Tallima: It's like the German version of Dungeons & Dragons. I'd imagine D&D came first, but TDE is vastly different in terms of the single world and time-frame and rules. But it's easy enough to grasp the world b/c it's quite familiar.
Psyringe: Yep, the people who started "The Dark Eye" had actually previously done translation work for the German release of D&D ... ;)
"The Dark Eye" was launched as a joint operation of a renowned publisher of paperback books with a solid catalog of fantasy titles (Knaur), and a popular publisher of board games (Schmidt Spiele). This ensured "Dark Eye" products nation-wide shelf space in regular department stores as well as bookstores, at a time when D&D was still only available in specialty shops that only enthusiasts knew about. This was a brilliant strategy that created a massive userbase in the mid-80s. In fact I believe that TDE would have faded into obscurity long ago, along with its early competitors like the
Midgard RPG, if it hadn't had this massive headstart in terms of customer awareness.
Regarding the differences to (A)D&D, TDE always tried to create a more realistic medieval world, as opposed to the more flamboyant "Forgotten Realms". TDE was considered slightly more "serious" than (A)D&D, though that distinction was probably lost to anyone outside the roleplaying community.
That's pretty awesome. Thanks for the history lesson there. It was brilliant getting TDE into stores like that. Kudos to those folks.
I like the Forgotten Realms in a lot of the games I've played, but I positively love the more realistic world in TDE. The struggle feels more real and magic feels more special.