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Good Games Never Get Old, but They May Drop in Price.

Extra! Extra! Read all about it! Prices have reached new lows for Mr. Bree+, which has dropped its price from $9.99 to $2.99 permanently. Recent speculation in the pork futures market has lead to a steep decline in estimated value of anthropomorphic pig-persons, and as a result you, my dear gamer, can pick up this awesome hardcore platformer about a pig, a kidnapping (pignapping?), and a journey home.

Maybe jumping and running and falling and dying and jumping again isn't your thing? Don't worry then, because we've also dropped the price on Restaurant Empire--it's now just $5.99. If you've ever dreamed of being a restaurant tycoon whose knowledge of the industry and skill selecting sous-chefs make you a superstar, then this is incontrovertibly a game for you! Select everything from the food that's on the menu to the font that's on the menu, and see how your actions result in a successful Restaurant Empire!
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thuey: Frankly, a large part of the Video Game Market are people who have multi-year backlogs. Meaning that under the traditional market, I wouldn't even buy a game since I won't even be able to play it until 2017.

But at a 75% discount? I'll bite, and hope that one day I'll get to.

So they get 25% of retail price from me through a sale, and 0% otherwise.

The problem isn't that I'm cheap (I do buy full priced games too), but in all likelihood, I'm buying a game I won't get the chance to ever play.
This is painfully true.
I like (almost) all genres and have bought (too) many of the major bundles that have been on sale.
Thanks to bundles, my backlog has increased quite literally by hundreds of games. And it has been practically speaking free, because the cost of a single game has been about 1 dollar or less.

Of these bundled games I have actually completely finished something like 10-20, maybe?
So the rest is just "stuff" that eats few TB's of hard drive space, devalues indie game sales prices, but doesn't really add up to anything else really.

It's kind of sad, as some of those games are real gems. For instance, "Time, Gentlemen, Please!" is such a masterpiece, that it's probably worth the price of all my bundles combined. And yet, the developers actually received less than a dollar from my purchase, not really fair, but then again, I probably wouldn't have bought that game if it hadn't been bundled, so... it's good, after all, maybe?
I don't even buy those damn bundles and I have yet to play most of the games I've bought :((
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thuey: Frankly, a large part of the Video Game Market are people who have multi-year backlogs. Meaning that under the traditional market, I wouldn't even buy a game since I won't even be able to play it until 2017.

But at a 75% discount? I'll bite, and hope that one day I'll get to.

So they get 25% of retail price from me through a sale, and 0% otherwise.

The problem isn't that I'm cheap (I do buy full priced games too), but in all likelihood, I'm buying a game I won't get the chance to ever play.
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PixelBoy: This is painfully true.
I like (almost) all genres and have bought (too) many of the major bundles that have been on sale.
Thanks to bundles, my backlog has increased quite literally by hundreds of games. And it has been practically speaking free, because the cost of a single game has been about 1 dollar or less.

Of these bundled games I have actually completely finished something like 10-20, maybe?
So the rest is just "stuff" that eats few TB's of hard drive space, devalues indie game sales prices, but doesn't really add up to anything else really.

It's kind of sad, as some of those games are real gems. For instance, "Time, Gentlemen, Please!" is such a masterpiece, that it's probably worth the price of all my bundles combined. And yet, the developers actually received less than a dollar from my purchase, not really fair, but then again, I probably wouldn't have bought that game if it hadn't been bundled, so... it's good, after all, maybe?
Agreed. These days, I don't even game much but the gaming I do do follows this pattern:
1. Spend $15-30 per month on GOG sales and Humble Bundles
2. On the rare occasions I game, play and love something I probably would never have even considered at full price, like Reus, Escape Goat, or Rogue Legacy.

My attitude these days is that I'm not so much buying entertainment (since I spend most of my leisure time reading fanfiction, listening to OCRemix, or writing programs... all free activities) but doing the poor person equivalent of being a patron of the arts.

Heck, if I couldn't get games at such insanely low prices and I wanted to game, I'd probably just lift my "they'll consume your life" embargo on OpenTTD (free and open-source) and Minecraft and play them until the end of time.
Post edited May 05, 2014 by ssokolow
Extra! Extra! Read all about it!

where else you gonna get something like that? hah! was that TET or g-doc? whoever, that was pretty good.

hey uh, anyone else hungry?
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johnnygoging: hey uh, anyone else hungry?
i am hungry too. >_<
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Vercinger: While Restaurant Empire is worth the $10, a price drop is still reasonable because there's a sequel that's actually a standalone expansion with the entire base game included, so there's barely any reason to buy the base game at all. But I'd have thought Enlight would also release the sequel here, to coincide with the price drop.

