Posted July 15, 2013
Fever_Discordia: I was just thinking about the early RPGs actually, wasn't The Bard Tale series similar too? I... I guess so, while the Gold Box is clearly wRPG
I guess they're kind of proto-jRPGs, one of the sources that the jRPG genre developed from
To me the important thing is what the play experience feels like and the combat mechanic is a big part of that...
The primordial wCRPG-schism is WIZARDRY vs ULTIMA! I guess they're kind of proto-jRPGs, one of the sources that the jRPG genre developed from
To me the important thing is what the play experience feels like and the combat mechanic is a big part of that...
jCRPGs are a derivative of both (combat system from Wizardry / story element from Ultima) - 'just' in an 'infantile' setting. This 'infantile' art-style was the only really new innovation in the first jCRPGs.
"In 1987, Square designer Hironobu Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series."
http://en.wikipedia.org/wiki/Final_Fantasy
"Even though computer hardware rarely crossed borders, computer software proved to be much more flexible. A large number of Western games were ported to Japanese computer systems, with companies like Starcraft, Infinity, and Pony Canyon focusing almost exclusively on localizing English games. It was a rare time when large numbers of Japanese gamers were actively interested in Western games, an interest which has only just rekindled in the last few years. A little game called Dragon Quest famously arose out of a friendly argument over two Western games. As Koichi Nakamura has stated in an interview, "A game that I have fond memories of is Wizardry, which was popular in our office, but a co-worker of mine named Yuji Horii was hooked on Ultima at the time. Yuji kept saying we should make an RPG, but while I wanted to make a game like Wizardry, he wanted it to be like Ultima. We said to ourselves that we'd combine the interesting parts from both, and what we ended up with was Dragon Quest. So if it wasn't for Wizardry and Ultima, Dragon Quest wouldn't exist -- either in Japan or in the world."
(Ultima, Wizardry, and issues of video game historiography)
Wizardry I: Proving Grounds of the Mad Overlord:
[url=http://en.wikipedia.org/wiki/Wizardry:_Proving_Grounds_of_the_Mad_Overlord]http://en.wikipedia.org/wiki/Wizardry:_Proving_Grounds_of_the_Mad_Overlord[/url]
Ultima I: The First Age of Darkness:
[url=http://en.wikipedia.org/wiki/Ultima_I:_The_First_Age_of_Darkness]http://en.wikipedia.org/wiki/Ultima_I:_The_First_Age_of_Darkness[/url]
Read this:
Forgotten ruins: The roots of computer role-playing games: Sir-tech:
http://venturebeat.com/2010/12/20/forgotten-ruins-the-roots-of-computer-role-playing-games-sir-tech/
and this:
Ultima, Wizardry, and issues of video game historiography
http://blog.hardcoregaming101.net/2011/05/ultima-wizardry-and-issues-of-video.html
Post edited July 15, 2013 by moyal