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Telika: That sounds like a cool game. Good thing that your "catalogue gets bigger and better every week" (augh).

Anyway, Starflight also seems a bit spaceshipally roleplayish. To some extend, starwolves too, possibly (it's a "party" of spaceships ? does it count as different enough ?).

As a kid, my dream was to make a post-apocalyptic RPG (looking like Burntime) where you'd control a growing caravan of vehicles (handled like Dune2 units), representing a growing community exploring the wastelands, and struggling with its inner political conflicts. Yes it was DECADES AGO. Don't tell me NOBODY DID THAT yet ?
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tinyE: Don't forget, Space Rangers (atleast #2) was also a RTS, text adventure, logic problem, and trading sim.
SR1 was the same minus the RTS elements from what I remember of it.
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tinyE: Don't forget, Space Rangers (atleast #2) was also a RTS, text adventure, logic problem, and trading sim.
The good news is that Judas was probably trying to condition me for the re-release of this series on GOG, next week. They're sneaky like that, on GOG.
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Zookie: I got to thinking the other day that all RPGs that I know of revolve around creating a individual character or a party and exploring a world or fulfilling some quest. I started to wonder if there are any RPGs that are not individual or party based?

For example are there RPGs where the "character" is an organization or a town, or a country or something. What got me thinking about this was the Black Company novels (a series about a mercenary army in a fantasy world) were the company itself is somewhat of a character that changes and develops over time. Then I got to thinking that you could make a cool RPG were instead of controlling a specific character the character is an army that gains experience and equipment and explores/quests like a standard RPG.

I know some strategy games like HOMM have RPG elements but they are not really full fledge RPG games. They are strategy games with buff and powers ups and units can gain experisne in some games. But I would not really call these RPGs.

So long story short are there any full-fledged RPGs that are not individual character or a party based?
I don't think so. The reason being that by definition the game is about role playing - you playing a role as a character in the world of the game. Even in party based games, generally speaking you are one of the characters although you may fancy role playing each one as you play.

How does a person step into the role of being something like a corporation for example? There is no 1 to 1 comparison there. A corporation is a large entity. It would be like trying roleplay you are a spaceship containing a crew of people or you are a city with a population. These are not living things like we are. They are groups of living things. We might as well role play being some inanimate object at this point. The point of role playing is to step into the role of a character, of someone else somewhere else. Once you abandon this, I don't think you are talking about an RPG anymore.
Post edited January 20, 2013 by dirtyharry50
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Zookie: I got to thinking the other day that all RPGs that I know of revolve around creating a individual character or a party and exploring a world or fulfilling some quest. I started to wonder if there are any RPGs that are not individual or party based?

For example are there RPGs where the "character" is an organization or a town, or a country or something. What got me thinking about this was the Black Company novels (a series about a mercenary army in a fantasy world) were the company itself is somewhat of a character that changes and develops over time. Then I got to thinking that you could make a cool RPG were instead of controlling a specific character the character is an army that gains experience and equipment and explores/quests like a standard RPG.

I know some strategy games like HOMM have RPG elements but they are not really full fledge RPG games. They are strategy games with buff and powers ups and units can gain experisne in some games. But I would not really call these RPGs.

So long story short are there any full-fledged RPGs that are not individual character or a party based?
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dirtyharry50: I don't think so. The reason being that by definition the game is about role playing - you playing a role as a character in the world of the game. Even in party based games, generally speaking you are one of the characters although you may fancy role playing each one as you play.

How does a person step into the role of being something like a corporation for example? There is no 1 to 1 comparison there. A corporation is a large entity. It would be like trying roleplay you are a spaceship containing a crew of people or you are a city with a population. These are not living things like we are. They are groups of living things. We might as well role play being some inanimate object at this point. The point of role playing is to step into the role of a character, of someone else somewhere else. Once you abandon this, I don't think you are talking about an RPG anymore.
I see your point but I think that you could use RPG mechanics for other types of games. A number of people of cited King of Dragon Pass, which I think is a good example (I never really thought of it like an RPG but I can see the elements in there).

But I disagree with you on this. I think that RPGs are all about characters and good stories, and in good stories character's do not have be people. Places, objects, and forces of nature can all make good characters in a story.
I think you could even play as an inanimate. For example I think you could make a interesting game based on The One Ring from the Lord of Rings. The Player plays the role of the Ring and the game would be to lure, corrupt, compel and manipulate others to have yourself (an inanimate object) brought back to Mordor to the hand of Sauron.
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dirtyharry50: I don't think so. The reason being that by definition the game is about role playing - you playing a role as a character in the world of the game. Even in party based games, generally speaking you are one of the characters although you may fancy role playing each one as you play.

How does a person step into the role of being something like a corporation for example? There is no 1 to 1 comparison there. A corporation is a large entity. It would be like trying roleplay you are a spaceship containing a crew of people or you are a city with a population. These are not living things like we are. They are groups of living things. We might as well role play being some inanimate object at this point. The point of role playing is to step into the role of a character, of someone else somewhere else. Once you abandon this, I don't think you are talking about an RPG anymore.
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Zookie: I see your point but I think that you could use RPG mechanics for other types of games. A number of people of cited King of Dragon Pass, which I think is a good example (I never really thought of it like an RPG but I can see the elements in there).

But I disagree with you on this. I think that RPGs are all about characters and good stories, and in good stories character's do not have be people. Places, objects, and forces of nature can all make good characters in a story.
I think you could even play as an inanimate. For example I think you could make a interesting game based on The One Ring from the Lord of Rings. The Player plays the role of the Ring and the game would be to lure, corrupt, compel and manipulate others to have yourself (an inanimate object) brought back to Mordor to the hand of Sauron.
Lots of games do use RPG mechanics yes. Many TBS games come to mind.

I don't think we actually disagree. You are talking about characters, characters you would role play versus groups of characters on inanimate objects. Remember, I said inanimate. You are talking about a ring that has life, one you'd role-play, a ring capable of acting upon the world it finds itself in, that you find yourself in. This is not the same thing as attempting to role play the object, the ring itself as simple an inanimate ring or for this example it could even be a rock. No, instead you've created a ring that is a character - one that can be roleplayed by you.

Oh, and I thought the idea of there being some sort of story was a given. I agree, story is important whether the game comes with one or dumps you into a world to imagine your own.
Post edited January 20, 2013 by dirtyharry50
hm, Kenshi may be considered to be like this?