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Adam Adamowicz RIP.
A loss to the industry. The first time I saw the ruined white house in F3 was/is unforgettable. Skyrim speaks for itself, muddy textures, but beautiful art direction.


RIP
I only really knew him by his awe-inspiring work on Fallout 3. He was able to keep me hyped for that game right up until release day. That speaks volumes for the talent he had. A true loss to the industry.

RIP
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Navagon: I only really knew him by his awe-inspiring work on Fallout 3. He was able to keep me hyped for that game right up until release day. That speaks volumes for the talent he had. A true loss to the industry.

RIP
Whether you like it or not, one thing should be clear to everyone: The design in Fallout 3 was great, something special. Who can forget seeing Megaton for the first time.
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mrmarioanonym: Whether you like it or not, one thing should be clear to everyone: The design in Fallout 3 was great, something special. Who can forget seeing Megaton for the first time.
One of the best things about Fallout 3, and the thing most responsible for keeping me exploring the wasteland for over 100 hours was the exploration itself. The environment was inspired. No doubt Adam Adamowicz was one of the key reasons for that success. Despite being a better game overall, in terms of environmental design, New Vegas was barely adequate. The difference is profound.
RIP
He had a huge part on some of my favorite games, every once in a while I still put in F3 and explore for a while.



RIP
RIP
I've always found the art design of Bethesda games to be awesome. But Fallout 3 and Skyrim's took the cake. You'll be missed.

RIP.
That man was brilliant and made Fallout 3 one of my favorite games. RIP.