Posted February 02, 2013
![avatar](/www/default/-img/newuser_big.png)
I was excited to see this on sale here since I lost my discs a couple years ago when moving, but I'm not going to buy it if I can't go online properly.
![avatar](/upload/avatars/2011/01/4fd11d1f3751c760ef295a037be4ed0857dcd4ad_t.jpg)
People running a NWN server must use a hack (which was posted in bioware's official forums and is a sanctioned modification) which removes a server's dependency on the master server.
They then hand out an IP address which users use to connect to them (in lieu of providing the name they were listed as under the master server). Those servers ask your program what your CD key is and then show you which characters are associated with said key, there is no unique username and password (that functionality was provided by the master server and is no longer available or necessary).
Instead security of your account with each such server is done by keeping your own cdkey a secret. Naturally two people using the same key cannot play at the same time.
The actual process is:
1. Run NWN
2. Go to multiplier
3. Type in a random username and password.
4. Get an error message saying it could not find the master server.
5. Exit out of that error to a screen showing an empty list of servers.
6. Click direct connect and enter the IP of the server you want (will be remembered) and hit connect.
7. Server shows you the characters associated with the cdkey you are currently using (which is stored in a text file you can easily modify in the NWN directory)
Post edited February 02, 2013 by urknighterrant