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Back in '98 an evil creature was released upon the US in the form of a owl..gerbil..thing, and it's name was FURBY! This demon caused much havoc across the country as people literally crawled over each other to get their dollar-ink smeared hands on one. Cargo trucks were hijacked and their contents re-dyed (as if that was going to help "launder" the ill-gotten gains) and sold at prices that would make a scalper at a (whoever is currently popular, I kinda lost touch with modern "artists" with the advent of Linkin Park, at which point I said "screw this, I'm going Classic Rock") concert balk, which, for the curious peaked somewhere around $600, and that's in 1998 money, even though ironically that was the year we had the lowest gasoline prices since the late 40's, $1.05/gal ($1.25/gal today). But I debilitate. The Furby's main marketing point was that it "learned" English the more English was spoken to it, and it had some kinda IR sensor in the front so that if it were facing another Furby, they would chat amongst themselves like the little role-that-nobody-really-remembers-Howie-Mandel-for that they are.
Later on, the next year, Sony would counter with AIBO, an autonomous, intelligent, and (one-upping the Furby) mobile robot dog, with modest learning abilities based on input received via it's camera "eye" and commands from an owner, in either Spanish or English, and of course, from other AIBOs. Sony's entry would spawn the likes of ROBOSapien (only the v2 was really autonomous, as the first was controlled entirely via remote), a German competitor designed for easy modification by the end-user.
Now, in 2010, fourteen years after the first sale of a Tamagotchi in Japan, attempts at getting the "Younger generation" excited about our future masters has been reduced to this.
For us GoG'ers, and those of you who had a PC Gamer subscription in '96 (predating the Furby), you may remember a disc loaded with weird demos, like Bad Mojo a Quicktime based game about a man, his death, and his karmic reincarnation as a cockroach. There was also this gem, Galapagos: Mendel's Escape, a game about a different bug-like creature whose task is to learn how to escape from the starting lab, and eventually the island. Your task is to provide Creature-esque prodding and ever-so-subtly (I cannot stress enough the importance of patience and "holding thine horses" when deciding where and when to prod) guide Mendel along the desired path.
Yes, that's right, I rambled for two and a fifth paragraphs to plug two old weird games.
Speaking of "must-have" toys, do you remember Tickle Me Elmo? I had one, and I can't remember if it's in a box somewhere or if it got thrown out.
EDIT: I seem to have missed the entire point of the thread lol. Was AI just a fad? Considering I haven't really seen anymore "AI" toys (I haven't been really paying attention though), I guess it was just fad. I thought 3D was a fad, though, and I was wrong. I wish we could get some more advanced AI. Imagine having a robot that could entertain your kids, clean your house, etc.
Post edited July 19, 2010 by sauvignon1
I wouldn't worry about it, sauv. The entire point of this seems to have been "Look, the forum is my blog!"
Claiming that a tamagochi has anything to do with AI is the real fad. A tamagochi is about as high on the AI scale as a pong game.
The truth is that true AI is a real hard nut to crack. The biggest breakthroughs of the last ten years have mostly come through the use of sophisticated mathematical models used to apply learning methods. With this you can build huge decision trees that can lead to what is actually very advanced behaviour, as seen by the ASIMOV robot or even the roomba vacuum cleaner thingy. The problem is though that one currently needs to tune the process to a narrow set of problems. Once you venture outside that set of problems, it all falls apart. This is referred to as the "no free lunch" theorem. You can't just simulate what nature has used billions of years to achieve with half a decade of lab work.
But back to your original question; no, you won't be seeing it in games. Why should you?
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stonebro: "no free lunch" theorem.

nvm. wiki provided me with info :)
Post edited July 20, 2010 by lukaszthegreat
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Crassmaster: I wouldn't worry about it, sauv. The entire point of this seems to have been "Look, the forum is my blog!"

"Because the only person who reads my blog is my mother I think the best way to put my crap online where everyone will read it is on a forum!"
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stonebro: Claiming that a tamagochi has anything to do with AI is the real fad. A tamagochi is about as high on the AI scale as a pong game.
The truth is that true AI is a real hard nut to crack. The biggest breakthroughs of the last ten years have mostly come through the use of sophisticated mathematical models used to apply learning methods. With this you can build huge decision trees that can lead to what is actually very advanced behaviour, as seen by the ASIMOV robot or even the roomba vacuum cleaner thingy. The problem is though that one currently needs to tune the process to a narrow set of problems. Once you venture outside that set of problems, it all falls apart. This is referred to as the "no free lunch" theorem. You can't just simulate what nature has used billions of years to achieve with half a decade of lab work.
But back to your original question; no, you won't be seeing it in games. Why should you?

I wasn't saying that Tamagotchi had an actual AI. I meant that the "Virtual Pet" craze gave rise to the "Automated Robot Toy" craze, as companies competed with each other and the tech was really starting to bud, but then somehow people lost interest and cell phones and texting became more important, and now the only thing that's left are giant Guinea pigs on wheels that have a simple "Durr, I ran into a wall, I better turn left/right" program.
@Crassmaster
I didn't mean for this to sound like a blog. I just thought a few paragraphs explaining the nature of the question would be better than "Question in Topic Line: [Message Body] Here's my question, go! Start Discussing!"
@michael
At least I don't still live with my mom.
touché
Fun fact: Furbies didn't "learn" English, they were on a timer and every X hours, it would release a new word or two of English into its repertoire.
Robotics is still going on, it's just not as popular. There are competitions held by some part of the US government, I don't remember which, which have challenges such as having automated vehicles drive over harsh desert terrain without any human assistance. It's pretty cool, but nothing mainstream of course.
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predcon: For us GoG'ers, and those of you who had a PC Gamer subscription in '96 (predating the Furby), you may remember a disc loaded with weird demos, like Bad Mojo a Quicktime based game about a man, his death, and his karmic reincarnation as a cockroach.

Bad Mojo isn't weird. It's cult.
I still have the original with it's 150+ pages manual in 5 languages. The change of perspective with all the different obstacles and unexpected help (for example: using a burning cigarette to safe your life) where soooo ahead of it's time.
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predcon: For us GoG'ers, and those of you who had a PC Gamer subscription in '96 (predating the Furby), you may remember a disc loaded with weird demos, like Bad Mojo a Quicktime based game about a man, his death, and his karmic reincarnation as a cockroach.
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Siannah: Bad Mojo isn't weird. It's cult.
I still have the original with it's 150+ pages manual in 5 languages. The change of perspective with all the different obstacles and unexpected help (for example: using a burning cigarette to safe your life) where soooo ahead of it's time.

I love that game. I need to import the US version so I can get the DVD. I also made a review on Youtube for it (shameless plug).