Posted January 03, 2013
![avatar](/upload/avatars/2010/12/8d39786a996b0389edd5b1a210c3189043a0f88b_t.jpg)
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Some history, the series went through changes that are best broken into trilogies, 1-3 were the ones that started the series with basic questing and graphics that rocked the Apple 2. 3 was the strongest as far as storytelling, the first and second ones were more about inventing the grind and doing basic 'good deeds' stuff for experience but by 3 they decided to try and tell more of a tale. 4-6 were the 'Avatar Trilogy', where they started playing with the concepts of morality in-game. The graphics stepped up as well, but they are all about your character being the Avatar and have a coherent storyline through all three as regards virtue and vice and how you as the player interact with it. 7-9 were intended to be more depth, and the game mechanics really started adding lot's of details like NPC life patterns and multi-stage crafting but sadly the original company had financial issues and ended up going under the old Electronic Arts family during the Ultima 7 phase. This was the bad old EA that still gets them hated today, for good reason in many cases, and so 8 and 9 were MOTS games instead of real continuations with more depth and detail and so they are generally not liked and gathered poor review scores.
/long-winded bit : OFF
tl;dr, 1-3 are old school, 4-6 defined a new genre, 7-9 dropped the ball. :)