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I won't link directly from here, because it's a touch dodgy, but someone's made a lovely program for running DK in newer operating systems.

http://www.rockpapershotgun.com/2010/09/28/a-deeper-dungeon-dungeon-keeperfx/
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that's why I'm grabbing it right here right now! ^_^

Thanks a lot, I own the original game, but this add-on should do the trick for a better running of the game !!
It doesn't work for me, despite trying all sorts. Oh well. A working Win95 version of the game would be great.
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Navagon: It doesn't work for me, despite trying all sorts. Oh well. A working Win95 version of the game would be great.
Not sure if this is your problem, but this is a suggestion someone at RPS had:
I had this. Fixed it by changing screen resolution.

From the readme:

Q: Game stops when loading a map. LOG file says:
Error: setup_screen_mode: Unable to setup screen resolution
MODE_640_400_8 (mode 10)
A: The problem is that your drivers can’t support 640×400 mode.
Change the resolution config lines in KEEPERFX.CFG into:
FRONTEND_RES=MODE_640_480_8 MODE_640_480_8 MODE_640_480_8
INGAME_RES=MODE_640_480_8

My problem now is that it says press space to finish the level but nothing happens when I do.
Of course, if you're like us, you'll still get the space bug.
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PoSSeSSeDCoW: Of course, if you're like us, you'll still get the space bug.
That doesn't work for me either, unfortunately. I get the map screen, but nothing beyond it. Thanks for trying though.
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Navagon: That doesn't work for me either, unfortunately. I get the map screen, but nothing beyond it. Thanks for trying though.
Sorry it didn't work. Hopefully a future fix will fix both your map screen problem and my level end problem.
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PoSSeSSeDCoW: Sorry it didn't work. Hopefully a future fix will fix both your map screen problem and my level end problem.
Well as long as the EA legal team don't get to it first, we can always hope that a future update sorts these things out. After all, it's a very early build.
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Navagon: Well as long as the EA legal team don't get to it first, we can always hope that a future update sorts these things out. After all, it's a very early build.
I have my fingers crossed for EA ignoring them.
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PoSSeSSeDCoW: I have my fingers crossed for EA ignoring them.
The sad thing is that if EA ever did come to GOG it would probably be that which killed off a lot of these projects. EA legal would not like the idea of competing against their own products after all.
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Navagon: The sad thing is that if EA ever did come to GOG it would probably be that which killed off a lot of these projects. EA legal would not like the idea of competing against their own products after all.
Very true and even understandable. Ideally EA and the team (person?) behind this would work out an agreement so that the fix would require a retail version to run, giving them money and us a (hopefully by then fully working) copy.
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PoSSeSSeDCoW: Very true and even understandable. Ideally EA and the team (person?) behind this would work out an agreement so that the fix would require a retail version to run, giving them money and us a (hopefully by then fully working) copy.
That would be an acceptable compromise, I would have thought. But then it's so bloody obvious I have to wonder why it wasn't implemented from the start. Allowing people to play without owning a copy - copyright infringement - is only going to increase EA's desire to stomp it out of existence.
Yeah, not working for me either guys.

Seems Vista is a tough nut to crack!

Perhaps a future version (or an amazing GOG deal with EA) will solve our problems.
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Navagon: That would be an acceptable compromise, I would have thought. But then it's so bloody obvious I have to wonder why it wasn't implemented from the start. Allowing people to play without owning a copy - copyright infringement - is only going to increase EA's desire to stomp it out of existence.
I did find it bizarre that they didn't have it require assets from a retail version. Distributing the major files seems like an odd move. It would make more sense to just let people get the essential files themselves.
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PoSSeSSeDCoW: I did find it bizarre that they didn't have it require assets from a retail version. Distributing the major files seems like an odd move. It would make more sense to just let people get the essential files themselves.
Even if there was just one file required from the CD it would have been enough. At least that way it wouldn't have been down to them if less than legal copies had been obtained.