Posted November 26, 2012
![Wishbone](https://images.gog.com/0955f36b801ddb313007a0b17fb322b8854562f12948c53db5b83bc890de168f_forum_avatar.jpg)
Wishbone
Red herring
Registered: Oct 2008
From Denmark
![Iain](https://images.gog.com/6cea90de92295a20a407207186592783554ec71b8e386876d980c7d15aac943d_forum_avatar.jpg)
Iain
Going Retro
Registered: Oct 2011
From United Kingdom
Posted November 26, 2012
It was tough starting out on Wizball, but after the stability upgrades things became much easier I remember. Collecting and mixing the different colours to return the needed specific colour to each world once your pots were full with the droplets collected. You also got your cat who was the satellite similar to other shooters at the time like R Type etc, gave you a needed firepower boost!
One of my favourites has to be Platoon, a license well used and it was a damned fine game. I could never kill Sgt Barnes at the end though, always ran out of time!
!I also remember when I first started playing Paralax, I had the budget version which basically only had a paragraph of text telling you how to play on the inlay. It did not tell you though anything about landing and rescuing scientists. I just thought you flew around in the area where you started and just shoot stuff down. Then a few months later a friend came round and mentioned how to disable the gates into the next area and the fact you had to rescue people! I was clueless until that point about any of that stuff!
One of my favourites has to be Platoon, a license well used and it was a damned fine game. I could never kill Sgt Barnes at the end though, always ran out of time!
!I also remember when I first started playing Paralax, I had the budget version which basically only had a paragraph of text telling you how to play on the inlay. It did not tell you though anything about landing and rescuing scientists. I just thought you flew around in the area where you started and just shoot stuff down. Then a few months later a friend came round and mentioned how to disable the gates into the next area and the fact you had to rescue people! I was clueless until that point about any of that stuff!
![aluinie](https://images.gog.com/7af6b37f0f386cd1dbaf176315985f33296987b60ac203c9051ecb013eca9953_forum_avatar.jpg)
aluinie
stealthy elf
Registered: Sep 2008
From United Kingdom
Posted November 26, 2012
sounds interesting considering how big the company was in the 8 bit - 16 bit era.
![timppu](https://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_forum_avatar.jpg)
timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted November 26, 2012
![avatar](/upload/avatars/2009/05/198cd8d7a15dfdda87dfd35cb7612a379f776b4c_t.jpg)
EDIT: And I mean specifically the PC/Amiga/ST version, not the Commodore 64/Sinclair Spectrum version.
PC: http://www.mobygames.com/game/robocop-3_
C=64: http://www.mobygames.com/game/robocop-3__ (I've never seen this, no idea if it is any good)
![Wishbone](https://images.gog.com/0955f36b801ddb313007a0b17fb322b8854562f12948c53db5b83bc890de168f_forum_avatar.jpg)
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted November 26, 2012
![avatar](/upload/avatars/2012/11/820e7ddfe1f08e3107b3a9b080466a71fca3c42e_t.jpg)
It was just a pity that all of the ports to other platforms than the C64 didn't do the game justice.
![Lone3wolf](https://images.gog.com/a3571b73ea190ac98e2c5364c421480e378b77778b9fbd55ac3f46c14d1157a3_forum_avatar.jpg)
Lone3wolf
Kai Grandmaster
Registered: Mar 2009
From United Kingdom
Posted November 26, 2012
![avatar](/upload/avatars/2009/05/198cd8d7a15dfdda87dfd35cb7612a379f776b4c_t.jpg)
Hell, I loved the little rubber-keyed fugly graphics with colour-clash. Made me care less about graphics in games, and more about gameplay and immersion.
![boyo.115](https://images.gog.com/f01416a1422b467d4fc297fc1f08179dcbd4ba49429f317e924ebf474fdfd5e3_forum_avatar.jpg)
boyo.115
New User
Registered: Sep 2008
From United Kingdom
Posted November 26, 2012
Anyone placed a pledge yet?
![Lone3wolf](https://images.gog.com/a3571b73ea190ac98e2c5364c421480e378b77778b9fbd55ac3f46c14d1157a3_forum_avatar.jpg)
Lone3wolf
Kai Grandmaster
Registered: Mar 2009
From United Kingdom
![_ChaosFox_](https://images.gog.com/009ad560ef80adfe53928c8101e176127f91212af59099810db19688307e9e38_forum_avatar.jpg)
_ChaosFox_
Zero fox given.
Registered: Nov 2008
From Germany
Posted November 26, 2012
For the record, there's an unofficial remake of Wizball for the PC made by Retrospec. It's not bad at all.
http://retrospec.sgn.net/game/wizball
http://retrospec.sgn.net/game/wizball
![boyo.115](https://images.gog.com/f01416a1422b467d4fc297fc1f08179dcbd4ba49429f317e924ebf474fdfd5e3_forum_avatar.jpg)
boyo.115
New User
Registered: Sep 2008
From United Kingdom
Posted November 26, 2012
Well the book is not going to be made without a little support :-)
![SimpleUser](https://images.gog.com/4633b00fce7387ecb26fdcba58ce17897934aa8be58e6c352ac88d5ba3fd97f0_forum_avatar.jpg)
SimpleUser
It's me, honest!
Registered: Feb 2011
From United Kingdom
Posted November 26, 2012
Getting the Sensible Software book as well so not to get this would be just plain wrong! :)
Just hope someone does an Infocom and Level9 books - those would be instant-pledge :)
Just hope someone does an Infocom and Level9 books - those would be instant-pledge :)
Post edited November 26, 2012 by SimpleUser
![Red_Avatar](https://images.gog.com/9d1a0ed1dab7b3e4f8876204ce30dc44719e7270e52a1b2e51caa2f8700f89fb_forum_avatar.jpg)
Red_Avatar
Be vigilant
Registered: Oct 2008
From Belgium
Posted November 27, 2012
![avatar](/upload/avatars/2009/05/198cd8d7a15dfdda87dfd35cb7612a379f776b4c_t.jpg)
![avatar](/upload/avatars/2009/03/748318c2d8279e60438cf1894c3027f5b2fed20a_t.jpg)
Hell, I loved the little rubber-keyed fugly graphics with colour-clash. Made me care less about graphics in games, and more about gameplay and immersion.
![Wishbone](https://images.gog.com/0955f36b801ddb313007a0b17fb322b8854562f12948c53db5b83bc890de168f_forum_avatar.jpg)
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted November 27, 2012
![avatar](/upload/avatars/2009/05/198cd8d7a15dfdda87dfd35cb7612a379f776b4c_t.jpg)
![avatar](/upload/avatars/2009/03/748318c2d8279e60438cf1894c3027f5b2fed20a_t.jpg)
Hell, I loved the little rubber-keyed fugly graphics with colour-clash. Made me care less about graphics in games, and more about gameplay and immersion.