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bazilisek: Even so, linking features to money makes sense. Linking features to likes on Facebook is just ridiculous.
It's easier to get people beg for likes than for money. The "please pay those guys $25 and get your friends to pay $25 too" is going to grind to a halt much sooner than "please like those guys on facebook and get your friends to like them, too".
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BadDecissions: My concern for stretch goals is that it causes the developers to have to make firm commitments early on in the process; if they later realize, for example, that their story really doesn't work well for the number of companions they promised, and the best thing would be to cut down the number, it's too bad, because they have to have that many companions. The story will now involve two big cities, and if that doesn't happen organically, they'll have to make it involve two big cities, because that's what they promised. I'm not sure how realistic those concerns are, but they are what they are.
Yeah, that's my main concern with Project Eternity as a whole. They're no longer catering to the random whims of a publisher, but they're catering to random whims of a bunch of anonymous gamers who have just as little concern for (or insight into) their artistic integrity. Not much of an improvement there.

Also, as Henry Ford totally hasn't said, "If I had asked people what they wanted, they would have said faster horses."
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bazilisek: Yeah, that's my main concern with Project Eternity as a whole. They're no longer catering to the random whims of a publisher, but they're catering to random whims of a bunch of anonymous gamers who have just as little concern for (or insight into) their artistic integrity. Not much of an improvement there. Also, as Henry Ford totally hasn't said, "If I had asked people what they wanted, they would have said faster horses."
Completely agree.
I remembered another thing that put me off about this kickstarter initially. It was that bit in the marketing pitch where they said "This game (whatever it is) will have the sweeping exploration and PC characterization of Baldur's Gate, the epic combat of Icewind Dale, and the superior storytelling of Planescape Torment."

It's like, come on guys. Will it also have the healing powers of Jesus, the strategic acumen of Napoleon, and the ass of Megan Fox?

It's fine if they want to tout their resume, but when someone comes to me asking for an investment and promises me a flying car that runs on marshmallows and sucks greenhouse gases out of the atmosphere, I begin to suspect that they're maybe being just a little overzealous.
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Starmaker: When they couldn't reply whether the DISK would be DRM-free, I backed off, mostly because I was disgusted with myself for having been overexcited and irrational.
I read them say the disk will be DRM free (though there is sooo much information I can't remember exactly where I read that), plus it even says so here:
http://project-eternity.tumblr.com/post/33540911246/project-eternity-reward-tiers
scroll down to the boxed copy reward levels and you will find something like this:
Box Version of Project Eternity, DRM free for Windows, Mac, or Linux, with DVD and printed manual.
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KOCollins: I read them say the disk will be DRM free
I know, it's just when they were asked whether it'd be DRM-free when the project just launched, they replied with, "idunno lol, we'll find out and tell you". And that was unacceptable. I was sure it would be DRM-free eventually, it was the lack of a definite answer that made me back off. Like if someone asked whether they'd actually make a game or grab the money and make a run for it, saying "Well, you never know what the future may bring" would've been unacceptable.
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Zolgar: Had they not had the stretch goal that let you build your own party though.. I probably would have dropped my pledge.
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Nirth: When you say build, do you mean create the entire party in the beginning, gaining companions as you make progress or both? As for combat xp and level scaling, I prefer combat xp as well.
I don't honestly know.. I think it's more of you hit a point where you can recruit new followers of your own creation, probably starts with just you.. which is fine, since I'm sure the game's start won't be balanced around a full party. :)

That they're even acknowledging those of us that like to build their own parties and synergise their groups for a specific tactic makes me happy.
I didn't have the money to spare backing them
I will most likely pre order when that comes though
Well I did back them.
Because the world needs good new games as well.
(from OP, I haven't read the whole thread yet)

1. No money
2. I love the idea of Obsidian, but pragmatically, everything they've made has been a horrible bug-fest.

When they list their games, they have Fallout New Vegas (the worst Fallout), Alpha Protocol (one of my favorite action/rpg games -- but very buggy), NWN 2 (like NWN 1 only worse), SW KOTOR 2 (like KOTOR1, only worse), etc etc.

So I just want to see what they make before I think of buying it. But admittedly, I'm excited about the possibilities.
[url=][/url]I had my money saving for Star Citizen by Chris Roberts [url=]www.robertsspaceindustries.com [/url] I really wanted to go fully for this new space sim project cause thats more what i want to play just than project eternity. I just had to make a choice between them and since obsidian would make their goal easily i've put my money in star citizen.
Post edited October 18, 2012 by Knetterkak
Well the same reason why I don't back anything when it comes to these sort of things. I very rarely even preorder games and when I do I only preorder select ones which I can trust (like FMs for example). This is even worse as the game development hasn't even started yet. The release is still at least 2 years, possibly even more. Heck for all that we know it may not even get released, project fall apart, they break deadlines, they break budget. Completing any project, let alone the one as complicated as software development is risky and is hard and it doesn't always end well. For me to invest money in something I need something more concrete than yeah we are three guys, one of whom you probably heard of and we want to do a game. If you want to be taken seriously coming with that proposal at least explain your idea in detail rather than talking about how awesome it is pulling cloth maps out of the box. Heck at least tell me if I will be able to run it. You don't seriously expect me to buy (because yes if I'm paying for development then I expect a copy of the game to be given to me, and I count it as a purchase) a game I don't even know if I will be able to run, do you? Other than that I have a huge backlog of games both on GoG and Steam. And I have certain wishes which I plan on buying and which I can play at the moment I buy them and not two years in the future at the earliest.
Post edited October 18, 2012 by MaidenMadness
Obsidian has to win back my loyalty, they dropped it hard with almost a decade of releasing crap and I can't in good consciousness give them money without seeing the product, they'll get my money when they make a game worth my money, I'll see what the game is like when it comes out though I probably would need a Demo or at least several reviews, a Let's Play or a GB Quick Look since they no longer have my faith.
Apathy.
Stop supporting buggy releases.