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Try out the brilliant mix of RPG and tower defense, right here!

Monday surprise! Here's a browser based demo of Defender's Quest, a very succesfull attempt of splicing the tower defense and RPG genres, which is available on GOG.com for only $14.99.

[url=http://www.gog.com/en/gamecard/defenders_quest][/url]Defender's Quest is complex, elaborate, well-polished, and on top of that--well written. You might think that this last part isn't all that much important in a tower defense title, but it actually is, as the whole game is story driven. However, it's only one of the reasons why Adam Smith of [url=http://www.rockpapershotgun.com/2012/01/24/hours-of-towers-defenders-quest/" target="_blank]Rock, Paper, Shotgun[/url] calls it "brilliant" and confesses that his "mild aversion to tower defense has been completely shattered". The main reason for this game to invoke such enthusiasm is that it just keeps on delivering content, so once you pick it up, it's extremely difficult to put it down. With well-executed mechanics, clear visuals, a plethora of scenarios, and many outspoken characters, you'll be enjoying every single minute of it!

The game not only met with critical acclaim, but was also well received by GOG.com users. So, if you're still on the fence with Defender's Quest, you now have the perfect opportunity to see what your $14.99 gets you. The browser based demo below can easily provide you with a couple of hours of play, which is still but a small taste of things to come in the full version. It will also allow you to export your save-file and continue your adventure in the full game, so there won't be losing any progress! Just be careful! This one can make your Monday so much easier to handle, but also very unproductive.
Post edited November 12, 2012 by G-Doc
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F4LL0UT: I think that story should still make you guys think. I think extending the review system and making it more flexible would be a great step. I posted a very critical review once which is not correct anymore since you guys updated that game (additionally I got one fact wrong), also the two "most helpful" reviews for Dungeon Keeper 2 scare off people for no reason since you patched out the shortcomings that are described there. Seeing these kinds of reviews and not being able to do anything about them just makes me angry (and may actually hurt your sales).
I agree that this case shows that there needs to be something done ASAP - literall,y make this the most important issue for your website programmer guys.

At least a comment feature should be easily implemented and would help a lot.

On the demo itself: I had much fun, and I also generally enjoy Tower Defense games. I still won't buy it for now, not because I'm broke like many others here, but short on time and I have too many other games that need to be finished first. And this game really looks like a time sucker.
Post edited November 12, 2012 by Fesin
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MrAlphaNumeric: Exactly. The dev has been extremely forth-coming and open about the game's behaviour under the hood to alleviate these concerns. No problems here.
The dev has obviously put a lot of work into this game and I respect his open communication and response to the community as well. I played the demo and it's good fun. Will definitely get it when I can squeeze it into my budget.
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yyahoo: I would agree with this; however, this response, "The game "phones home" only to send basic gameplay metrics, such as which levels people have reached, etc", still strikes a sour note for me. I don't like the idea of a game "phoning home" for any reason. "Game metrics" doesn't feel like a valid reason to me. I would prefer to play the game on my own without knowing that the game is sending my results to the dev. I also prefer to manually check for game updates instead of having the game do it without asking.

Of course, I'm a rather old fashioned gamer in that respect, so I'm sure my perspectives are not shared by that many. Still, I want to say that I appreciated the information posted by the reviewer that shared these concerns.

Maybe GOG needs to post this information to the game card to let people know that the game is communicating with the dev. When those type of things are done on Android phone apps, all the permissions are openly presented when the app is installed so that the user knows what the app is doing. Seems like this would be a good idea for PC games as well when this type of data activity is happening...
As the Dev said, this is an option which you can disable, although you still can't disable the automatic checking for updates. Perhaps you're right about including this information on the game card though.

I might talk with someone about this tomorrow. Will see what I can do about the reviews like those on DK 2 as well.

Cheers guys.
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yyahoo: I would agree with this; however, this response, "The game "phones home" only to send basic gameplay metrics, such as which levels people have reached, etc", still strikes a sour note for me. I don't like the idea of a game "phoning home" for any reason. "Game metrics" doesn't feel like a valid reason to me. I would prefer to play the game on my own without knowing that the game is sending my results to the dev. I also prefer to manually check for game updates instead of having the game do it without asking.

Of course, I'm a rather old fashioned gamer in that respect, so I'm sure my perspectives are not shared by that many. Still, I want to say that I appreciated the information posted by the reviewer that shared these concerns.

Maybe GOG needs to post this information to the game card to let people know that the game is communicating with the dev. When those type of things are done on Android phone apps, all the permissions are openly presented when the app is installed so that the user knows what the app is doing. Seems like this would be a good idea for PC games as well when this type of data activity is happening...
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TurnipSlayerr: As the Dev said, this is an option which you can disable, although you still can't disable the automatic checking for updates. Perhaps you're right about including this information on the game card though.

