Posted April 22, 2014
General minor advice for Fallout
Learn to take advantage of Action Points properly. Make your character agile (say, a minimum of 8 AG). Have at least one combat skill tagged of either Small Guns, Unarmed, or Melee. Initiate combat by getting close to a rat, but not too close. He will creep up on you, but will be unable to attack because of lack of APs. Punch/kick/smash/shoot the rat once, then retreat with your remaining APs. The rat will catch up to you, but once again it will lack APs to actually do anything else. Punch/kick/smash/shoot again, retreat, repeat. You will have cleared the cave with no HP loss, and simultaneously learned a valuable lesson how not to tackle everything head on, but keep your distance and deal with one enemy at a time. If you do not learn this early on, you will get your ass handed to you by deathclaws, super mutants, or both later in the game.
Learn to take advantage of Action Points properly. Make your character agile (say, a minimum of 8 AG). Have at least one combat skill tagged of either Small Guns, Unarmed, or Melee. Initiate combat by getting close to a rat, but not too close. He will creep up on you, but will be unable to attack because of lack of APs. Punch/kick/smash/shoot the rat once, then retreat with your remaining APs. The rat will catch up to you, but once again it will lack APs to actually do anything else. Punch/kick/smash/shoot again, retreat, repeat. You will have cleared the cave with no HP loss, and simultaneously learned a valuable lesson how not to tackle everything head on, but keep your distance and deal with one enemy at a time. If you do not learn this early on, you will get your ass handed to you by deathclaws, super mutants, or both later in the game.