Yeah, fair enough. I was a bit of an ass in the previous post. Let me apologize for that. Jetlag has me cranky, and I've clearly not phrased that well. Let me rephrase what I said:
When you're a student, learning how things are done in a workplace environment is valuable. My first two jobs were both internships, and both unpaid. The work that I did was basic graphic design, and--to be honest--I wasn't phenomenal at "work" yet. I was learning how to do office work, instead of school work. They're different, and when someone takes on an intern, if they take it serieously, it costs them a substantial amount in time and effort that ends up being a lost opportunity cost. Then, of course, about the time that the intern has fit in at the office, the internship period ends, and off we go looking for another one again.
RIght now, the work that we're hoping an intern wil do for us, some of it is currently done my by or by VIdeoNinja or whomever else has the time; because we want to try and do other things with our time, we're looking at getting someone to do something that is not terribly demanding and which, I do believe, will be valuable for someone who's not experienced in an office environment. I do believe that for someone who wants to learn, say, why editing choices are made, how to set up gear for a live shoot, and also get the opportunity to play some games and have it count as an internship (which, for many learning institutions, brings you credit and advances you toward graduation), and to get to do so in one of the best office environments that you could hope to work for, this is a good opportunity, and a fair trade.
I'm not generally someone who says stupid things--that's my job, really: not say stupid things--so I wanted to correct myself and say this: the intern's work is valuable, despite the stupid thing I said. I do think that the opportunity to learn is valuable, as well, and I believe that the value of what an intern can learn at GOG.com is plenty fair recompense for the work we're asking.