Posted November 20, 2011
I definitely agree that Spiderweb Software games have ridiculous amounts of love and devotion poured into them, but I just don't agree that you can take an intentionally old design and charge the same price as a brand new release. Take GOG's newest release, Legends of Lore. I'd definitely pay 5.99 for that, and I'd definitely pay 9.99 for it too. But if they asked me for $25, there' no way I'd do it.
And yeah, Spiderweb is making modern releases, but their intentionally sticking to an extremely old school design that really isn't much more advanced, technology wise, than Legends of Lore or most other GOG RPGs. I totally commend them for making these brilliant niche RPGs, but I just can't justify paying that much money for it. Hell, I don't pay $25 for brand new AAA games, let alone extremely old school indie RPGs.
I will say that Jeff Vogel seems to have realized that his pricing scheme was borderline infeasible, and Spiderweb games are far more reasonable these days, especially on Steam and other such digital distribution sites.
I'll buy Avadon for 5 to 10 dollars, but for twenty plus I'll just stick to different Steam sales.
And yeah, Spiderweb is making modern releases, but their intentionally sticking to an extremely old school design that really isn't much more advanced, technology wise, than Legends of Lore or most other GOG RPGs. I totally commend them for making these brilliant niche RPGs, but I just can't justify paying that much money for it. Hell, I don't pay $25 for brand new AAA games, let alone extremely old school indie RPGs.
I will say that Jeff Vogel seems to have realized that his pricing scheme was borderline infeasible, and Spiderweb games are far more reasonable these days, especially on Steam and other such digital distribution sites.
I'll buy Avadon for 5 to 10 dollars, but for twenty plus I'll just stick to different Steam sales.