BadDecissions: My concern for stretch goals is that it causes the developers to have to make firm commitments early on in the process; if they later realize, for example, that their story really doesn't work well for the number of companions they promised, and the best thing would be to cut down the number, it's too bad, because they
have to have that many companions. The story will now involve two big cities, and if that doesn't happen organically, they'll have to
make it involve two big cities, because that's what they promised. I'm not sure how realistic those concerns are, but they are what they are.
Yeah, that's my main concern with Project Eternity as a whole. They're no longer catering to the random whims of a publisher, but they're catering to random whims of a bunch of anonymous gamers who have just as little concern for (or insight into) their artistic integrity. Not much of an improvement there.
Also, as Henry Ford totally hasn't said, "If I had asked people what they wanted, they would have said faster horses."