Posted September 16, 2010
THIS THREAD CONTAINS FARCRY, CRYSIS AND BORDERLANDS SPOILERS. YOU HAVE BEEN WARNED.
Okay, so I was reading about Borderlands' crappy ending on Rockpapershotgun and it reminded me I never beat that game, so I finally got around to it. I LOVED the ending... what was wrong with the ending? You suddenly have to fight some fast and bad-ass teleporting aliens that really change things up, then a huge kick-ass boss monster.
It reminded me of Crysis, which was bashed for changing from tactical human killing to fast-paced alien shooting late in the game, and Farcry which changed from slow and tactical humans to quick jumping mutants.
Now, back in the day shooting fast and dumb aliens was awesome. Pretty much every shooter did this, and I don't agree we've grown past it... there is room for both! Is there room for both in the same game though? People seem to think not. Personally though when I got to the end of Borderlands and started fighting teleporting alien scum I was reinvigorated to finish the game, as something different had come along. When I got to the alien ship in Crysis it felt like time for a change, and the dramatic rethinking of the combat at the end made the game feel more varied and epic to me.
So... what's the deal? Why did you hate those switches, if you did, and do you think a game can change the combat style in the middle or toward the end and not frustrate people?
Okay, so I was reading about Borderlands' crappy ending on Rockpapershotgun and it reminded me I never beat that game, so I finally got around to it. I LOVED the ending... what was wrong with the ending? You suddenly have to fight some fast and bad-ass teleporting aliens that really change things up, then a huge kick-ass boss monster.
It reminded me of Crysis, which was bashed for changing from tactical human killing to fast-paced alien shooting late in the game, and Farcry which changed from slow and tactical humans to quick jumping mutants.
Now, back in the day shooting fast and dumb aliens was awesome. Pretty much every shooter did this, and I don't agree we've grown past it... there is room for both! Is there room for both in the same game though? People seem to think not. Personally though when I got to the end of Borderlands and started fighting teleporting alien scum I was reinvigorated to finish the game, as something different had come along. When I got to the alien ship in Crysis it felt like time for a change, and the dramatic rethinking of the combat at the end made the game feel more varied and epic to me.
So... what's the deal? Why did you hate those switches, if you did, and do you think a game can change the combat style in the middle or toward the end and not frustrate people?