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I have only played the demo. The gameplay isn't very original, nor exciting. But the story seems to be and the game (from what I've seen in the demo) is very atmospheric. I definitely have this on my radar. But not for more than $15. I will pick this up when the price drops further.
I got this on Saturday and finished it on Monday. We need more games like this. It handles its subject matter in a very mature way and knows exactly what it wants to say.

This is an important game. Play it. That's all I'm gonna say. Don't want to spoil anything.
Who-hoo! Thanks to the local game populace terribly limited taste in games that don't have anime covers, "Call", "Duty", "Nhl", "Cabellas", or "Mass" in the title, I managed to get my local store to reduce a copy from $40 to $20! Score!
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anjohl: Who-hoo! Thanks to the local game populace terribly limited taste in games that don't have anime covers, "Call", "Duty", "Nhl", "Cabellas", or "Mass" in the title, I managed to get my local store to reduce a copy from $40 to $20! Score!
Shit, I got this game on sale but it's easily worth the 40 bucks. I'm not by any stretch of the imagination a shooter fan, but this game's worth every penny you spend on it no matter what you pay.
(sorry to bump this, but...)

Well, I just finished the game. It... wasn't bad.

But for my money, it has the same problem BioShock does, in that it's trying to be all "hey, look at what you're doing!", but doesn't give you the right choices at the right time.

"There's always a choice..." Yes, that's true. And at every such moment the game thoughtfully pointed out to me at the end, my choice was 'do what the game wants me to do to progress the story' or 'stop playing the game'. After those moments, everything that happened afterwards wasn't my fault in the slightest.

The moments in gaming that have left the greatest impression on me, the moments that have affected me the most, are the moments where I had a proper in-game choice (KoTOR 2, Vampire: Bloodlines). Here? As well told and well presented as everything was, the moment that was obviously meant to elicit an 'oh my god what have I done?' reaction... didn't have a choice. And that completely killed the intended impact of that moment.

Still, it was a very well told story nonetheless. It kept me interested to the end, the characters were good, the voice acting was mostly excellent, and the... *minor spoiler start* ethereal flip-out bits *minor spoiler end* were very well done.

So, overall, not a bad game, very good story, and it'd be nice to see more 'grown up' tales like this. But again I'm left wondering if I've stupidly missed something, or if I'm just totally maladjusted :-)
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granny: (sorry to bump this, but...)

Well, I just finished the game. It... wasn't bad.

But for my money, it has the same problem BioShock does, in that it's trying to be all "hey, look at what you're doing!", but doesn't give you the right choices at the right time.

"There's always a choice..." Yes, that's true. And at every such moment the game thoughtfully pointed out to me at the end, my choice was 'do what the game wants me to do to progress the story' or 'stop playing the game'. After those moments, everything that happened afterwards wasn't my fault in the slightest.

The moments in gaming that have left the greatest impression on me, the moments that have affected me the most, are the moments where I had a proper in-game choice (KoTOR 2, Vampire: Bloodlines). Here? As well told and well presented as everything was, the moment that was obviously meant to elicit an 'oh my god what have I done?' reaction... didn't have a choice. And that completely killed the intended impact of that moment.

Still, it was a very well told story nonetheless. It kept me interested to the end, the characters were good, the voice acting was mostly excellent, and the... *minor spoiler start* ethereal flip-out bits *minor spoiler end* were very well done.

So, overall, not a bad game, very good story, and it'd be nice to see more 'grown up' tales like this. But again I'm left wondering if I've stupidly missed something, or if I'm just totally maladjusted :-)
SPOILERS



There's often a choice the game doesn't seem to give you, I'd be happy to PM you an example or two. The "Line Crossed" and "The Line Not Crossed" achievements are pretty good examples of a slightly more obvious nature. I'll freely admit, the stinging irony of the game is that my presumptions made me think I had no choice when I did in fact have a choice. Sometimes I choose an option that was overall worse because I was too naive to recognize this.
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granny: (sorry to bump this, but...)

Well, I just finished the game. It... wasn't bad.

But for my money, it has the same problem BioShock does, in that it's trying to be all "hey, look at what you're doing!", but doesn't give you the right choices at the right time.