I might talk with someone about this tomorrow. Will see what I can do about the reviews like those on DK 2 as well.

Cheers guys.
You make a good point that you can turn off the data sharing; however, if I had not have read about the data sharing from a 3rd party source, I would never have known to even look for a place to turn it off. I would have played the game oblivious to what it was doing.

Thanks for looking in to posting the info on the game card. I think letting people know what the game does by default and explaining how to turn off that behavior if they prefer is a great solution.
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F4LL0UT: I think that story should still make you guys think. I think extending the review system and making it more flexible would be a great step. I posted a very critical review once which is not correct anymore since you guys updated that game (additionally I got one fact wrong), also the two "most helpful" reviews for Dungeon Keeper 2 scare off people for no reason since you patched out the shortcomings that are described there. Seeing these kinds of reviews and not being able to do anything about them just makes me angry (and may actually hurt your sales).
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Fesin: I agree that this case shows that there needs to be something done ASAP - literall,y make this the most important issue for your website programmer guys.

At least a comment feature should be easily implemented and would help a lot.

On the demo itself: I had much fun, and I also generally enjoy Tower Defense games. I still won't buy it for now, not because I'm broke like many others here, but short on time and I have too many other games that need to be finished first. And this game really looks like a time sucker.
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TurnipSlayerr: As the Dev said, this is an option which you can disable, although you still can't disable the automatic checking for updates. Perhaps you're right about including this information on the game card though.

I might talk with someone about this tomorrow. Will see what I can do about the reviews like those on DK 2 as well.

Cheers guys.
Gamersgate lets you review games without adding a rating. Perhaps GOG should implement that?
Post edited November 12, 2012 by lowyhong
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GOG.com: Just be careful! This one can make your Monday so much easier to handle, but also very unproductive.
Productivity is the virtue of a machine and a slave...
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GOG.com: Just be careful! This one can make your Monday so much easier to handle, but also very unproductive.
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Vestin: Productivity is the virtue of a machine and a slave...
Productivity is how much DPS my rangers can churn out.
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Kunovski: who would have thought, it worked and now I've bought the thing (but I don't like tower defense games much, why oh why do I like it??? :o)
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lowyhong: I asked myself that question too. I have clocked 40+ hours in already. Had to stop after getting burned out on it, but whew. 40 hours for $9.99 (pre-order price). Whew. That's bloody good value for money.

I would easily put this and Giana Sisters as two of the best games I've played in the past 12 months.
Indeed. Some of the recent indie titles have really knocked it out of the park for me. Defender's Quest, Hotline Miami, Giana Sisters, Legend of Grimrock, Inquisitor... I'm so very backlogged.
Post edited November 12, 2012 by fortune_p_dawg
GOGs first steps into streaming?
Wow, super addicting - but not ready to lay down $15 at the moment to play. Demo was excellent by the way.
I found the demo on the developers site a while ago, but its fantastic to see it appearing here on GOG now :) Demos are something that has fallen to the wayside for many these days, but I strongly feel that distributors like gog should always encourage developers to provide demos. They not only give a taste of the game but (very importantly) let people find out if they can actaully run the game on their computer.




Also I have to say that I've long either disliked or been unable to like tower defence games - Defenders Quest however is utterly fantastic :)
Nice demo! Now I'm even more sure that I want this game. Will buy it when I have some spare cash left.
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jamyskis: The problem is that there is no link to the newspost in this forum thread.
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G-Doc: There, fixed.
Thanks. I was indeed looking at the forum post. I rarely view the news post as I like to directly see comments in the forums section (yes, I know, they are visible below the news post too :-) ).
I like this feature (demo) GOG/developer has hosted. Initial impressions of the game (demo) is that it is not too overwhelming or complicated, yet does manage to have a strategic/challenging element. Learning curve via brief tutorial is easy/fast and you'll get into the game early. Hilarious cutscenes and excellent music throughout. The music via character dialog with eachother sounds mystical for some reason. Would buy this game if I had the money to do so, though. :P It definitely is one of the priority games to buy for me. :)
Very nice! Enjoyed the demo a lot!

Good feature too, I wasn't going to be even bothered downloading a demo, but since it was conveniently placed in my browser I played the whole thing.
Tower defense games are not usually my favorite as I tried several on the DS but this is well executed and as they said hard to put down. I am glad I was offered a chance to demo the game and that is the reason I will be buying it.
Post edited November 12, 2012 by Arcmyst