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I can't just run anywhere.
Not enough one-legged nuns with bazookas.
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Cormoran: Randomly getting into combat with Jet addicts. It turns a five minute visit into a five hour facepalm.
But Jet wasn't there :) It was invented by Myron almost 80 years after the events of F1 :)
Post edited April 23, 2014 by Novotnus
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Potzato: Yes, teammates in Fallout is my main issue.
They quickly go from wingman to challenge to dead-weight.

Is there a game that handles 'perfectly' NPC sidekicks ? And by 'perfectly' I mean : when you tell him/her to do something, he/she will .... eventually (but without running around frantically).
The first NWN did that :)

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iippo: Dogmeat running into forcefields.

Ian getting killed by supermutants.

..in general i havent really managed to keep any follower alive in any fallout game.
I managed to keep the Pariah dog alive...
Post edited April 23, 2014 by JudasIscariot
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blotunga: I have tried giving Wasteland a go, but it's just to dated for my taste. I got stuck in the first conversation I had, I just couldn't figure out what question to type...
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OldFatGuy: Yep, I understand it's going to be too dated for many who are used to the improvements that technology has brought. I got started on games like this (actually, the first PC game I ever played had ZERO graphics, you typed everything and everything was text. IIRC it was just called "Adventure" or something like that).

I can understand a lot of folks being turned off by a lot of the old RPG's that required one to make their own map too, something I've used more than one piece of graph paper to do in my day (LOL).

Plus, I can understand when it's just the graphics that turns people off to the point of not playing. My favorite example of this one would be Betrayal at Krondor, which to this day is in my top 5 all time favorite games, but because graphics do play a role (you have to "see" things to click on them") and because they are so bad I totally understand people not wanting to go there.

It's a shame, because IMO folks are missing out on some really great games, but it's totally understood. Hell, I'm not sure I've got it in me to go back to graph paper and making maps again (aka The Bard series as an example... NOT "The Bard" here at gog). And some of the old D&D games requiring that wheel thing would turn lots of folks off too. (Yeah, I've got a bunch of those old wheels laying around here somewhere, IIRC some of the original Eye of the Beholder games used those).
You mean 'The Bard's Tale'? The re-boot DOES include the original 3 games from the old 8-bit days, the Apple II versions via emulation rather than the DOS ones for some reason but they're there!
My number 1 complaint about Fallout 2 was losing a quest important item because it "dissipeared" from I locker I rememeber leaving it.
My 2nd complaint about Fallout 1 is Aradesh from Shady Sands. He talks to you like he is King of the post apocalyptic wastes and you are shit because he's in charge of some shitty settlement. And he feels Shady Sands is entitled to your help. Like, you are scum if you don't help them with their rad scorpion problem. 9 times out of 10, I make him eat a bullet sandwich for his insolence and then reduce Shady Sands to ashes. It's too bad, the game didn't include more content for players who join the Khans. That is my 3rd complaint. Yeah, I like playing as evil characters...nothing wrong with that. My 4th complaint is no power armor for Dogmeat. Seeing him(or her) die is a very traumatic experience so it would be nice if Dogmeat could take a lot more damage before dying. It's just horrible to encounter a super mutant patrol and see that rocket going straight for Dogmeat...and then seeing poor Dogmeat get turned into dog meat... If the poor guy, only had some power armor(maybe with a Brahmin jerky dispenser attached near his mouth for when he is hungry).
Post edited April 23, 2014 by monkeydelarge
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blotunga: I usually play F1 and F2 without teammates. They are just too annoying...
You mean .... you let them carry a pair of boots for you ....until you need it more than they do. I see your point :

"Don't go over there Ian, I won't heal you"
"You know what Ian ? I was about to free the slaves, then I saw how much a slave was worth these days and then ...."
"Give me your gun Ian, I will give it back as soon as I have too much ammo."
"I didn't save for a few days, Ian, I can't be responsible for you poking at scorpions. If you could put off your boots while you can, it will save me some precious time later : I have a long road ahead."
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OldFatGuy: What's your number (edit) TWO complaint about Fallout 1? (WBGhiro correctly points out everyone's number one complaint.)
Its not free.
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OldFatGuy: What's your number (edit) TWO complaint about Fallout 1? (WBGhiro correctly points out everyone's number one complaint.)
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Venhiem: Its not free.
It was.
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Venhiem: Its not free.
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tinyE: It was.
Really? When?
Help, I can't think of anything - am I a fanboy? D:

Actually, I felt that companions were useless - but that isn't exclusive to Fallout 1...
now i see ... free On GOG. oh well long ended.
Post edited April 23, 2014 by Venhiem
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OldFatGuy: ..... And that thing is where your character walks into a confined space and one of your followers walks right up next to you, thus blocking you. No. Way. Out.
^This. Also, and this applies to loads of games, choosing a certain path that only plays out after hours and hours of gameplay. Then finding out it's not the route you want to take and the save point has since been overwritten.
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darthspudius:
There's 4 births every second. That's 4 people without easy access to first fallout games, every second. There's already throngs of people who are missing out, you have to think of future generations.
Post edited April 23, 2014 by WBGhiro