Maybe they don't want to release here anymore because of their recent love affair with DRM. I sincerely hope I'm wrong.
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Liljna: Are you talking about Restaurant Empire II? Will that game contain both games or am I misunderstanding you?
Restaurant Empire 2 was released a few years ago, in 2009, and contains pretty much the entirety of the first game, along with an extra campaign and a little more content. I treat it as an expansion because it doesn't change any mechanics or even fix bugs, it just adds content. It also "improved" the graphics, but I couldn't really notice a difference, except for some animations actually becoming worse. Really, by 2003, when the original was released, computer game graphics were already at a level where they wouldn't become bothersomely old for a long time, maybe decades.
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fronzelneekburm: It's nice that gog asks users about how they could improve the forums, but first of all I think that the review section in the game cards needs to be fixed. The character limit needs to be removed (or at least increased to 10000 characters) and you should be able to edit/delete your reviews if necessary.
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IAmSinistar: Amen to this. I've given up writing reviews for GOG games, since I have to prune them back to fortune cookies before it will accept them.
Fortune cookie reviews :D

"This game is bad. Sorry, but that's all I can give you because I'm running out of spa"


Seriously, the main effect of the char limit is to weed out the useful reviews, leaving behind the bite-sized useless ones. Possibly the most ill-conceived "feature" of the whole website.
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fronzelneekburm: It's nice that gog asks users about how they could improve the forums, but first of all I think that the review section in the game cards needs to be fixed. The character limit needs to be removed (or at least increased to 10000 characters) and you should be able to edit/delete your reviews if necessary.
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IAmSinistar: Amen to this. I've given up writing reviews for GOG games, since I have to prune them back to fortune cookies before it will accept them.
agreed. I can think of some reasons they would want to limit the amount of characters, but too little is too little. Promoting a broader viewpoint is kind of useless if people aren't going to work together across all the reviews. Which, they won't, obviously. So you'll probably just end up getting incomplete information from multiple sources.

The last time I wrote a review I kept getting the "too long, shorten please" thing. Which is just plain frustrating. They should have a character limit counter so you know what you're doing. Putting in a bad mood while they are writing a review about a game that might have a flaw or two that they are trying to warn people about, while still trying to communicate the good of the game, or how best it is to be enjoyed, for example, informing the reader about mods or the like, is not a good idea. more likely they'll just get sick of it and say something simple to the negative.

the reviews need to be fixed. character limits need to be relaxed. preferably lifted. at the very least we need a counter for the characters.
I'm playing Mr. Bree on Steam (got it from a Groupees bundle), and IMO it never should've been priced anywhere near $9.99 to begin with. Game isn't worth more than $2.99. Only redeeming factor of the game is the music, everything else.. is either average or below average. Very bland game.
Post edited May 06, 2014 by spoderman
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IAmSinistar: Amen to this. I've given up writing reviews for GOG games, since I have to prune them back to fortune cookies before it will accept them.
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Vercinger: Fortune cookie reviews :D

"This game is bad. Sorry, but that's all I can give you because I'm running out of spa"

Seriously, the main effect of the char limit is to weed out the useful reviews, leaving behind the bite-sized useless ones. Possibly the most ill-conceived "feature" of the whole website.
Don't forget https://secure.gog.com/wishlist/site/increase_character_limit_on_reviews
Man, this two games look painfully bad... I guess that's why they dropped the price :/
hmm, would prefer new release, not an upgrade...

edit: ups, wrong thread ;]
Post edited May 06, 2014 by gmx
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Liljna: Are you talking about Restaurant Empire II? Will that game contain both games or am I misunderstanding you?
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Vercinger: Restaurant Empire 2 was released a few years ago, in 2009, and contains pretty much the entirety of the first game, along with an extra campaign and a little more content. I treat it as an expansion because it doesn't change any mechanics or even fix bugs, it just adds content. It also "improved" the graphics, but I couldn't really notice a difference, except for some animations actually becoming worse. Really, by 2003, when the original was released, computer game graphics were already at a level where they wouldn't become bothersomely old for a long time, maybe decades.
Thank you for elaborating, it is much appreciated :)