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I know that everyone has different tolerances for it, and it also depends on the DRM being implemented.

Your estimate of the % of gamers around the world that take DRM into account with game purchases? How many really care?

Feel free to add anything else and/or break it down further if you want to.
I estimate it's above 0% but below 100%.

What's my prize?
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Shaolin_sKunk: I estimate it's above 0% but below 100%.

What's my prize?
A middle finger. :D
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JohnnyDollar: A middle finger. :D
Alright! Ever since that groundbreaking ceremony I've been needing a new one.


edit:In seriousness, I'd say 30% is being generous.
Post edited March 14, 2014 by Shaolin_sKunk
All the ones that had a problem at least once with it .
I imagine it depends on the type of DRM. Stuff like tages and securom are bound to have a lot more disdain for them then Steam. Still, I would guess less than 10% really care about DRM.
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Shaolin_sKunk: edit:In seriousness, I'd say 30% is being generous.
My guess is that it's less than 20%. I don't really have anything to base it on other than just an impression that I get. Out of that 20% I would say that maybe 50% are intolerant of it.
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Licurg: All the ones that had a problem at least once with it .
Yeah, I agree, a high % of the ones that have been burned by it at least once.
Post edited March 14, 2014 by JohnnyDollar
I don't know.

But I predict it's going to increase if publishers keep pushing the envelope to see what they can get away with.
I would be very surprised if it turned out to be more than a single digit percentage worldwide. I'd guess probably less than 5%.
Based on nowhere else other than a nice ass pull, I would say at the very most (and I would be generous) 20% would care about one-time online activation. Now, if we're talking about constant online connection or limited installations, well, that would be significantly more. All in all, people care if the DRM is obtrusive. If not, they don't give a crap.
Post edited March 14, 2014 by Grargar
I would guess... less than 10%. Just have a look at the digital sales of The Witcher 2. Only 15% of <span class="bold">digital</span> purchases were made on GOG, while GOG was the only place to get the game DRM free (digital AND retail).
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Grargar: Based on nowhere else other than a nice ass pull, I would say at the very most (and I would be generous) 20% would care about one-time online activation. Now, if we're talking about constant online connection or limited installations, well, that would be significantly more. All in all, people care if the DRM is obtrusive. If not, they don't give a crap.
Yeah, that's the key. Publishers have to care about whether or not they are going too far with the average customer, and not crossing that line. Even then they can still cross it and make a lot of sales, like Diablo III. I don't know how well SimCity has done.

Plus as DRM evolves and changes and becomes more obtrusive, then the gamers seem to become desensitized to it. It seems that the publishers can push it further and further as long as they don't go too far too fast.
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JohnnyDollar: Yeah, that's the key. Publishers have to care about whether or not they are going too far with the average customer, and not crossing that line. Even then they can still cross it and make a lot of sales, like Diablo III. I don't know how well SimCity has done.

Plus as DRM evolves and changes and becomes more obtrusive, then the gamers seem to become desensitized to it. It seems that the publishers can push it further and further as long as they don't go too far too fast.
Diablo III is the exception, not the rule and we still don't know yet whether/how much the brand has been damaged. Sales from the expansion will show how many of those 15 million people will return. Another argument could also be made that Diablo III has effectively mooched players from World of Warcraft.

As for Sim City, it fared so bad that EA has decided to offer an offline mode. When there was a bug with Metal Gear Rising: Revengeance which prevented you from playing the game in Steam offline mode, there was a real shitstorm. And of course, we can always point our fingers at the Xbone. There is still resistance with the always online. Time will tell whether it will remain.
Yeah, when you make em sign in a sign in a sign in a client or their game won't work, they kinda start to care. Depends how far the DRM fist reaches up their ass. There are specimen that don't mind the fist reaching out their mouths tho... witch is the scariest part.
My guess is less than 1%. I haven't met anyone yet who has not purchased a game because of the DRM.

In the end, DRM is like the TOS of softwares (you either accept it or you can't play) so people is forced to accept it. Yes, there are time when it becomes a pain, but that still happens AFTER the purchase.