stg83: The third game is great as well IMO as it was developed by Rockstar with the James McCaffrey returning to reprise the role, this time providing motion capture as well. The game is like playing through an action movie and I really enjoyed it. The major downside though is all the DRM.
cw8: I don't consider the third one a Max Payne game. It has no noir, no atmosphere, has day levels zzz, ridiculous cutscenes instead of classy graphic novel transitions.
Max Payne 1 & 2 for life with the Kungfu mod. Will be extremely sweet if GOG ever gets it.
Max Payne fans have no idea what Film Noir is. Let's get one thing out of the way: Film Noir does not mean the story takes place at night. Get over it. Onwards: In short, Max Payne 3 is the most Film Noir game in the series. The long answer is that the original Max Payne was a Hong Kong Action Cinema story set in New York. Hong Kong action cinema borrows many themes from Film Noir, like having a cynical protagonist fighting unbeatable odds in a world rife with corruption and fatal attractions. If you compare Chow Yun Fat's films to typical American action movies, you might notice that the atmosphere is more brooding (inspired by film noir) and the action more acrobatic. Max Payne is a Chow Yun Fat kind of story set in New York, with all the broodiness and slow motion acrobatics.
Max Payne 2 capitalised on everything fans loved about the first game. For example, the graphic novel presentation in the first game was born from technical limitations and was in itself fairly simple, using friends and family as models for the graphic novel panels. For the second game they hired professional models and really put effort into the animation of the graphic novel panels. It was a very concious design decision. Also, because fans loved the broodiness of the protagonist in the first game, they turned the dials up for the second game. Now it wasn't just borrowing from Hong Kong action cinema, now it was borrowing closer from the source: Film Noir. This is especially evident in the Max/Mona-relationship which is a typical "femme fatale" subplot and the fact that Max actually is an NYPD detective going his own way in the face of corruption and discouragement. Textbook 1950's Film Noir. A film noir story is not the story about the rise of a hero, but more often about the downfall of the protagonist. Max Payne 2 is precisely that kind of story (the full title of the game actually is "Max Payne 2: The Fall of Max Payne". The ending is a downer, leaving the protagonist "alive but not exactly well" (Not counting the non-canon ending in the highest difficulty setting).
Max Payne 3 is Film Noir to the max. It ticks all the boxes. A dreadfully corrupt world full of awful and delusional people. A failed protagonist who knows he is wrong, knows he can not win, expecting everything to go to hell with him rotting away in the gutters. In a film noir story, no one expects a happy ending. A film noir story is not about saving the world or self-improvement. It can either be a character study of a well-intended person's fall from grace (like Max Payne 2 was) or it can be a character study of someone who has already surrendered to the unfixable corruption of the world, droning on expecting to lose (Max Payne 3). The former has been done so often in classic film noir that much of the present day film noir (or Neo-Noir) tend to explore the latter. With the latter, you can throw some curveballs. You know how many films and games these days come with surprise downer endings just to shake up viewer expectations? Well, film noir can do surprise feel-good endings where everything unexpectedly turns out well!
Max Payne 3 is an exceptionally dark and pessimistic game. Max is fully self-aware throughout the story, he knows he always messes everything up but he can not help himself. He loathes the kind of person he has become, yet does nothing to stop it. This is Film Noir for the 21st century. Not expecting much (because I was also ignorant of the finer points to Film Noir and disavowed the game during development) I was very pleasantly surprised to find that Rockstar games (who have been instrumental in development since the first game, mind you!) totally gets Max Payne as a character. They took him out of his classic Film Noir setting (New York) and dropped him off in a Neo-Noir setting (Sao Paolo). This is exactly what the game should have been. To be honest I think another underworld mass killing spree in New York would seem a little dated in the 2010's. The 2000's has seen new ways to tell stories about corruption and violence. Max Payne 3 is an ultramodern shooter with an ultramodern story.
Max Payne 3 really did not need random tacked on video distortion and flashing letters during the cinematics however, I will not defend the game on this point. I suspect it was a failed attempt at pleasing the Max Payne fans who were demanding Graphic Novel presentation. Sorry, Rockstar, this does not look like an animated graphic novel and it was never necessary to try. The game could have worked so well with traditional camera work. This compromise does not look very good, does not make much sense from a story telling point of view and it did not please the fans.
Ironically, Rockstar published a game called L.A. Noire that superficially looks like a 1950's Film Noir detective story but has almost no Film Noir story elements. The infidelity plotline was a nice Noir-like idea, but otherwise it was a very straight detective story TV serial.
I would buy all Max Payne games on GOG, especially the third one, but I think the possibility of this happening is almost impossible. Rockstar owns the IP and they are big enough to do what they want. Max Payne 3 is also painfully bound to Rockstar's Social Club and since it is a multiplayer game I don't see them ever separating the two. One can dream about a DRM free singleplayer only Max Payne 3 release...
Max Payne 3 multiplayer is excellent, by the way.