Posted October 28, 2011
jefequeso: Thing is, though, the game's real triumph wasn't the individual systems, but the way they all worked together to make an interesting sandbox world. The amount of freedom you have in Deus Ex is really quite spectacular. Is it worlds more than what you can get in other games? No, not really. But I think it's on par with the best of them, even today. What makes Deus Ex so special is just how unique and odd it is. It's not any particular genre of game. It's just a mash-up of a bunch of different ideas, but somehow they all work together to make something that can be quite fun. The thing is, you need to approach the game not as a "FPS/RPG," but as its own beast. It's about interacting with the world in different ways, and trying new things. It's about looking at your inventory and skills and thinking "how am I going to solve this particular situation with what I have?"
That being said, I think fans do sort of overrate the game, and I can completely understand disliking it. I myself hated the game at first. It took awhile for it to grow on me, because it was a little hard to understand what the developers were really striving for. But once I got a handle on how to approach the game, it really clicked.
EDIT: To be more specific, I think Deus Ex IS one of hte greatest games ever made, not because it's a shining example of gaming perfection (like Zelda or Baldur's Gate II), but because it's an incredibly ambitious game that manages to create a pretty cohesive and engaging experience despite (or perhaps because of) the "throw everything at it and hope it sticks" design philosophy.
balanceofpower: I understand what you're saying; indeed, I see exactly where you're coming from with your view on the game. I just think that Deus Ex crossed a threshold for me that it didn't for you. That being said, I think fans do sort of overrate the game, and I can completely understand disliking it. I myself hated the game at first. It took awhile for it to grow on me, because it was a little hard to understand what the developers were really striving for. But once I got a handle on how to approach the game, it really clicked.
EDIT: To be more specific, I think Deus Ex IS one of hte greatest games ever made, not because it's a shining example of gaming perfection (like Zelda or Baldur's Gate II), but because it's an incredibly ambitious game that manages to create a pretty cohesive and engaging experience despite (or perhaps because of) the "throw everything at it and hope it sticks" design philosophy.
There are few - if any - "perfect" games. Even the best games are flawed in some way (I say this because I don't want to be perceived as holding up Deus Ex to some unreasonable standard of perfection).
But Deus Ex - despite its ambition - just makes too many mistakes for me to enjoy it, let alone love it like its fans.
Overall I was just really disappointed with Deus Ex. As I said in a previous post, it's certainly not the worst game in the world, but it just tried too hard to be too many things to too many people.
I don't mind ambition that may fall short of the intended goal, but Deus Ex just falls short in too many areas for my tastes. The gameplay mechanics, the level design, the writing, the characters, dialogue, etc... any other game would have been dismissed yet for some reason this game captured the imagination of gamers and reviewers alike.
I have to wonder if the September 11 attacks a year after its release had something to do with it, or perhaps it was one of few games that allowed one to spare one's enemies in an age of mindless shooters; I just don't understand what is behind so much acclaim for this very flawed game.