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spoderman: I think your review is worth more than the game itself lol. As for being shot through walls/around corners that may be a framerate issue. I don't think I had that issue, but then again my game runs fine (I run at 1920x1200 with maxed settings).

Even if you do get your game running properly, the AI has 100% perfect accuracy, so if they have you in their sights.. you WILL be hit, and most of the time it'll be a one-hit kill.
LOL!

Rainbow Six Rogue Spear by default was pretty much one hit, you die and that was pretty blood pumping to say the least! It is what got me into TCS games, then later we moved on to Ghost Recon which was a better game overall but the default settings weren't as jugular pumping real. When you die by one bullet it totally changes the way you play a game - however... they have to be realistic shots and I wouldn't expect every enemy bullet fired to automatically hit its mark. They were going for realism in this apparently, and while it fails to do that in some respects I'll have to see how the AI is with shot accuracy and whether it is plausible. "Hard" is ok with me, as long as it feels right at least... but so far that's up in the air. :)
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spoderman: I think your review is worth more than the game itself lol. As for being shot through walls/around corners that may be a framerate issue. I don't think I had that issue, but then again my game runs fine (I run at 1920x1200 with maxed settings).

Even if you do get your game running properly, the AI has 100% perfect accuracy, so if they have you in their sights.. you WILL be hit, and most of the time it'll be a one-hit kill.
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skeletonbow: LOL!

Rainbow Six Rogue Spear by default was pretty much one hit, you die and that was pretty blood pumping to say the least! It is what got me into TCS games, then later we moved on to Ghost Recon which was a better game overall but the default settings weren't as jugular pumping real. When you die by one bullet it totally changes the way you play a game - however... they have to be realistic shots and I wouldn't expect every enemy bullet fired to automatically hit its mark. They were going for realism in this apparently, and while it fails to do that in some respects I'll have to see how the AI is with shot accuracy and whether it is plausible. "Hard" is ok with me, as long as it feels right at least... but so far that's up in the air. :)
And that´s what made the first "Operation Flashpoint" so good. It would make you become paranoid at times, checking your back, staying hidden as long as it would take to make the next move, thinking about every move. Surveying the area and thinking about the best approach. Figuring out when it was better, either picking a fight or evading.
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LoboBlanco: Yes, when you play with friends, I think ANY game is enjoyable :P
There are games that end friendships. In teh tabletop world, Monopoly is infamous for it. There are undoubtedly videogame equivalents.
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LoboBlanco: Yes, when you play with friends, I think ANY game is enjoyable :P
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Starmaker: There are games that end friendships. In teh tabletop world, Monopoly is infamous for it. There are undoubtedly videogame equivalents.
Probably competitive multiplayer games like MOBAs might fit the bill :)
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LoboBlanco: Yes, when you play with friends, I think ANY game is enjoyable :P
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Starmaker: There are games that end friendships. In teh tabletop world, Monopoly is infamous for it. There are undoubtedly videogame equivalents.
To e honest, people who would allow a game to destroy a friendship should not be playing (competitive) games in the first place.
I haven't played it, but I played ORION on day 1 and that was quite the buggy mess. Everyone on the dev team was pretty mad, but they pulled it together and fixed things while adding plenty of content. Hopefully the T:RS team can do the same. :)
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Dzsono: The key comes with an additional key to give to a friend. So it's really two keys and one can't even give them away.
Depends on who that one is.
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LoboBlanco: Yes, when you play with friends, I think ANY game is enjoyable :P
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Starmaker: There are games that end friendships. In teh tabletop world, Monopoly is infamous for it. There are undoubtedly videogame equivalents.
That sounds a lot like: "Don´t blame the player, blame the game" kind of thing :P