Posted July 08, 2013
As long as the game was built with a subscription model in mind to begin with, I'm okay with it. Even when those games inevitably go free to play, there will still be the option of keeping on subscribing without losing access to anything.
When I play a game, I want to have full access to it. I want to pay a certain amount of money, and then never have to worry about nuances in the service being provided. In The Old Republic, I could go on as I did before when it went free to play, so that was fine with me. In The Secret World, the item shop offers some shortcuts that aren't needed. I've paid for these games, and I get unrestricted access to them as long as my account is in good standing.
In a game designed as free to play from conception, there is always the spectre of the cash shop hanging over you. I have no idea what sort of baseline the developers are aiming for, but I suspect they want players to spend at least the equivalent of a month of subscription for another game in their stores on average each month. This doesn't sit well with me; key features are often expensive, and even if you pay to remove one restriction, there will always be another taunting you, and that's not even getting into the sheer audacity of putting cash-shop only progression consumables there. Having to constantly be reminded that your equipment could be much, much better if you shelled out a bit of cash ruins any sense of progression in the game, and knowing that the game is built around the expectation that you buy at least a few of these per month just kills it completely for me.
All that said, I'm fine with a cosmetic cash shop existing, as long as it doesn't overshadow customization earned from gameplay.
In short: I want to pay a fixed amount and then just have fun. Make me pay for the service, not the parts.
When I play a game, I want to have full access to it. I want to pay a certain amount of money, and then never have to worry about nuances in the service being provided. In The Old Republic, I could go on as I did before when it went free to play, so that was fine with me. In The Secret World, the item shop offers some shortcuts that aren't needed. I've paid for these games, and I get unrestricted access to them as long as my account is in good standing.
In a game designed as free to play from conception, there is always the spectre of the cash shop hanging over you. I have no idea what sort of baseline the developers are aiming for, but I suspect they want players to spend at least the equivalent of a month of subscription for another game in their stores on average each month. This doesn't sit well with me; key features are often expensive, and even if you pay to remove one restriction, there will always be another taunting you, and that's not even getting into the sheer audacity of putting cash-shop only progression consumables there. Having to constantly be reminded that your equipment could be much, much better if you shelled out a bit of cash ruins any sense of progression in the game, and knowing that the game is built around the expectation that you buy at least a few of these per month just kills it completely for me.
All that said, I'm fine with a cosmetic cash shop existing, as long as it doesn't overshadow customization earned from gameplay.
In short: I want to pay a fixed amount and then just have fun. Make me pay for the service, not the parts.