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tinyE: Didn't there use to be a Star Wars sim game, I think with Gungans, that dealt with running a planet or eco-system or something. Does this ring any bells or am I hallucinating the whole thing?
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amok: The force is strong in this one:

http://www.mobygames.com/game/star-wars-episode-i-the-gungan-frontier
You da man! I despise Gungans but I'm a SW freak so one day I'm going to have to check it out.
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tinyE: You da man! I despise Gungans but I'm a SW freak so one day I'm going to have to check it out.
Well, you then got quite a good list to work through :)

http://www.mobygames.com/search/quick?game=star+wars&p=-1&search=Go

edit - I see you managed to lose your 200+ rep again. The world is still in balance.
Post edited June 29, 2013 by amok
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tinyE: You da man! I despise Gungans but I'm a SW freak so one day I'm going to have to check it out.
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amok: Well, you then got quite a good list to work through :)

http://www.mobygames.com/search/quick?game=star+wars&p=-1&search=Go

edit - I see you managed to lose your 200+ rep again. The world is still in balance.
-7 in the past 30 minutes. I decided to try and experiment and I started posting racial obscenities in the thread where all of this is happening. I haven't been derepped for those yet. :D
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Titanium: Did you ever find a way to consistently beat the game? I did it one time, mostly by trading in the mediterranean until I could afford a new steamboat and then trade in far off lands. The thing that irked me was the fact that wooden sail ships that you could afford in the beginning were slow, had to be repaired regularly and with the moderately competent crew, you could not get enough goods into their tiny holds to even break even, unless you only shipped wine between european cities. And even then you could profit only so much.

Apart from that, I really like the game, and in fact all of the early Max Design games. They had some serious atmosphere that they knew how to get out of the graphic capabilities of the time.
I still like the graphics and the music of that game. Its mostly why I still play it, although the gameplay is somewhat simplistic. Once you know the good routes, its pretty easy, the prices are always the same. You can write them down, remember or look at the spreadsheets the guys at abandonia made. There are also currents and winds which make the ships go faster on certain routes, thats in the manual. I scanned it, its in the 1869 discussion thread there,too. The box and manual are a work of art, well worth getting for 5 bucks on auction.

http://www.thelegacy.de/pics/goodies/1/1_3523_1115918830_1869.JPG

The Guild is great,too, I still play it often. The best version I think is The Guild 2 Sovereign Edition which is a mod by the devs who made The Guild 2 Renaissance, but that one has pretty inactive AI.