Posted July 09, 2011
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After the original game is out, maybe he won't feel 100% satisfied with the game and feel that some more adjustments are needed to bring the game closer to what he envisioned.
If the required changes are small, it's a patch. If the required changes are medium, it's an expansion. If the required changes are extensive, it's a sequel.
At some point however, when the creator should realize that he executed his vision (or came as close as he is able to without going off the deep end) and that should be the point where the sequels stop and he should move on (hopefully) to something different.
Anyways, that is my ideological take on it.
I doubt the motive of most sequels are that pure. They do it for the cash.
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On a similar note to all this does anyone else think that the obsession with graphics has gone a little to far? I mean it great that we can make things look better but I think we could have stopped a few years ago at least on upgrading graphics and I'd be happy.
It just has to change things that could be improved or add things that could be added to make the game better.
The vision of a sequel should be the same as the original so if something was great in the original, it should be in the sequel unless the sequel can come up with something better that is mutually exclusive with that thing.
My point still stand: If the changes are very minor additions (new cars, new tracks for example), don't make a sequel when you can make an expansion (or even a patch).
The goal of a sequel or an expansion or a patch should still be to come closer to the vision that drove the original game (the difference between then lies only in the scope of the changes done to get the improvement).
If the sequel doesn't add or improve significantly on the original game though, it will be considered a lame duck sequel (reviewers will tilt the review score toward the negative, because the sequel failed to improve significantly on the original).
And yeah, many people are graphics crazy.
I showed Moto Racer to my friend weeks ago and he thought the graphics were NES level (apparently, he can no longer tell the difference, for him, it's all just old).
However, there is still an audience for games with older graphics.
That's the only way the success of many web games can be explained.
It gave me hope that development outside of the big corps can yield something worthwhile (at least, for some game mediums), because if all the games had to be as good looking as a contemporary shooter, there would be little hope for individuals or small teams to make something worthwhile.
Post edited July 09, 2011 by Magnitus