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I'm afraid if TW2 has the same timing-based combat system as TW1 that I will likely not buy it. I'm afraid to pre-order until I've had a chance to see if I'll be able to fight. TW1 is way too frustrating for me and just not fun. Obviously I am in the minority because so many people like the game. So if anyone has played TW2 and can compare the combat systems between 1 & 2 I'd appreciate some comments. Thanks.
Post edited April 17, 2011 by tritone
Have you seen the videos for it? It's plainly not using the same combat system at all.

http://www.rockpapershotgun.com/2011/04/14/projekting-hands-on-with-the-witcher-2/

There's RPS' impression of it including comments on the combat system.
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Navagon: Have you seen the videos for it? It's plainly not using the same combat system at all.

http://www.rockpapershotgun.com/2011/04/14/projekting-hands-on-with-the-witcher-2/

There's RPS' impression of it including comments on the combat system.
Thanks for that link. It is "encouraging" but the dreaded "QTE" still made a (negative) impression on the reviewer. And on this reader.

I didn't find any video on that link, but I'll look around for some. I've never been to that site before... I couldn't find any way to Search on it! Where is it hidden?

Is there any plan for a Playable Demo of TW2 as the release approaches? I just don't get a warm fuzzy feeling about the combat. A demo would answer a lot of questions...
Post edited April 18, 2011 by tritone
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tritone: I'm afraid if TW2 has the same timing-based combat system as TW1 that I will likely not buy it. I'm afraid to pre-order until I've had a chance to see if I'll be able to fight. TW1 is way too frustrating for me and just not fun. Obviously I am in the minority because so many people like the game. So if anyone has played TW2 and can compare the combat systems between 1 & 2 I'd appreciate some comments. Thanks.
Take a look at GOG's live gameplay vid with Tomek Gopp: http://www.youtube.com/watch?v=Va6bJsZ_Mjg. It should show you the two different choices for how you can control combat. Skip ahead to about 10:00 to get straight to the gameplay demo.
On the official site you will find information about the game.
And on the wiki there is also pretty much information.
[url=http://witcher.wikia.com/wiki/The_Witcher_2:_Assassins_of_Kings]http://witcher.wikia.com/wiki/The_Witcher_2:_Assassins_of_Kings[/url]
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TheEnigmaticT: Take a look at GOG's live gameplay vid with Tomek Gopp: http://www.youtube.com/watch?v=Va6bJsZ_Mjg. It should show you the two different choices for how you can control combat. Skip ahead to about 10:00 to get straight to the gameplay demo.
Very helpful! Despite the dual-cam, it was hard to tell what he was doing with LMB. It looks like he was just clicking it as fast as he can, without trying to "time" it with what the opponent is doing. In fact, if this is true, this is the way I *tried* to play The Witcher when I first got into it! In other words, clicking *while* Geralt is swinging does not reset (or cancel) the swing, like it seems to be doing today. Is that close?

Thanks for the video link!
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candesco: On the official site you will find information about the game.
And on the wiki there is also pretty much information.
[url=http://witcher.wikia.com/wiki/The_Witcher_2:_Assassins_of_Kings]http://witcher.wikia.com/wiki/The_Witcher_2:_Assassins_of_Kings[/url]
Lots of good info there... thanks!
Post edited April 18, 2011 by tritone
I seem to remember Gopp stating in a video(s) that the left and right mouse buttons are used for strong and quick attacks, respectively, and that quick time events are completely optional. Someone please correct me if I'm wrong.
Watched the video. There are much less displays on the screen, more is hidden in menus. I am not sure if this is a good thing, but selecting a weapon seemed to work fast enough.

Also there seemed to be more combinations possible between quick and slow attacks and signs and other things like bombs.

Only the constant clicking terror on the mouse seemed rather negative. I am not really a fan of this and I liked the click at the right time system from TW1 much more.
Post edited April 19, 2011 by Trilarion
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Trilarion: Watched the video. There are much less displays on the screen, more is hidden in menus. I am not sure if this is a good thing, but selecting a weapon seemed to work fast enough.

Also there seemed to be more combinations possible between quick and slow attacks and signs and other things like bombs.

Only the constant clicking terror on the mouse seemed rather negative. I am not really a fan of this and I liked the click at the right time system from TW1 much more.
You don't have to spam clicks for combat to work; I believe that Tomek was proving a point that timing was not important any more.
I too was put off by the combat system in W1 . . . at first. I wanted to click away as I had in similar games. Muttered much profanity during the first couple of hours.

By the end of the game I really appreciated the system as it gave a sense of control that I had not found in other RPG's. I hope there will be an option to use the original system or the old style of constant clicking in W2. . . =)
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TheEnigmaticT: You don't have to spam clicks for combat to work; I believe that Tomek was proving a point that timing was not important any more.
Yes, very clear point. So combos are not triggered by timed actions anymore. Maybe I just did not understand it, but how will you make combos now? Mixture of left/right click?
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Trilarion: Yes, very clear point. So combos are not triggered by timed actions anymore. Maybe I just did not understand it, but how will you make combos now? Mixture of left/right click?
Yeah, a mix of that and of combining hexing signs and items. There are actual combos (like fighting combos) which are environmental depending on what's around you. For example, Tomek showed a finisher off at the CDP Days where Geralt attacks and kills two enemies who are both pretty beat up; I don't know what the precise trigger was, but it seemed to be enemy positioning, their health states, and probably a combo of light and heavy hits.

There's also a more tactical element in combat now, where you prep the terrain with hexes and traps, use it to your advantage, and then maneuver to take advantage of the opportunity that you've created. This kind of tactical combat prep only seems necessary on the hardest difficulty; on the lower levels of difficulty Geralt can just wade in and chop everything up like he's making tacos or something.
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TheEnigmaticT: There's also a more tactical element in combat now, where you prep the terrain with hexes and traps, use it to your advantage, and then maneuver to take advantage of the opportunity that you've created. This kind of tactical combat prep only seems necessary on the hardest difficulty; on the lower levels of difficulty Geralt can just wade in and chop everything up like he's making tacos or something.
Great, now I want to play it on highest diff. And the game will constantly piss me off, until I restart it on lower... hey, is it possible to change diff during the game? That's what I REALLY wanted in Witcher 1 when I was too frustrated...
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Fenixp: Great, now I want to play it on highest diff. And the game will constantly piss me off, until I restart it on lower... hey, is it possible to change diff during the game? That's what I REALLY wanted in Witcher 1 when I was too frustrated...
Got no clue about that. Maybe try asking over on the official Witcher 2 fora.