Posted March 20, 2018
In two modules now, I've come across plot-locked (meaning cannot be bashed, cannot be lockpicked) doors that cover transition spots to different areas, that I could not find the key for.
I learned that you can use + on the numpad to teleport when DebugMode is active (thanks again to robomagon), but for area transition doors, this doesn't seem to be sufficient (as the transition is exactly where the door is, not behind it).
Is there any way to bypass this? Any method to unlock such doors? Any way to just destroy the door?
Thanks.
I learned that you can use + on the numpad to teleport when DebugMode is active (thanks again to robomagon), but for area transition doors, this doesn't seem to be sufficient (as the transition is exactly where the door is, not behind it).
Is there any way to bypass this? Any method to unlock such doors? Any way to just destroy the door?
Thanks.
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