Posted December 10, 2011
Mafiuh Mafia - The wreckoning
-Day one-
Most days were more or less the same for the lot of you....get up, a bit of breakfest & some meds, some well deserved time in the Day Room, then lunch & more meds......followed by group session & the individual session, some more time in the Day Room, and then dinner followed by light's out. This was the usual fare, plus a few other things mixed in or interchanged, at Miskatonic Healing Center. Yes, new patients were sometimes brought in and older ones "rehabilitated", and the dramas & relationships between patients were sometimes fun to behold and even participate in....but otherwise it was bloody boring.
You and your fellow "bunkmates" were just finishing group one day in a particularly "civil" mood, which was odd unto itself(someone always left with a grudge or chip on their shoulder usually......and sometimes people even had to be drugged and sent to bed early due to patient arguments during these sessions.).......when an alarm rang out in a shrill tone, the warning light flashing over the Dar Room entrance doors in a sickly orange glow.
Rushing out to see what was the matter, the attending doctor soon came back lookingly visibly shaken.....his fists clenched around the hilt of a sharp looking fire axe. Despite your attempts to get more information about the current situation proved fruitless, however, as he rushed over to the adjacent Belongings Room door, unlocking it before adding "The shit's hit the fan now, boys and girls. I don't know how or why but it has......as such I am granting all of you a full recovery. Now grab your things and get ready to move when I get back. Until then don't leave this room, whatever you do!". With this, the doctor left the room, locking it behind him.....leaving 6 confused and scared patients wondering what the hell was going on at Miskatonic Healing Center.
You are all in the Day Room on the second floor of the Miskatonic Healing Center. Open rooms are the starting location(Day Room), the belongings room(You have all been there at least once as you all have your belongings with you now, but feel free to search that room again as per the rules or write a little blurb describing your own visit into the room to describe you collecting your belongings if you wish.), and the fenced in balcony/patio(cannot see beyond this area due to foliage surrounding mesh fencing on all sides.).
More areas will become available on Day Two. For now you can search any of the open rooms for either clues or items(one or the other can be picked but not both, for each of the available rooms, per day, by bolding the words Search for "x"[where x is clues or items].....OP will then tell you what you found.), examine the rooms in general for story purposes, talk between yourselves in character(or out of character even, but this must be done by stating such beforehand with the letters OOC), and a few other things.......if in doubt ask in OOC in the thread to see if you can perform an action.
You can also accuse someone of being "shifty"(a risk to the group, dangerous individual, part of whatever is going on, etc.....for whatever reason.) Know that once you do so you cannot change your "vote" for that day. Once a majority vote has been established for a particular "day" a dice roll will be made by me to see if that user is killed off or disabled(effectively finished with play) in some way and how. If the user is safe then they can continue play the next day(Albeit with possible resentment towards those voting for them), if not then they will be disabled or killed off depending on the number rolled in the second dice roll to determine the method used.
If the player is killed off or disabled the rest of the players will be given the "dead" player's collected items up until that point via a system I will set up when the time comes. Regardless if he survives or dies, an important clue will be learned which could possibly help during the following days(or not....we'll see:)).
Map is posted in the link below this text. Rules are here
And here
Game is now open to the players currently active. Initial posts are asked to be submitted within the next 12-15 hours if not sooner, and again roleplaying is encouraged(feel free to use colorful verbiage and show off your creative sides, as long as it fits into the rest of the game rules.)
Also all non-players please post your thought about the ongoing game in this thread here: Mafiuh Mafia discussion thread
Addition: Picture showing current set of rooms and what has been revealed after examinations of a room or part of a room.....also any future clues found in these rooms during a player's daily search of any room will be shown on this picture as well as it is updated.
-Day one-
Most days were more or less the same for the lot of you....get up, a bit of breakfest & some meds, some well deserved time in the Day Room, then lunch & more meds......followed by group session & the individual session, some more time in the Day Room, and then dinner followed by light's out. This was the usual fare, plus a few other things mixed in or interchanged, at Miskatonic Healing Center. Yes, new patients were sometimes brought in and older ones "rehabilitated", and the dramas & relationships between patients were sometimes fun to behold and even participate in....but otherwise it was bloody boring.
You and your fellow "bunkmates" were just finishing group one day in a particularly "civil" mood, which was odd unto itself(someone always left with a grudge or chip on their shoulder usually......and sometimes people even had to be drugged and sent to bed early due to patient arguments during these sessions.).......when an alarm rang out in a shrill tone, the warning light flashing over the Dar Room entrance doors in a sickly orange glow.
Rushing out to see what was the matter, the attending doctor soon came back lookingly visibly shaken.....his fists clenched around the hilt of a sharp looking fire axe. Despite your attempts to get more information about the current situation proved fruitless, however, as he rushed over to the adjacent Belongings Room door, unlocking it before adding "The shit's hit the fan now, boys and girls. I don't know how or why but it has......as such I am granting all of you a full recovery. Now grab your things and get ready to move when I get back. Until then don't leave this room, whatever you do!". With this, the doctor left the room, locking it behind him.....leaving 6 confused and scared patients wondering what the hell was going on at Miskatonic Healing Center.
You are all in the Day Room on the second floor of the Miskatonic Healing Center. Open rooms are the starting location(Day Room), the belongings room(You have all been there at least once as you all have your belongings with you now, but feel free to search that room again as per the rules or write a little blurb describing your own visit into the room to describe you collecting your belongings if you wish.), and the fenced in balcony/patio(cannot see beyond this area due to foliage surrounding mesh fencing on all sides.).
More areas will become available on Day Two. For now you can search any of the open rooms for either clues or items(one or the other can be picked but not both, for each of the available rooms, per day, by bolding the words Search for "x"[where x is clues or items].....OP will then tell you what you found.), examine the rooms in general for story purposes, talk between yourselves in character(or out of character even, but this must be done by stating such beforehand with the letters OOC), and a few other things.......if in doubt ask in OOC in the thread to see if you can perform an action.
You can also accuse someone of being "shifty"(a risk to the group, dangerous individual, part of whatever is going on, etc.....for whatever reason.) Know that once you do so you cannot change your "vote" for that day. Once a majority vote has been established for a particular "day" a dice roll will be made by me to see if that user is killed off or disabled(effectively finished with play) in some way and how. If the user is safe then they can continue play the next day(Albeit with possible resentment towards those voting for them), if not then they will be disabled or killed off depending on the number rolled in the second dice roll to determine the method used.
If the player is killed off or disabled the rest of the players will be given the "dead" player's collected items up until that point via a system I will set up when the time comes. Regardless if he survives or dies, an important clue will be learned which could possibly help during the following days(or not....we'll see:)).
Map is posted in the link below this text. Rules are here
And here
Game is now open to the players currently active. Initial posts are asked to be submitted within the next 12-15 hours if not sooner, and again roleplaying is encouraged(feel free to use colorful verbiage and show off your creative sides, as long as it fits into the rest of the game rules.)
Also all non-players please post your thought about the ongoing game in this thread here: Mafiuh Mafia discussion thread
Addition: Picture showing current set of rooms and what has been revealed after examinations of a room or part of a room.....also any future clues found in these rooms during a player's daily search of any room will be shown on this picture as well as it is updated.
Post edited December 26, 2011 by GameRager