Zolgar: You sir, have a very valid point. But now stop and think about that from the perspective of the game company.
Every time someone buys a used copy of their game, that's money
they don't get, and game companies aren't rolling around in money, lighting Cuban cigars with $100s. They're paying their employees, purchasing IPs, purchasing copyrights and trademarks, and .. well, they're a business so they are kinda in it to make money.
For you, you're on person who might make $10 less from a resale, that might suck.. but for most people, that minor reduction in value just means they have a little less spending money, it doesn't often mean the difference between eating 3 days or 5 days this week.
But the number of resales has a pretty direct effect on the game company, leading to them having less money to fund such things as further development of that game, creating patches and updates, or the development of new games. As games become less profitable due to resales, the game companies are forced more and more to stick to the 'guaranteed sales' franchises, instead of giving new concepts and indy developers a shot.
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rcgamer: You could use your argument for any product sold. They aren't doing this to get more money to pay for development or updates or any of that they are doing it so they can tell their investors their great plan to create more revenue.
The same argument can be used for other industries, and every other industry also finds ways to increase revenues.
Did you know that light bulbs are manufactured to expire? They don't have to burn out, the companies manufacture them so that they will.
Same with almost everything else out there. And you notice.. home electronics are not built to be fixed anymore either. They're built to be discarded and replaced.
Why do car companies always love to advertise their leases? Simple, they get the car back in 3 years, without paying you a dime for it, netting them a good chunk of money, then they turn around and sell the car used to someone else.
And the used car market is still a boon for the automotive industry, 2nd hand buyers and people driving older cars, they have to buy replacement parts, little tiny piddly parts maybe, but those add up!
Notice how a lot of companies still use proprietary cables for their devices? Or how about proprietary batteries? Or worse yet, internal integrated batteries. Know why this is? To help ensure you have to go to -them- for replacement parts.
Tabletop gaming, the game companies are always producing add-ons and expansions for their big selling games. Why? Simple, to get more money after the sale, and for the chance of getting money off 2nd hand sales of the core game.
Practices like this aren't new, it's just the gaming industry catching on and catching up. Is it greed, or is it trying to keep the business profitable despite the tanked economy and ever rising costs? The only way we could actually answer that is if we were to get unbiased accountants to go over the companies books.
and Darrk:
That's the problem right there, customers are greedy hypocrites who want the best value for their money but don't stop and think for 2 seconds about the company also needing money.
Think about it, sure you want more money from your customer (the 2nd hand buyer), but from the game companies perspective, that's someone else playing their game, who didn't pay for it. it's a non-customer.
Yet somehow this method, which allows you to resell your game, is somehow much more evil and insidious than limited activations.. which could pretty well half 2nd hand sales if anyone thought for a second about it.
I say again, it's amazing game companies haven't just thrown in the towels and stopped even trying to please, as every time they try and do something, they're met with being bashed.