GameRager: It makes me laugh how some can hate the many deaths in adventure games yet also hate regenerating health in the newer games like some FPSs. Game makers can't win it seems.
The complaint isn't that you can die, it's that the deaths are almost entirely arbitrary. Something that's well-done and actually makes sense within the context of the moment is fine, but too often the old Sierra games just killed you for a cheap laugh.
And come on, there's a happy medium between just arbitrarily killing you without any kind of logical warning (early Sierra games) and being almost impossible to kill at all in a game designed entirely around action (regenerating health in FPS).