Posted January 14, 2013
I enjoy a challenge, and it is not uncommon for me to play games on hard. That being said, I only enjoy a challenge if it consists of what I consider "true" difficulty.
True difficulty: The game gives you a realistic chance of actually finishing something on the first try. It might be incredibly hard, but it won't throw a death trap at you that you can't predict, or a puzzle that is just down to dumb luck, so a person skilled enough could realistically beat the game without dying.
False difficulty: The game throws random stuff at you that you can't realistically be expected to predict, thus resulting in trial & error gameplay. If I get shot by a sniper that I could not have seen, fall down a hole because what looked like solid ground turned out not to be that or end up having to beat a puzzle that the game has given me no real hints about, I'll just end up being frustrated.
True difficulty: The game gives you a realistic chance of actually finishing something on the first try. It might be incredibly hard, but it won't throw a death trap at you that you can't predict, or a puzzle that is just down to dumb luck, so a person skilled enough could realistically beat the game without dying.
False difficulty: The game throws random stuff at you that you can't realistically be expected to predict, thus resulting in trial & error gameplay. If I get shot by a sniper that I could not have seen, fall down a hole because what looked like solid ground turned out not to be that or end up having to beat a puzzle that the game has given me no real hints about, I'll just end up being frustrated.