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BloodNet, a dark cyberpunk adventure classic with RPG elements, in which vampires take Manhattan--and cyberspace!--and the stake of the game is your very soul, is available for Windows and Mac OS X on GOG.com, for only $5.99!

In 2094 the children of the night have a new playground, as far from the burning rays of sunlight as possible--the cyberspace. With the wired and wireless networks covering the whole of New York with a thick digital shroud, there's virtually no place out of their reach. The fact that you have fangs at the helms of the mega-corporations doesn't help either. It would seem that humanity is doomed. But this isn't the story of the human race's fall. It's a story of one person's struggle. When you wake up with two bite marks on your neck in the middle of vampire-ridden Manhattan, and you start to feel the HUNGER, there's very little time to save your soul. Just remember to install some humanity-boosters in your cyber-deck.

BloodNet is a remarkable game that brilliantly blends horror and cyberpunk in a mixture of adventure and RPG gameplay. You will explore the gritty locations of a high-tech futuristic city full of cyber-enhanced freaks, and tread the dangerous paths of the Cyberspace, that houses more demons than it did ever before. Build a team of deckers, cyberpunks, mercenaries, and rage gangers to help you in your desperate fight for your last threads of humanity. With a dark, memorable story, a haunting setting, graphics that aged surprisingly well, and hours of exciting and original gameplay, this classic title is a cyberpunk delight you cannot say no to.

Face some of mankind's greatest fears and enter the high-tech realm of BloodNet, for only $5.99 on GOG.com.
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Fever_Discordia: [Tommo list]
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Erich_Zann: Challenge of the Five Realms, Deadlock, Rex Nebular, Covert Action... yummy.
Rex Nebular's the only one of those I've heard of, and its reputation I've read was that of a mediocre mix of Space Quest and Leisure Suit Larry type gameplay/humor.
Haha, "Don't knock it till you try it"

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dr.schliemann: Microprose, eh? Still waiting for The Legacy.
Yes! I never heard of BloodNet before, but its great to see more Microprose games and I hope it leads to The Legacy being released too.
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cannard: Rex Nebular's the only one of those I've heard of, and its reputation I've read was that of a mediocre mix of Space Quest and Leisure Suit Larry type gameplay/humor.
Well, the humour was a bit crass at times, but it still had it's funny moments. I particularly liked the whole gender bending aspect, although I felt it wasn't used as fully as it could have been.

Some trivia; I actually spent some time trying to re-implement the game for ScummVM. I actually got significantly through implementing the game, but eventually had to give it up due to complexity of the engine - both in the number of random arbitrary "special case" variables crossing different parts of the system, and the complexity of the sound system which, for some reason, embedded seperate copies of a music player with each sound set. Which would make it hard to extract just the sound.

It would be nice if we could ever get our hands on the original source and finally implement full support for the game.
Ok, since we're all throwing some MicroProse games in, which we want to see here on GOG.com...I remember very fondly a FlightSim, that I played to hell and back ( I believe it was actually the very first FlightSim, I ever played):

Solo Flight

http://www.mobygames.com/game/pc-booter/solo-flight

Oh, and Dreamweb...and Dark Earth...and Gunship...and...

;o)
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BreOl72: Dark Earth
Oh yeah this game looked cool from what I saw. I've read there's a lot of compatibility issues on modern systems, as to be expected, with no fixes I've read as of yet.

Dreamweb is low priority for me since it already is freeware, but yeah it definitely is a no-brainer to include in the GOG catalog.
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Fever_Discordia: Sweeet!
Great to see Tommo bringing fresh Atari back catalogue titles and this is one of the ones I was most hoping would turn up too!
Says that it includes both floppy and CD versions - what's the difference? In case people prefer the sounds from floppy version?
Cheers!
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JudasIscariot: The difference is this:

The CD version is all talkie but without any sort of written text for the parts where characters converse with each other.

The floppy version is basically the same thing but without the voice acting and it's all in text.

The weirdest thing of all is that you can't, not to my knowledge at least, have the talkie version with text so we figured it would best to include both versions for two reasons: 1) for those who are hard of hearing and need to have text and 2) because there's that ONE guy who asks about floppy versions of games :P
Being a deaf person myself, I really appreciate your considerations towards us deaf people! I will buy this game as soon as I get funds to show my appreciation (Even though I may not play it)! Thanks!
I'm both super excited and kind of dreading this one. I remember desperately wanting to play this after reading about it, but never having a PC it would run on at the time. It's one of those games I think about every year or two, but never hunted down. I honestly didn't expect to ever see it on here. I know its reputation is generally "ambitious but flawed" but I'm looking forward to taking a crack at it.
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zqadams: I'm both super excited and kind of dreading this one. I remember desperately wanting to play this after reading about it, but never having a PC it would run on at the time. It's one of those games I think about every year or two, but never hunted down. I honestly didn't expect to ever see it on here. I know its reputation is generally "ambitious but flawed" but I'm looking forward to taking a crack at it.
I'm much the same way (except I *could* run it back in the day). Some guy on MobyGames said it best with this quote, "Excellent story, excellent setting, excellent atmosphere, horrible game." That last part always deterred me just enough to never play it...
Wow. And here I was wondering when will this game come out on GOG. Thank you GOG. You're awesome. I'm so getting this game. Not right now because I've bought lots of games already. But soon... :D

BTW, just a random thought. If we were to play BloodNet on Occulus Rift for a lengthy amount of time, will we get the Hopkins-Brie Syndrome?
Ooo, something really old school. :D
I always wanted this game when it was released but I only had an Amiga 500 and it was made for the Amiga 1200 AGA chipset, so seen friends playing it but never actually owned it or played it myself.

On my wishlist for the minute and a definite purchase next week
ooh, very nice.

I've heard of this before, even found it on some abandonware sites, but never could configure it to run properly.

This is getting bought the day i get my next paycheck.

now, how about those 2 OTHER Vampire RPGs, eh, GOG?
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JudasIscariot: The difference is this:

The CD version is all talkie but without any sort of written text for the parts where characters converse with each other.

The floppy version is basically the same thing but without the voice acting and it's all in text.

The weirdest thing of all is that you can't, not to my knowledge at least, have the talkie version with text so we figured it would best to include both versions for two reasons: 1) for those who are hard of hearing and need to have text and
Just wanted to thank you for showing some love to us deaf/hard-of-hearing folks! I cannot tell you how many times my enjoyment of a game was ruined because I could not follow the voice-over or it was drowned-out by music and/or sound effects.

Thank you!

Oh, and definitely getting this one as soon as my funds can recover from the Christmas sales.
I couldn't give this one a good rating, unfortunately. I played it back when it first came out - the floppy version - and while it has an interesting theme (and a relatively unusual one for the time - no vampire craze in pop culture to boost it) - the execution was... well, frankly, it was awful.

It seemed that the developers were trying to do more with the idea and the game engine than it could reasonably support, and the resulting number of plotstoppers, trap options, and elements that never really amounted to much (and could have been so much more than they actually were) made it a chore to get through, even though the story was reasonably engaging.

I did finish it at the time out of sheer persistence and it might be worth it to someone who is a diehard fan of the genre(s) involved, but I just can't recommend it otherwise. In the end, it's one of those "What might have been..." titles.
Wishlisted. Always wanted to try this game.