Posted September 11, 2017
I love play as an sorc since i play games to do things that i can't do in real life. For example, i can practice with a sword, a crossbow or go in a firing range, but i can't conjure dragons, stop time and etc, so i've spend the majority of time in RPG as caster. Why i think that sorcs are underpowered compared to nwn1?
1 - No combat familiar
In nwn1, the combat companions/familiar can save your life a lot of times, you have no companion in nwn2. At the same way, druids can have a dinosaur companion, while sorcerers have an small dog... Why no more pseudodragon, evil eye and etc?
2 - Offensive spells are ridiculous weak comapred with his nwn1 versions.
For example, in nwn1 Evard's black tentacles get 1d4 tentacles + 1 / caster level (maximum 20)[1] tentacles, in nwn2 only 1d4[2]. If each tentacle can do 1d6+4, at lv 20 you can do 1d6+4*24 max damage in nwn1 and in nwn2 you can do only 1d6+4*4, 6x more damage in nwn1, is a very useful spell against spell immune creatures, but is useless against creatures with high DR.
Other example : Horrid wilting, damage up to 25d8 in nwn1[3] and 20d6 in nwn2[4] and note that there are a lot of undead creatures in nwn2 OC.
Other : Isaac's Greater Missile Storm, in nwn1 you can hit 20 missiles in a single creatures[5], in nwn2 you can only do half damage to a single enemy, since only 10 missiles can strike a single creatures[6]
3 - Removed defensive spells
- Time stop, Mestil's acid sheath, Epic warding... All of this spells was removed
https://www.youtube.com/watch?v=nRotBhIYX98
4 - Melee weapons become too powerful.
Find a weapon that do +1d6 elemental damage in nwn1, even in hotu is rare. In nwn2 i found my melee companions doing more elemental damage per turn than i(sorc) or my druid...
In this video > https://youtu.be/PY3tjfE8FuE?t=35
You can see at 0:35 how a melee attack can do up to 65 damage. If you can attack 2x per turn, so you can do more average damage with a melee weapon than any spell, even hellball and if you can attack 4x per turn, you can do more damage than hellball with his max possible damage(40d6 = 240 max)...
And note that you can only trow one hellball per rest.
sources :
1 : http://nwn.wikia.com/wiki/Evard%27s_black_tentacles
2 : http://nwn2.wikia.com/wiki/Evard%27s_Black_Tentacles
3 : http://nwn.wikia.com/wiki/Horrid_wilting
4 : http://nwn2.wikia.com/wiki/Horrid_Wilting
5 : http://nwn.wikia.com/wiki/Isaac%27s_greater_missile_storm
6 : http://nwn2.wikia.com/wiki/Isaac%27s_Greater_Missile_Storm
1 - No combat familiar
In nwn1, the combat companions/familiar can save your life a lot of times, you have no companion in nwn2. At the same way, druids can have a dinosaur companion, while sorcerers have an small dog... Why no more pseudodragon, evil eye and etc?
2 - Offensive spells are ridiculous weak comapred with his nwn1 versions.
For example, in nwn1 Evard's black tentacles get 1d4 tentacles + 1 / caster level (maximum 20)[1] tentacles, in nwn2 only 1d4[2]. If each tentacle can do 1d6+4, at lv 20 you can do 1d6+4*24 max damage in nwn1 and in nwn2 you can do only 1d6+4*4, 6x more damage in nwn1, is a very useful spell against spell immune creatures, but is useless against creatures with high DR.
Other example : Horrid wilting, damage up to 25d8 in nwn1[3] and 20d6 in nwn2[4] and note that there are a lot of undead creatures in nwn2 OC.
Other : Isaac's Greater Missile Storm, in nwn1 you can hit 20 missiles in a single creatures[5], in nwn2 you can only do half damage to a single enemy, since only 10 missiles can strike a single creatures[6]
3 - Removed defensive spells
- Time stop, Mestil's acid sheath, Epic warding... All of this spells was removed
https://www.youtube.com/watch?v=nRotBhIYX98
4 - Melee weapons become too powerful.
Find a weapon that do +1d6 elemental damage in nwn1, even in hotu is rare. In nwn2 i found my melee companions doing more elemental damage per turn than i(sorc) or my druid...
In this video > https://youtu.be/PY3tjfE8FuE?t=35
You can see at 0:35 how a melee attack can do up to 65 damage. If you can attack 2x per turn, so you can do more average damage with a melee weapon than any spell, even hellball and if you can attack 4x per turn, you can do more damage than hellball with his max possible damage(40d6 = 240 max)...
And note that you can only trow one hellball per rest.
sources :
1 : http://nwn.wikia.com/wiki/Evard%27s_black_tentacles
2 : http://nwn2.wikia.com/wiki/Evard%27s_Black_Tentacles
3 : http://nwn.wikia.com/wiki/Horrid_wilting
4 : http://nwn2.wikia.com/wiki/Horrid_Wilting
5 : http://nwn.wikia.com/wiki/Isaac%27s_greater_missile_storm
6 : http://nwn2.wikia.com/wiki/Isaac%27s_Greater_Missile_Storm
Post edited September 11, 2017 by darthvictorbr