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Thespian*: Umm... how about FTL? As I said in another thread: "hard as nails, but each run you learn something useful for the next one, so you keep playing. Addictive as hell. ;)"
yes. I think I might have unlocked everything in the regular game, back then. But I have to give the new enhanced version a try.

I general, roguelikes often include some form of death-reward mechanism (such as counting every kill towards a something unlock), and maybe I should try The Pit for that.

I fact, I like deaths in these games to be like the good side of failed exams. Okay, you failed the session, but still, the time spent on preparing it had you assimilate stuff that will count towards your total preparation time for next session's attempt...
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Starmaker: I'm using a keyboard, too. I won it like a month ago. Three healthy fingers on my dominant hand will always beat a single thumb on my off hand, let four-thumbed mutants have their controllers.
Actually, what I hate in platformers is :

1) non-reconfigurable keyboard layout

2) jump key and up key being distinct
Post edited April 07, 2014 by Telika
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Telika: I fact, I like deaths in these games to be like the good side of failed exams. Okay, you failed the session, but still, the time spent on preparing it had you assimilate stuff that will count towards your total preparation time for next session's attempt...
Not sure if you did read my edit on Roaming Fortress from my previous post, it applies to that as well. ;)

I love rogue-likes too, even when you die, you got the feeling you're improving your skills and knowledge towards the goal of eventually defeating the game. :)
Post edited April 07, 2014 by Thespian*
Guys,

http://www.gog.com/wishlist/games/roaming_fortress

please ?
Voted long ago. ;)
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timppu: + I like sniping in FPS games. One of the reasons why I loved e.g. Far Cry 2, I was sniping 90% of the time after getting hold of sniper rifles.
+1 for sniping. It's so satisfying to pip off enemies one by one and they haven't got a clue what's going on. Deus Ex is brilliant for that. DXIW which is vastly underrated in my opinion, has a black market biomod which sends a drone to EMP turrets and cameras.....fan-bloody-tastic.

Ooooh, I like it when there aren't any timed sections in any game. Ooooh, I also like it when I'm spanked by ....oh, hang on, wrong forum.
I don't like when the game designers actually wanted to write a novel or make a movie.
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Telika: Oooh I hate when a game features level caps, especially surprise ones. It gets you used to a steady progression, as part of the gameplay, and all of a sudden it simply removes that gameplay element.
I've wondered, why games even do have a level cap. If someone wants to grind feeble rats or whatnot, if that will help them make extra progress in the rest of the game, why do they need to stop them? I've got two perfect examples of games where the level cap was really unjustified:

1. Fallout 3: the point in the game where you reach the cap, is nowhere near the end if you're inclined to do all the sidequests too. I recall it comes somewhere around 70-75% game completion: could be even less (this is a rough estimate). Basically you're doing all these other, remaining quests with no permanent rewards.
2. Baldur's Gate: An average level cap of 7? Christ, you're still basically a toddler at that level! And why such a random number? Couldn't it at least have been 10 for all classes? I know I suck at DnD, despite beating five such games, but I think I really could have used another couple of levels before I had to fight Sarevok.

All in all, just let me gain more skills, health and all the other benefits until my character's perfect enough to triumph any obstacle in his path.
Oooh that FC3 thread reminds me how I love FPS games (and of course RPGs) to allow you to holster your weapon (or to walk, even if you never do). For me it ads a lot to immersion, to be able to interact with a npg without shoving a weapon up his nose, or, well, to be having a couple of casual munutes instead operpanently pointing a machine gun at everything. Even in the most frantic braindead action movies, they don't permanently point the gun at everything they look at (okay, they point their fingers at everyone they yell too, but that's still a substitute for a reason).

Also I oooh so like when games that take place in snowy environment do feature dynamic footprints. Footprints are awesome. Too bad THEY NEVER DO.
Post edited April 07, 2014 by Telika