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It’s an adrenaline-pumping tower defense with a twist--you’re the attacker!

Anomaly: Warzone Earth, a fast-paced tower offense, is available now on GOG.com for $9.99, with the soundtrack, avatars, artworks, and more all included for free.

In the near future, something has landed in Baghdad and Tokyo. Something alien, something protected by force fields, something hostile towards the human race--an Anomaly that needs to be eradicated. That’s when you, commander of the elite 14th Platoon, come into play. With a limited number of units and scarce resources, you need to investigate, gather information, take down enemy fortifications district by district, and finally neutralize any and all the threats that exist within the anomalies’ borders. You cannot control your units directly, rather, you set the path for the convoy, drop power-ups, repair damages, and react quickly to the rapidly changing situation on the battlefield. Some routes are safe, some rich in minerals (war is expensive) and you’ll need to find balance, sometimes you’ll have to abandon your mates and gather supplies, and sometimes click frantically in the heat of the battle--either way, it’s the art of balance that will keep you alive and kicking hard.

Anomaly: Warzone Earth sports a top-down 3D view of the battlefield, with surprising amount of details, like dust storms, abandoned cars, and destroyed city streets. What’s best is that even though Anomaly is a 2011 game, it will not put too much strain on your hardware, and that speaks highly of 11BitStudios programming expertise. Controls are as simple as you can get: a two-button mouse (or a touchpad) are enough to blast the alien invasion back to spacehole they crawled from, but learn some hotkeys.

Anomaly: Warzone Earth is not a simple role-switching tower defense, but a state-of-the-art and invigorately fun take on battle strategy genre, for only $9.99 on GOG.com
Hadn't even heard of this game before today, but it looks cool. I'll give the demo a try.
Not interested. Already have it through the HB with full crossplatform capability, whether I want to play it on Windows, Linux, Mac or Android (I use all OS'es mentioned) I can just pick it up and play it. Now that's real freedom. The game itself is OK, but frankly it's not one of my favorites.
I guess the number of votes made for Linux/ Mac support is not enough for GoG yet to open up to Linux users as well.
Got this from a Humble Bundle, pretty good game, had quite some fun with it. Considering the pricing of other games on here, I'm surprised it's going for 10 bucks, though. I'd recommend it when the price goes down a bit.
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gogskel: Got this from a Humble Bundle, pretty good game, had quite some fun with it. Considering the pricing of other games on here, I'm surprised it's going for 10 bucks, though. I'd recommend it when the price goes down a bit.
I have also bought this game in Humble Bundle for Android. It is a great game. It is shame that here is included only win version. In Humble Bundle there were win, linux, mac and android versions. I love to play it on the train on my phone. I think that is the best way to play that game.
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guayar: I have also bought this game in Humble Bundle for Android. It is a great game. It is shame that here is included only win version. In Humble Bundle there were win, linux, mac and android versions. I love to play it on the train on my phone. I think that is the best way to play that game.
Also, I am very impressed by the Android port. It is clear that they put some serious thought into how to transform the game to a platform with only a touchscreen, figuring out which gameplay elements would work and which ones wouldn't. The end result is spectacular. It is without a doubt the one game I have on my phone that feels the most "real", as in "not a casual/flash game".

On a completely unrelated note, I love your avatar ;-)
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Wishbone: Also, I am very impressed by the Android port. It is clear that they put some serious thought into how to transform the game to a platform with only a touchscreen, figuring out which gameplay elements would work and which ones wouldn't. The end result is spectacular. It is without a doubt the one game I have on my phone that feels the most "real", as in "not a casual/flash game".
The little I've played the Windows version, to me they almost seem like two different games. I had played it mostly on Android, and when I tried it on Windows, I felt I had to re-learn how to play the game.

Anyway, to me the game feels so casual that it is more in home in my Android phone/tablet, than my PC. Same goes for most Humble Bundle games I've seen so far. I am not overly excited about A:WE myself, I was mostly interested into World of Goo in that bundle (if I recall correctly that the both were in the same Android bundle).

In fact, to me World of Goo was a better example of making the game work on two completely different devices (touchscreen Android and Windows with a mouse), yet not changing the gameplay. Some levels seem to be missing from the Android port though, or maybe they are in a different order?
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TheEnigmaticT: I didn't end up picking up that bundle--were the soundtrack, the artworks, and the other goodies we're including part of the release there?
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Wishbone: No, just the game, albeit in Android, Windows, Mac and Linux versions, along with some other games.

And I doubt anyone who did buy the bundle wants to shell out another $10 on GOG just to get the soundtrack and a few image files.

It really is a pity that so many of your Indie releases have already been in at least one indie bundle previously, especially the Humble Bundles.

Edit: I stand corrected. It DID include the soundtracks for all the games, and the Anomaly soundtrack was in both FLAC and MP3.

So what you have that the bundle didn't is presumably a few JPEGs. And what the bundle had that you don't was the soundtrack in FLAC format and Android, Mac and Linux versions of the game.
I must have missed that bundle, guess I'll pickup from GOG at some stage in the future, though I must say I do like FLAC soundtracks
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Gazoinks: I recall playing a demo at some point, I think it's on Steam.
Thanks for that :)
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Wishbone: Also, I am very impressed by the Android port. It is clear that they put some serious thought into how to transform the game to a platform with only a touchscreen, figuring out which gameplay elements would work and which ones wouldn't. The end result is spectacular. It is without a doubt the one game I have on my phone that feels the most "real", as in "not a casual/flash game".
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timppu: The little I've played the Windows version, to me they almost seem like two different games. I had played it mostly on Android, and when I tried it on Windows, I felt I had to re-learn how to play the game.

Anyway, to me the game feels so casual that it is more in home in my Android phone/tablet, than my PC. Same goes for most Humble Bundle games I've seen so far. I am not overly excited about A:WE myself, I was mostly interested into World of Goo in that bundle (if I recall correctly that the both were in the same Android bundle).

In fact, to me World of Goo was a better example of making the game work on two completely different devices (touchscreen Android and Windows with a mouse), yet not changing the gameplay. Some levels seem to be missing from the Android port though, or maybe they are in a different order?
World of Goo was also included in the bundle. But I really prefer Anomaly. I played it much more than World of Goo. Maybe because it is so close related to the RTS and Tower Defense type of games (my favorite generes along with RPG and H&S). But I must admit that World of Goo is also a great game for Android.
This game so good.
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JediLoop: And if you already got the games released here - from HIB or other bundles - don't criticize GOG, because they didn't do anything wrong. Just the opposite!
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Wishbone: Not criticizing them (well, for their business sense maybe), just pointing out that churning out release after release of single indie games for $10 that everybody and his cousin already bought in a Humble Bundle for much less than that, is unlikely to be a huge financial success.

It's called customer feedback, and companies need it to stay in the game. Guess what doesn't help a company whatsoever? Mindless praise. I love GOG, and I want to see them succeed, so when I see something I think they could do better, I tell them.
everybody and his cousin already bought in a Humble Bundle????

I've never even heard of these games, thanks gog!