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mondo84: Previously I've hoped that GOG might one day have a client that installs and patches games for you as necessary, but still offers DRM-free installers for backup. That really would be the best of both worlds, but it's probably unlikely.
Isn't Desura doing that?
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mondo84: Previously I've hoped that GOG might one day have a client that installs and patches games for you as necessary, but still offers DRM-free installers for backup. That really would be the best of both worlds, but it's probably unlikely.
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SimonG: Isn't Desura doing that?
I believe so!

In fact I'm unaware of how to do this through Desura, as in the library if I right click the only option is install (unless they download the installer file in addition to the game content files at once?).

edit - I'm a doofus. You click on the "Profile" for the game, and you see the purchased downloads on that page.
Post edited December 04, 2012 by mondo84
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mondo84: Yea, your edit is what we were discussing. Of course all those things are possible without DRM, but as StingingVelvet pointed out for most gamers it seems that the convenience of auto updates is more important than DRM-free.
But still, I am not sure if having cloud saving and achievements in GOG would matter that much, as long as they are not _Steam_ cloud saving and achievements. So in essense, to these people GOG (and any other site) would be a no-buy site, unless they offer Steam keys.

But that is a double-edged sword, because then GOG would be backing up their competitor, making its own service less relevant. If you buy games from e.g. Origin or UPlay, do you routinely get free extra Steam keys from those services too?
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mondo84: Yea, your edit is what we were discussing. Of course all those things are possible without DRM, but as StingingVelvet pointed out for most gamers it seems that the convenience of auto updates is more important than DRM-free.
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timppu: But still, I am not sure if having cloud saving and achievements in GOG would matter that much, as long as they are not _Steam_ cloud saving and achievements. So in essense, to these people GOG (and any other site) would be a no-buy site, unless they offer Steam keys.
Previously we were talking about game patches/updates. A GOG downloader that, in addition to allowing downloads of installer packages, can download the game files directly, and can deliver patches/updates to game files if necessary. That's all.

I'm a little confused by mentions of cloud saves, achievements, and GOG selling Steam keys. Sorry, I should have clarified better that I was only thinking of a client that downloads and patches games. I wasn't really thinking about cloud or achievement features.
Post edited December 04, 2012 by mondo84
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mondo84: We're talking about game patches/updates. A GOG downloader that, in addition to allowing downloads of installer packages, can download the game files directly, and can deliver patches/updates to game files if necessary. That's all.

I'm not sure why you're mentioning cloud saves, achievements, and GOG selling Steam keys
Because I'm not convinced it would end there. Many of the people who feel GOG is inferior to Steam because of no auto patching, would then continue to say the same regarding cloud saves, achievements etc. Both auto patching and cloud saves are about convenience, are they not?

And as said, even if the "GOG client" had all the similar features and more, many people still would continue to say "no Steam key, no sale".

That does not mean that I am opposing new features to the GOG client (currently known as "GOG downloader"), as long as they are optional. For example, I feel the Humble Store Android client for their Android games is quite nice, and it is optional too. Just stating that maybe it isn't the major hurdle for GOG after all in getting those customers that are attracted to Steam..
Post edited December 04, 2012 by timppu
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timppu: Because I'm not convinced it would end there. Many of the people who feel GOG is inferior to Steam because of no auto patching, would then continue to say the same regarding cloud saves, achievements etc. Both auto patching and cloud saves are about convenience, are they not?
I see, yes those are matters of convenience, but the auto patching is probably the biggest one.

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timppu: And as said, even if the "GOG client" had all the similar features and more, many people still would continue to say "no Steam key, no sale".
Well, in theory, if GOG did offer all of those things (auto patch, cloud saves, etc.), they would be offering many of the same features as Steam, and I think the reasoning people use in "No Steam, no sale" would effectively be neutralized. But I'm just guessing/theorizing.

But to bring this back since I think it's getting off track, I think that when GOG sells "newer" games they're mainly focusing on indies and such. Then, later on when larger titles are all updated and expanded with DLC, they could possibly come to GOG.

I think it's a matter of GOG playing to their strengths, rather than trying to outright compete with Steam.
Post edited December 04, 2012 by mondo84
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Roman5: Sigh...I really wish there would be more new, actual AAA titles here...
I do too.
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SimonG: Of course I don't. I'm just repeating what the devs say. Especially the Spacechem dev said something about Steam making patching and maintaining a game very easy.
I wasn't talking about whenever or not Steam makes patching easier but more about the " You don't need to wait until the other five problems are fixed that would warrant a proper patch. " part.

If devs usually wait for several issues to be resolved before releasing a patch it's not because it's complicated to create an installer, it's because releasing a patch/new version takes a lot of works, you need to build a new release version, launch regression tests, then do QA tests, etc, etc... the more complex the project is the longer it take and a lot of this work take the same time no matter if you have corrected a single issue or a thousands.
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StingingVelvet: That said they could easily offer DRM free singleplayer versions or remove the Steam requirement in the backups. They don't because they don't have to, and they like the control, and anyone in denial of that also needs some serious introspection.
Exactly, personally I wouldn't mind at all Steam or any other DRM including the always online kind, if only 6 month or one year after release they would offer a way to create a fully DRM-free backup.

If would be a good solution for everybody, publishers would have a "perceived" protection of DRM during the initial sale period of the game, peoples who want Steam features(Replace Steam with Origin, uPlay, or anything else) would have the game on Steam, peoples who want DRM-free would have it after some time and peoples who want both... well they could easily have both.... If only Gabe wasn't all talk and more peoples cared about it...

Well... sadly it was already like that during the CD-check era, it's still like that during DRM era and I am sure the same discussion will continue at the during of the streaming era... nobody care until it start impacting them directly.
Post edited December 04, 2012 by Gersen
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Gersen: I wasn't talking about whenever or not Steam makes patching easier but more about the " You don't need to wait until the other five problems are fixed that would warrant a proper patch. " part.

If devs usually wait for several issues to be resolved before releasing a patch it's not because it's complicated to create an installer, it's because releasing a patch/new version takes a lot of works, you need to build a new release version, launch regression tests, then do QA tests, etc, etc... the more complex the project is the longer it take and a lot of this work take the same time no matter if you have corrected a single issue or a thousands.
I really don't care about the technical issues. Do developers like Steam? Hell yeah. That is what I care about.
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Gersen: Exactly, personally I wouldn't mind at all Steam or any other DRM including the always online kind, if only 6 month or one year after release they would offer a way to create a fully DRM-free backup.
Yeah, I have said this multiple times myself. Alpha Protocol is a good example, icky limited activation DRM on day one but with a promise to remove it after sales died down. They followed through on that promise and removed it with the final patch. This used to happen with disc checks all the time.

Steam could easily integrate it into their backup feature. After all DLC and patches have released just click a checkbox that makes the backup function create a DRM free installer. I would guess they don't do this because it's a hassle and not enough people are demanding it. If a Steam game is ever removed from libraries though that tone will change.
Post edited December 05, 2012 by StingingVelvet