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god damn gaming industries are loosing everyone seems on intent for creating their games to run on the freaking i phone screw the device, stick to the pc, we have been waiting since a long time :X :X
http://store.steampowered.com/app/9200/
oh well the quake con was a partial sucuess
grabbed the quake collection for 7.49$
did they say anything about doom 4? or next quake game?
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liquidsnakehpks: oh well the quake con was a partial sucuess
grabbed the quake collection for 7.49$

Me too. Also the Doom complete pack for $13 or so. Of course I think this topic isn't about Steam sales :)
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Crassmaster: Enough with the ridiculously far flung announcements. Why do I care that there will be a demo before Rage comes out, when Rage doesn't come out for THIRTEEN FUCKING MONTHS?!

There were only ridiculous news, two new screenshots, and I haven't watched the Rage conference but looks like they didn't showed new videos/trailers.
And now for the best: One of id's guys said in an interview, that yes Bethesda (already) wants them to make DLCs for Rage, more than one year away from release. That's great, Bethesda, great. ¬¬
I was expecting that, really. No surprise, since Fallout: New Vegas will be tied to Steam so maybe, maybe Rage will also be tied there. And Brink will make use of Steam's VAC, read it just now.
And since Steam also sells DLCs, which Bethesda loooves to make money on, this is one more reason for them to tie the game there.
Post edited August 17, 2010 by taczillabr
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taczillabr: maybe Rage will also be tied there. And Brink will make use of Steam's VAC, read it just now.
Than i will say f.ck you Steam,and will not purchase that game.
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lackoo1111: Than i will say f.ck you Steam,and will not purchase that game.

Your choice. Anyways, I will still play Rage and F:NV.
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apexultima: I bet the new game is for the iPhone =/
either way *bows down to Carmack*
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KingofGnG: iPhone games? Yuck, what a shit. Bowing down? I'll prefer headshooting at a great programmer's former self :-.P

Carmack is still a great programmer; this just proves it yet again. He's said in interviews that he likes the challenge of developing insane things on a limited platform. Before the iPhone it was the Nintendo DS. I suspect he also enjoys hacking on a project small enough that he can get his mind around the whole thing. Your average AAA PC game is way too complicated for that to really be as possible as it used to be.
Post edited August 17, 2010 by JamesGecko
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KingofGnG: iPhone games? Yuck, what a shit. Bowing down? I'll prefer headshooting at a great programmer's former self :-.P
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JamesGecko: Carmack is still a great programmer; this just proves it yet again. He's said in interviews that he likes the challenge of developing insane things on a limited platform. Before the iPhone it was the Nintendo DS. I suspect he also enjoys hacking on a project small enough that he can get his mind around the whole thing. Your average AAA PC game is way too complicated for that to really be as possible as it used to be.

When you think about it the iphone probably has better specs than an average 286 / 386 did when Doom was released. Maybe he just like playing in the same pond.
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Lou: When you think about it the iphone probably has better specs than an average 286 / 386 did when Doom was released. Maybe he just like playing in the same pond.

"Probably"? Hell, it probably puts some of the earlier Pentiums to shame! Have you seen Street Fighter IV for the iPhone?
Screw IPhone games.
A new Hexen game developed by raven and published Bethesda/Zenimax/whatever would be good news.
Hexen had some sick oldschool atmosphere and I'm fed up with mass appeal and IPhones, so bring it on!
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JamesGecko: Carmack is still a great programmer; this just proves it yet again. He's said in interviews that he likes the challenge of developing insane things on a limited platform. Before the iPhone it was the Nintendo DS. I suspect he also enjoys hacking on a project small enough that he can get his mind around the whole thing. Your average AAA PC game is way too complicated for that to really be as possible as it used to be.

The problem here is not Carmack' skills, which I think are not under discussion. The fact is that iPhone is NOT a gaming platform. It's a CE gimmick or a "computer for dummies" or another way Apple found to spill money from its ridiculous fanboys, but certainly not a gaming platform at all.
And I would prefer to see a genius like Carmack using all of his professional time trying to make wonderful-looking PC games that don't need a ninja PC to run at their best....
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JamesGecko: Carmack is still a great programmer; this just proves it yet again. He's said in interviews that he likes the challenge of developing insane things on a limited platform. Before the iPhone it was the Nintendo DS. I suspect he also enjoys hacking on a project small enough that he can get his mind around the whole thing. Your average AAA PC game is way too complicated for that to really be as possible as it used to be.
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KingofGnG: The problem here is not Carmack' skills, which I think are not under discussion. The fact is that iPhone is NOT a gaming platform. It's a CE gimmick or a "computer for dummies" or another way Apple found to spill money from its ridiculous fanboys, but certainly not a gaming platform at all.
And I would prefer to see a genius like Carmack using all of his professional time trying to make wonderful-looking PC games that don't need a ninja PC to run at their best....

Over 10% of mobile gaming revenue is on the iPhone, and it's not gaming platform?
It's helped enable several notable indie game developers to gain acclaim and recognition, and it's not a gaming platform?
One of the legends of game development has been building stuff for it on a regular basis, and it's not a gaming platform?
And it's the iPhone users who are fanboys? ;-)
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JamesGecko: Over 10% of mobile gaming revenue is on the iPhone, and it's not gaming platform?

Where the fucking joystick on the damn phone? :-) "Mobile games" money are pennies compared to the VIDEO GAMES business. You know it's clearly a completely different matter if you sell 1 million copies of StarCraft II compared than 1 million downloads of some shitty Tetris clone you have to control by randomly jamming on the screen....
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JamesGecko: It's helped enable several notable indie game developers to gain acclaim and recognition, and it's not a gaming platform?

Indie games are flourishing. On the PC. Since the dawn of times. All this besides the console digital delivery platforms. And you really think you need a stupid "phone" to gain respect in the "gaming" community? I don't get it....
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JamesGecko: One of the legends of game development has been building stuff for it on a regular basis, and it's not a gaming platform?

He's lost his mind, clearly. Too much Ferrari(s), maybe (or that was Romero? Hum...)....
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JamesGecko: And it's the iPhone users who are fanboys? ;-)

Yeah, because just a fanboy would spent an astronomical amount of money to buy a phone and pretend it is a gaming platform and a true revolution for human kind. Oh, and all this besides the fact that the Apple platforms are the Disneyland of Computing, of course. No revolution, just another walled garden.
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KingofGnG: Where the fucking joystick on the damn phone? :

Do you mean to say that a computer is not a "gaming platform" until you add a joystick?