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People usually play mmos for the social interactions they pick up plus the compulsion to continue. It's a pyramid scheme with friends, or mutual delusion.
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Rohan15: I'm a massive achievement whore, why else?
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kavazovangel: Then you definitely need to farm (fish, more precisely) Old Ironjaw that has a <1% drop rate in Ironforge. /s

Tbh, I spend two-three hours fishing, trying to catch it, and gave up. Came back the next day, got him on the fourth try.
Try fishing in Orgrimmar for their damned fish as an Alliance Warrior (that maybe ganked a few too many horde over the years).
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orcishgamer: Try fishing in Orgrimmar for their damned fish as an Alliance Warrior (that maybe ganked a few too many horde over the years).
I did, but as a Rogue. They didn't notice me (ye, I was there during the night). Two hours of fishing, but didn't catch the fish. :(
I never even knew what an MMO really was until The Burning Crusade came out for WoW. My brother in law (at the time) played a trial version of the game and wanted to show me this game. Needless to say i was hooked after the first couple of weeks. Loot, progression and making new friends all got the best of me. I was never a hardcore raider but played the game casually and socially. After dumping about 5 years of my life into it, i realized i need to stop. WoW took most of my free time and i had a HUGE backlog of games i wanted to play but never gotten around to play them. I've been MMO-free now for a year and the backlog finally has a nice dent in it. I still have fond memories of the game (see my tag under my name) but i can honestly say, i really don't think i'll go to another MMO again. I've even managed to stay away from the Old Republic even though i'm a huge Star Wars fan.
Having played WoW for the last six years, and Everquest for nearly 6 years before it, I'd say the primary reason I play MMO's is the sense of constant progression and the people I play with, with emphasis on the latter.

With many games, I might spend 30+ hours developing and honing my character, but eventually it comes to and end. With MMO's that development and progression need not come to and end in the foreseeable future.

I am very aware of the repetitive nature of the genre, and the somewhat shallow nature of said progression. However, it is the constant challenge to improve, and assist those I've come to enjoy playing with, that keeps me around.

Personally, however, I like the penalties associated with the genre. Even MMO's seem loathe to impose too harsh a penalty for failure these days. In WoW, you die, you lose a few gold to repairs. A few years ago, in Everquest, you died, you risked lost experience, and even level loss, if you weren't careful. However, that such a system also made success feel all the more significant as a result. Too many games, and game developers, seem afraid to penalize their players these days, in my opinion. Risk is essential to rewards. Without penalty, those rewards, when achieved, seem less significant to me. If anything, I'd prefer to see the current generation of MMO's be more difficult and punishing than they currently are. I'd rather see them drive their players to improve themselves, rather than cater to them despite their shortcomings.

I completely realize, however, that my personal preference puts me in the minority, and is not in line with the easy rewards that the majority of MMO gamers desire.

However, ultimately what keeps me playing are the people I play with. I started playing WoW as a way to spend time with my now-wife when we lived on the other side of the country from each other. What keeps me playing are the friends we've met, and to a lesser extent, the challenges that are left to conquer. Although, I must admit, that the limit of such challenge has recently become much more apparent to me, and that I've been quite tempted to abandon the MMO genre completely, as of late.
Post edited January 06, 2012 by dae6
I think that's the best answer. I still don't get it, but I can see what you get from it.
I've tried several MMO's over the years. I'd like to say... about 10 different ones, although I played most of them only briefly. They mostly give a sense of accomplishment that people generally get when playing any RPGs - completing quests, finding loot, and leveling up. For me it is usually a guilty pleasure, because I'm aware of how exploitative most of these games are.

The only MMO (although it's debated whether it is an MMO) that I've played that I didn't feel guilty about was Guild Wars, but that's mostly because it's much closer to a single player RPG than a traditional MMO. You can try playing that if you think you'd like a hybrid of those two genres with some of the online social aspects intact.