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AFnord: I consider myself pretty good at strategy and tactics games, and I have finished games that are, by most, considered to be hard. Fantasy Wars, Elven Legacy, Incubation, Chaos Gate (without save abuse), Jagged Alliance 2 (alright, that one is not too hard), MechCommander, Dark Omen to name a few. But WW2 ones? I have not been able to finish a single one.
Panzer General 2, Rush for Berlin, Faces of War, Soliders: Heroes of WW2, Steel Panthers, you name it, I can't beat it. But why am I so bad at WW2 games? Does anyone have a decent theory?
Hmm, I think Sweden was smart enough to evade the whole WW2, so maybe it is just lack of practise?

http://www.youtube.com/watch?v=pw3e64sosEg
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Elmofongo: well I have not played it yet but from what I heard firing your own gun in the Road to Hill 30 is inaccurate as shit it was done in order to encourage players to command their squad and use tactics to takedown your enemies and not yourself I could be wrong though
If you are interested in tactical WW2 shooters (and not RTTs or TBTs), then might I recommend Hidden & Dangerous? (Link leads to a place where you can download it for free, and it is totally legal).

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timppu: Hmm, I think Sweden was smart enough to evade the whole WW2, so maybe it is just lack of practise?

http://www.youtube.com/watch?v=pw3e64sosEg
Is that how you Finns view us Swedes? Admit it, you still miss us ;)
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AFnord: Is that how you Finns view us Swedes? Admit it, you still miss us ;)
See you in the ice hockey finals (unless Canada decides to toss us out before that). :)
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AFnord: ...might I recommend Hidden & Dangerous? (Link leads to a place where you can download it for free, and it is totally legal).
Thanks for the link, AFnord.
Because you're a jew? :D
Units in WW2 games are squishy unlike in scifi/fantasy/medieval/take your pick games.
Pick a copy of any Hearts of Iron game and see if you can cope with it.
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Tarm: Units in WW2 games are squishy unlike in scifi/fantasy/medieval/take your pick games.
While they often are quite squishy in games where each individual soldier makes up a unit of its own, in games like Panzer General or Steel Panthers, the units are far less squishy. You do see a decrease in power as units go down in strength, but the same is true for Rites of War & Fantasy Wars.

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wormholewizards: Pick a copy of any Hearts of Iron game and see if you can cope with it.
Yep, I have all the Paradox made HoI games, and also Arsenal of Democracy, and I love them (I'm also good enough at them to be able to win as one of the major powers, except for Japan).
I think HoI is much harder than the games that you mentioned before. Weird, maybe the AI in those games are "rubber band" or simply cheating on higher difficulty. But i'm not sure.
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Tarm: Units in WW2 games are squishy unlike in scifi/fantasy/medieval/take your pick games.
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AFnord: While they often are quite squishy in games where each individual soldier makes up a unit of its own, in games like Panzer General or Steel Panthers, the units are far less squishy. You do see a decrease in power as units go down in strength, but the same is true for Rites of War & Fantasy Wars.

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wormholewizards: Pick a copy of any Hearts of Iron game and see if you can cope with it.
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AFnord: Yep, I have all the Paradox made HoI games, and also Arsenal of Democracy, and I love them (I'm also good enough at them to be able to win as one of the major powers, except for Japan).
Hm. That's one theory out of the window. Time for another. :P

Do you have the same problem with WW2 naval games where you order around ships and fleets?
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wormholewizards: I think HoI is much harder than the games that you mentioned before. Weird, maybe the AI in those games are "rubber band" or simply cheating on higher difficulty. But i'm not sure.
Strategy & tactics games do require a different approach though, and I'm generally speaking better at strategy games than tactics games. Except for when it comes to tabletop games, where the opposite seem to be true...

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Tarm: Hm. That's one theory out of the window. Time for another. :P

Do you have the same problem with WW2 naval games where you order around ships and fleets?
I don't know actually, I've never played a WW2 naval-game, in fact I've never played a naval game focusing on modern or semi-modern (20th century) naval warfare. But let's find out, I got two with the 1C bundle!
Post edited May 11, 2012 by AFnord
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Tarm: Hm. That's one theory out of the window. Time for another. :P

Do you have the same problem with WW2 naval games where you order around ships and fleets?
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AFnord: I don't know actually, I've never played a WW2 naval-game, in fact I've never played a naval game focusing on modern or semi-modern (20th century) naval warfare. But let's find out, I got two with the 1C bundle!
My theory is that you don't find WW2 units intuitive enough. That shouldn't be a problem with naval games because there are usually a lot less unit types and they have much more defined roles to play.
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Tarm: My theory is that you don't find WW2 units intuitive enough. That shouldn't be a problem with naval games because there are usually a lot less unit types and they have much more defined roles to play.
One thing just dawned upon me. My lack of success might be due to the fact that things don't work the way I expect them to work. I'm no historian, but I knew a fare bit about world war 2, and I might be trying to apply out of game knowledge to the games without even thinking about it. In a strategy game I don't need to worry so much about things, I mainly see things as abstract numbers, but when it comes to a more detailed strategy game, having equipment work in ways that differs from how they worked in real life might be enough to throw me off.

Pacific storm looks like it might be a pretty complex game. I guess I'll have to spend some time with it before I can say if I'm better at it than regular ground-based tactics games.
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Tarm: My theory is that you don't find WW2 units intuitive enough. That shouldn't be a problem with naval games because there are usually a lot less unit types and they have much more defined roles to play.
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AFnord: One thing just dawned upon me. My lack of success might be due to the fact that things don't work the way I expect them to work. I'm no historian, but I knew a fare bit about world war 2, and I might be trying to apply out of game knowledge to the games without even thinking about it. In a strategy game I don't need to worry so much about things, I mainly see things as abstract numbers, but when it comes to a more detailed strategy game, having equipment work in ways that differs from how they worked in real life might be enough to throw me off.

Pacific storm looks like it might be a pretty complex game. I guess I'll have to spend some time with it before I can say if I'm better at it than regular ground-based tactics games.
Maybe we're on the right track then. :)