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I want a simple answer. I previously downloaded many games from GOG on great offers like Tomb Raider 1-2-3 , Abe's Odyssey, and Psychonauts . Now I own a ps3 and I do not want to re-pay for PSN games that I already paid for on GOG.

My problem is that I need a controller to play them because the keyboard+mouse does not work well with those games. I want to buy an XboxOne controller and connect it to my PC.

I did some research but answers are not clear. Some one would say its a plug&play, others games would require special drivers, some games will not support controllers at all. Can some one please guide me through this, will GOG games accept controllers or not?

I did try my ps3 controller on Castle Crashers and it worked, but I believe all modern games support controllers especially those who are on 360/PS3 and PC.
To put it simply: It depends on the game. DOSbox game should work fine as long as the controller detected correctly.

I'm not entirely sure why you're wanting to shell out 60+ USD for something like the XBONE controller when The Logitech F310 is only 30 bucks (if even), functions perfectly fine, and isn't associated with a brand currently sitting upon a throne of absolute lunacy.
Post edited March 23, 2014 by Darvond
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kingmohd84: Some one would say its a plug&play, others games would require special drivers, some games will not support controllers at all.
The Xbone controller is *not* Plug & Play, it isn't officially supported on PC. That's at least the last status I read and apparently you need third party drivers created by the community and what those do is make Windows treat it as an Xbox 360 controller, killing all benefits of an Xbone controller in the process.

You're better advised just sticking to your PS3 controller, getting an Xbox 360 controller or getting a Logitech F310 Gamepad for instance, the latter having the huge upside that you can switch between DirectInput and Xinput modes with the press of a button (making it suitable for both old and new games). If you use MotionInJoy for your PS3 controller the pad also becomes suitable for both old and new games as the program allows you to switch between DirectInput and Xinput modes (albeit not as comfortably as in case of the Logitech F310).
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kingmohd84: Can some one please guide me through this, will GOG games accept controllers or not?
That depends on the game. Some games work fine with modern Xinput controllers (like the Xbox 360 controller), some only work fine with DirectInput controllers (every controller released before the X360 controller), others don't have controller support at all. You can pretty much always emulate keyboard + mouse input with your gamepad but it's not always a good solution.
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Darvond: To put it simply: It depends on the game. DOSbox game should work fine as long as the controller detected correctly.

I'm not entirely sure why you're wanting to shell out 60+ USD for something like the XBONE controller when The Logitech F310 is only 30 bucks (if even), functions perfectly fine, and isn't associated with a brand currently sitting upon a throne of absolute lunacy.
THIS

Really, I bought this gamepad and it is wonderful. If you put the slider under XInput, you have an XBOX controller. Every modern game acts as intended. If some older games (for example Bloodrayne 2 here on GOG) acts weird, quit the game, switch to DInput and it shall work flawlessly now. This gamepad is a delight. Even if the quality of the buttons is not perfect and lacks vibration, you can get more expensive models if you need them. But this gamepad has a reasonable low price and has a high quality/price relation.
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javihyuga: Even if the quality of the buttons is not perfect and lacks vibration, you can get more expensive models if you need them.
Wait a minute, so the Logitech F310 has *no* vibration?
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kingmohd84: Some one would say its a plug&play, others games would require special drivers, some games will not support controllers at all.
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F4LL0UT: The Xbone controller is *not* Plug & Play, it isn't officially supported on PC. That's at least the last status I read and apparently you need third party drivers created by the community and what those do is make Windows treat it as an Xbox 360 controller, killing all benefits of an Xbone controller in the process.

