Posted June 28, 2013
I'm very glad to hear it! I don't remember when was it last time when game absorbed me as much as Disciples did. I was playing, playing, playing and suddenly I realized I was extremely. I went to the kitchen, prepared something and started eating. Of course I was thinking about my conquest but then I saw a clock. It was 4 AM...
The game is great but not flawless. Some parts are so nonsensical that the developer should be ashamed. I mean, why should I even consider choosing the witch hunter path?! It has only two upgrades whereas knight path has three. It's obvious that with more possible levels unit will get more hit points, attack and so one. The same thing with an archer. He can be promoted only once! A wizard not only has a better damage value (45 vs 40) but he attacks all units at once.
But even with those drawbacks the game is brilliant. I've beaten the Empire's and and Undead Hordes' Sagas, both on hard difficulty. And man, it was indeed hard as nails, especially playing the undead (Empire has healears - it's so much easier with them). I think I will take a brake, play some other games and return to Mountain Clans and Legions of the Damned later.
The game is great but not flawless. Some parts are so nonsensical that the developer should be ashamed. I mean, why should I even consider choosing the witch hunter path?! It has only two upgrades whereas knight path has three. It's obvious that with more possible levels unit will get more hit points, attack and so one. The same thing with an archer. He can be promoted only once! A wizard not only has a better damage value (45 vs 40) but he attacks all units at once.
But even with those drawbacks the game is brilliant. I've beaten the Empire's and and Undead Hordes' Sagas, both on hard difficulty. And man, it was indeed hard as nails, especially playing the undead (Empire has healears - it's so much easier with them). I think I will take a brake, play some other games and return to Mountain Clans and Legions of the Damned later.