Posted December 04, 2012
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SimonG
SimonG597
Registered: Sep 2010
From Germany
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mondo84
hwgr
Registered: Apr 2011
From United States
Posted December 04, 2012
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In fact I'm unaware of how to do this through Desura, as in the library if I right click the only option is install (unless they download the installer file in addition to the game content files at once?).
edit - I'm a doofus. You click on the "Profile" for the game, and you see the purchased downloads on that page.
Post edited December 04, 2012 by mondo84
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timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted December 04, 2012
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But that is a double-edged sword, because then GOG would be backing up their competitor, making its own service less relevant. If you buy games from e.g. Origin or UPlay, do you routinely get free extra Steam keys from those services too?
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mondo84
hwgr
Registered: Apr 2011
From United States
Posted December 04, 2012
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I'm a little confused by mentions of cloud saves, achievements, and GOG selling Steam keys. Sorry, I should have clarified better that I was only thinking of a client that downloads and patches games. I wasn't really thinking about cloud or achievement features.
Post edited December 04, 2012 by mondo84
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timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted December 04, 2012
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I'm not sure why you're mentioning cloud saves, achievements, and GOG selling Steam keys
And as said, even if the "GOG client" had all the similar features and more, many people still would continue to say "no Steam key, no sale".
That does not mean that I am opposing new features to the GOG client (currently known as "GOG downloader"), as long as they are optional. For example, I feel the Humble Store Android client for their Android games is quite nice, and it is optional too. Just stating that maybe it isn't the major hurdle for GOG after all in getting those customers that are attracted to Steam..
Post edited December 04, 2012 by timppu
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mondo84
hwgr
Registered: Apr 2011
From United States
Posted December 04, 2012
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But to bring this back since I think it's getting off track, I think that when GOG sells "newer" games they're mainly focusing on indies and such. Then, later on when larger titles are all updated and expanded with DLC, they could possibly come to GOG.
I think it's a matter of GOG playing to their strengths, rather than trying to outright compete with Steam.
Post edited December 04, 2012 by mondo84
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TEgotisticalTwat
Registered: May 2011
From United Kingdom
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Gersen
New User
Registered: Sep 2008
From Switzerland
Posted December 04, 2012
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If devs usually wait for several issues to be resolved before releasing a patch it's not because it's complicated to create an installer, it's because releasing a patch/new version takes a lot of works, you need to build a new release version, launch regression tests, then do QA tests, etc, etc... the more complex the project is the longer it take and a lot of this work take the same time no matter if you have corrected a single issue or a thousands.
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Gersen
New User
Registered: Sep 2008
From Switzerland
Posted December 04, 2012
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If would be a good solution for everybody, publishers would have a "perceived" protection of DRM during the initial sale period of the game, peoples who want Steam features(Replace Steam with Origin, uPlay, or anything else) would have the game on Steam, peoples who want DRM-free would have it after some time and peoples who want both... well they could easily have both.... If only Gabe wasn't all talk and more peoples cared about it...
Well... sadly it was already like that during the CD-check era, it's still like that during DRM era and I am sure the same discussion will continue at the during of the streaming era... nobody care until it start impacting them directly.
Post edited December 04, 2012 by Gersen
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SimonG
SimonG597
Registered: Sep 2010
From Germany
Posted December 04, 2012
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If devs usually wait for several issues to be resolved before releasing a patch it's not because it's complicated to create an installer, it's because releasing a patch/new version takes a lot of works, you need to build a new release version, launch regression tests, then do QA tests, etc, etc... the more complex the project is the longer it take and a lot of this work take the same time no matter if you have corrected a single issue or a thousands.
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted December 05, 2012
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Steam could easily integrate it into their backup feature. After all DLC and patches have released just click a checkbox that makes the backup function create a DRM free installer. I would guess they don't do this because it's a hassle and not enough people are demanding it. If a Steam game is ever removed from libraries though that tone will change.
Post edited December 05, 2012 by StingingVelvet