You're better advised just sticking to your PS3 controller, getting an Xbox 360 controller or getting a Logitech F310 Gamepad for instance, the latter having the huge upside that you can switch between DirectInput and Xinput modes with the press of a button (making it suitable for both old and new games). If you use MotionInJoy for your PS3 controller the pad also becomes suitable for both old and new games as the program allows you to switch between DirectInput and Xinput modes (albeit not as comfortably as in case of the Logitech F310).
That surprises me, the XBox controller was the official controller for GFWL, I get that the initiative was killed, but I didn't realize that they had opted not to continue that aspect in some form.
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hedwards: That surprises me, the XBox controller was the official controller for GFWL, I get that the initiative was killed, but I didn't realize that they had opted not to continue that aspect in some form.
Yeah, it's insane. The Xbox 360 controller became the de facto standard for controller support in PC games, *despite* all the mistakes Microsoft had made (like the perfectly unnecessary move to XInput, disastrously bad drivers etc.). It's mindblowingly stupid that instead of improving things (which would have been insanely easy) they just gave up. It's even weirder since the PS4 controller has official PC support. It's as if the companies had gotten confused and accidentally switched places.

I'm wondering whether some developers will actually include PlayStation button prompts in their PC games. :p
Post edited March 23, 2014 by F4LL0UT
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F4LL0UT: Wait a minute, so the Logitech F310 has *no* vibration?
Not the wired model, at the least. But do you really need that?
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F4LL0UT: I'm wondering whether some developers will actually include PlayStation button prompts in their PC games. :p
I certainly hope so.
Post edited March 23, 2014 by Darvond
You're not going to get a more default controller than the Xbox 360 one. It might take some messing with it for some games but it's by far the most compatible out there.

I've heard the Xbox One controller is somewhat not as good, so I don't see a reason to pay more for it.
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hedwards: That surprises me, the XBox controller was the official controller for GFWL, I get that the initiative was killed, but I didn't realize that they had opted not to continue that aspect in some form.
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F4LL0UT: Yeah, it's insane. The Xbox 360 controller became the de facto standard for controller support in PC games, *despite* all the mistakes Microsoft had made (like the perfectly unnecessary move to XInput, disastrously bad drivers etc.). It's mindblowingly stupid that instead of improving things (which would have been insanely easy) they just gave up. It's even weirder since the PS4 controller has official PC support. It's as if the companies had gotten confused and accidentally switched places.

I'm wondering whether some developers will actually include PlayStation button prompts in their PC games. :p
My main issue there is that they didn't require game makers to allow reconfigurable buttons that would be reflected on screen during the tutorial sequence. I wound up buying a controller because it was essentially mandatory for AC without going through a ton of work to remember what button I was really using.

In general, I prefer the XBox controller, not sure how the XBone controller is compared with the 360 controller, but they shoudln't need a lot of work.

But, this is how MS is, I think that it's the result of internal politics between the departments, which should be fixed if the new CEO has any idea at all what he's doing. Most MS problems stem from either internal politics or antitrust activities.
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StingingVelvet: You're not going to get a more default controller than the Xbox 360 one. It might take some messing with it for some games but it's by far the most compatible out there.

I've heard the Xbox One controller is somewhat not as good, so I don't see a reason to pay more for it.
IIRC in order to get a game certified for GFWL it had to use the XBox 360 controller. Which regardless of your views on the wisdom of that, ensured that it would work on any of those games and became the default.
Post edited March 23, 2014 by hedwards
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Darvond: Not the wired model, at the least. But do you really need that?
Well, it would simply feel wrong to go back to a controller without vibration after having exclusively used controllers with vibration for ten years (for DirectInput games I actually still use the Logitech Rumblepad 2 which I got in 2005 and which - as the name clearly implies - already had vibration). And yeah, some games have fantastic implementation of vibration and it would seriously feel like something's missing if I played them without it.
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Darvond: I certainly hope so.
So do I. Heck, I'd *definitely* do it if I were to make a game with controller support, now that there's officially a DualShock with PC support. Well, unless legal issues would make it too hard to include those icons. God knows how the legal situation is there.
Post edited March 23, 2014 by F4LL0UT
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Darvond: Not the wired model, at the least. But do you really need that?
Uh... Yes? If you're going to get a controller, get a feature-complete one. I have a Microsoft Xbox 360 official wireless controller and I love it - now bear in mind that I have actually tried a couple of controllers from other manufacturers before, and I have never had one as good as this particular one.

