of that. Doom 1 was the first game I played online (by modem). Quake 1 with it's Quake World extension really got many people into playing online on the Internet. And 32 player support was a huge thing. Even today a lot of the games don't support that many players.

I don't know what made them think that multiplayer isn't important anymore. If you look at some of the best selling FPS like COD and BF, loads of people never touch the single player campaign and jump straight online.