"There's always a choice..." Yes, that's true. And at every such moment the game thoughtfully pointed out to me at the end, my choice was 'do what the game wants me to do to progress the story' or 'stop playing the game'. After those moments, everything that happened afterwards wasn't my fault in the slightest.

The moments in gaming that have left the greatest impression on me, the moments that have affected me the most, are the moments where I had a proper in-game choice (KoTOR 2, Vampire: Bloodlines). Here? As well told and well presented as everything was, the moment that was obviously meant to elicit an 'oh my god what have I done?' reaction... didn't have a choice. And that completely killed the intended impact of that moment.

Still, it was a very well told story nonetheless. It kept me interested to the end, the characters were good, the voice acting was mostly excellent, and the... *minor spoiler start* ethereal flip-out bits *minor spoiler end* were very well done.

So, overall, not a bad game, very good story, and it'd be nice to see more 'grown up' tales like this. But again I'm left wondering if I've stupidly missed something, or if I'm just totally maladjusted :-)
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orcishgamer: SPOILERS



There's often a choice the game doesn't seem to give you, I'd be happy to PM you an example or two. The "Line Crossed" and "The Line Not Crossed" achievements are pretty good examples of a slightly more obvious nature. I'll freely admit, the stinging irony of the game is that my presumptions made me think I had no choice when I did in fact have a choice. Sometimes I choose an option that was overall worse because I was too naive to recognize this.
Well, I'll admit I agree with Granny.
I typically dislike shooters, and never play them unless they have a strong story, and I'll admit I bought Spec Ops: The Line partly based on your praise for it.

But the game never really grabbed me.
The main reason why is that, as Granny said, I had no choice during the main event that's supposed to make you feel all guilty. I though it would have been much more powerful if you did have a choice, even one that did have horrible consequences too.

Another reason is that Spec Ops constantly tries to make the player feel guilty for playing and enjoying war shooters. But since I don't, it only felt both heavy-handed and pointless to me.

So in the end, I enjoyed the story, but it never connected with me. I don't think it can have much of an impact on someone who never plays the Call of Duty, Medal of Honor and other similar games, since much of Spec Ops' appeal lies in the deconstruction of those games.
The choice the game offers you is not to play. This isn't some bioware or the Witcher schmuck were you get some nice obvious crossroads. The game plays with the player more than the other way around.
I'm currently playing through it, but so far I have always had a choice, even if that choice makes things worse for me. I will be probably be replaying it later on, following the other teammate's advice, but so far the choice you have to make will always be the lesser of two evils.
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SimonG: The choice the game offers you is not to play.
And, for me, that is it's failing. As soon as the choice on offer leaves the game, I find it difficult to feel anything other than "hey, this is a cool game". I can't get invested in characters or situations, and I most certainly can't feel guilt or disgust at what *ahem* 'I' have done.

Because it wasn't 'me' doing it. It was Walker. Just like in CoD it wasn't 'me' doing it, it was Soap, or Jackson.

It wasn't my story, it was Walker's story. And it was interesting, entertaining, well told, and well presented. But the choice being external to the game killed the majority of the intended impact.

Also:
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mystral: Another reason is that Spec Ops constantly tries to make the player feel guilty for playing and enjoying war shooters. But since I don't, it only felt both heavy-handed and pointless to me.
This.
A quest: Is the game has too much usa nacionalism (like other modern army shooters or even the frustating Fallout 3)? Thanks.
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Post edited December 26, 2013 by helltoast
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tokisto: A quest: Is the game has too much usa nacionalism (like other modern army shooters or even the frustating Fallout 3)? Thanks.
It takes nationalistic gun-wank, shows you how it usually is portrayed and then it makes you bad about ever having thought that such a thing might be cool.
Thanks to both! Yeah, a shooter with interesting plot, going buy it now.
I stalled out completely on this game. I liked the way the characters were handled, and the escalating horrors of war, but the gameplay is SOOOO repetitive. Take cover, shoot one guy, go back to cover. Shoot another guy, return to cover. Walk slowly while characters talk, take cover, repeat.

I will try to finish it, since people say it has an amazing ending, but I suspect it will be traded in immediately afterwards. Plus, it takes away from my Oblivion/Borderlands II time!