At any rate, vibrations - it seems like something utterly pointless until you actually give it a proper shot, like finish at least one game with vibrations on. Now it just feels weird to play without them as they provide some great feedback and are used in very immersive and innovative fashion in many games - for instance, some games use vibrations as a form of feedback to the player aside from visual and sound prompts, like LA Noire which vibrates your controller when there's a clue nearby, or the new Thief which uses vibrations for lockpicking.

And then there's the immersion aspect of it. I'm sorry, but when I'm holding a high-powered sniper rifle, press the trigger and the controller jumps in my hands, it feels awesome.
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kingmohd84: I want a simple answer. I previously downloaded many games from GOG on great offers like Tomb Raider 1-2-3 , Abe's Odyssey, and Psychonauts . Now I own a ps3 and I do not want to re-pay for PSN games that I already paid for on GOG.
Others, especially F4LLOUT, covered the main things already. Older Windows games usually work better with DirectInput gamepads (newer like XBox360 gamepad are XInput), Logitech F310 has both DirectInput and XInput mode. With DOSBox games it probably doesn't matter as much because DOSBox translates the controls to a gamepad anyway.

Specifically for the games you mentioned (since I have tried them):

1. Tomb Raider 1 was a DOS game, and it didn't support gamepads originally. On PC, it was specifically played with the keyboard.

But since TR1 runs in DOSBox, you can assign the keypad controls to a gamepad. I recall I was barely able to assign all, or at least the important, controls to a gamepad. But it does not support gamepads out of the box, because the original game didn't.

With later games (TR2 etc.)... I don't recall they necessarily supported gamepads out of the box either, but at least you can assign the controls to at least a DirectInput controller there.

2. Abe's Odyssey: I'd forget about trying to play it on a gamepad. The PC version was specifically designed for keyboard play, and I think it actually plays there better than the Playstation version on PSOne. Namely, the PC version has the different communications assigned to different function keys for easy and fast access, while on the Playstation version you had to cycle through the communication options or some other more cumbersome method.

I think I tried to assign all the controls to a PC gamepad (F310), but ran out of buttons to include at least all the communication keys to it. So unless you want to play on gamepad except to reach for the keyboard whenever you want to communicate with something, I think you are better off playing it with the keyboard.
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StingingVelvet: You're not going to get a more default controller than the Xbox 360 one. It might take some messing with it for some games but it's by far the most compatible out there.
With DirectInput-era Windows games (like many of those that the OP listed), it is not. With XBox360 era games, yes. Logitech F310/F510/F710 offer both.

It is indeed interesting to see whether MS keeps supporting PC gaming also with XBone controller, or is it really like F4LLOUT said, and they have just given up the PC gaming for that. Shame if they did, I hope then the Steam controller becomes de-facto standard for PC game controllers. Or even the PS4 controller.

MS keeps changing their focus and breaking things...
Post edited March 23, 2014 by timppu
Two steps. Get an official X360 controller. Get this program called xpadder to set your own profiles mapping. Enjoy.
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javihyuga: Even if the quality of the buttons is not perfect and lacks vibration, you can get more expensive models if you need them.
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F4LL0UT: Wait a minute, so the Logitech F310 has *no* vibration?
The one I have does not vibrate, even if I enable the option. I re-checked the online shop where I bought it (it's spanish, so I don't bother linking it :P) and does not mention it either. There is a more expensive option (F710) that has added, among other features, vibration. This last model is wireless and costs 44€, while the other cost 27€.



I forgot to mention that you can download a special software, in the fashion of joy2key and similar programs, that enables you to control virtually aniything with the gamepad. Even if I have not tested it a lot, I would say that is "very" feature rich.
Post edited March 23, 2014 by javihyuga