It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've just recently played through Chapter 1 with four henchmen (Tomi, Sharwyn, Daelean Red-Tiger, and Grimgraw). I stuck with them long enough to get to the second part of their stories. I wasn't able to grind enough to get to the final parts of their stories.
But once chapter 2 began, all of their contracts/tokens were gone from my inventory (the rest of my inventory was fine), and they are with Aribeth acting like it's their first time meeting me.

Is this normal? Was there something I was supposed to do to keep their contracts in-between chapters?
This question / problem has been solved by Bookwyrm627image
avatar
cjspencer1: I've just recently played through Chapter 1 with four henchmen (Tomi, Sharwyn, Daelean Red-Tiger, and Grimgraw). I stuck with them long enough to get to the second part of their stories. I wasn't able to grind enough to get to the final parts of their stories.
But once chapter 2 began, all of their contracts/tokens were gone from my inventory (the rest of my inventory was fine), and they are with Aribeth acting like it's their first time meeting me.

Is this normal? Was there something I was supposed to do to keep their contracts in-between chapters?
The game uses an item for each henchman to track their quest status. When you buy a contract, they give you an item to hold that represents you've bought their contract (drop the item and talk to them; they'll say they've already hired on with someone else). The contract items are quest items, and as such they are removed from your inventory between chapters. Losing the contracts when starting chapter two is normal.

If you complete their chapter quest (find and give them whatever doodad they talk about wanting), then they give you an equip-able item as a thanks for your help (some of these items, like Boddyknock's ring, are quite useful). Unlike the contract items, this gift item will stay with you through each chapter, and each henchman will upgrade their respective item (technically swap it out for a stronger version) when you give them their target item for that chapter.

I don't recall ever having any problem getting enough experience to get them to trigger their full story in each chapter. Just make sure to locate whatever doodad they want in each chapter and give it to them in conversation.

Also, be aware that you don't have to take any of them with you. Your level determines how much of their story they are willing to tell you. You can adventure with the same companion (or even solo) if you like and just check in with everyone else whenever you're at the hub. Their level is also keyed to your level; you can ask each one to level up if they are more than one level below your level, regardless of how much adventuring they've done with you.
avatar
cjspencer1: I've just recently played through Chapter 1 with four henchmen (Tomi, Sharwyn, Daelean Red-Tiger, and Grimgraw). I stuck with them long enough to get to the second part of their stories. I wasn't able to grind enough to get to the final parts of their stories.
But once chapter 2 began, all of their contracts/tokens were gone from my inventory (the rest of my inventory was fine), and they are with Aribeth acting like it's their first time meeting me.

Is this normal? Was there something I was supposed to do to keep their contracts in-between chapters?
avatar
Bookwyrm627: The game uses an item for each henchman to track their quest status. When you buy a contract, they give you an item to hold that represents you've bought their contract (drop the item and talk to them; they'll say they've already hired on with someone else). The contract items are quest items, and as such they are removed from your inventory between chapters. Losing the contracts when starting chapter two is normal.

If you complete their chapter quest (find and give them whatever doodad they talk about wanting), then they give you an equip-able item as a thanks for your help (some of these items, like Boddyknock's ring, are quite useful). Unlike the contract items, this gift item will stay with you through each chapter, and each henchman will upgrade their respective item (technically swap it out for a stronger version) when you give them their target item for that chapter.

I don't recall ever having any problem getting enough experience to get them to trigger their full story in each chapter. Just make sure to locate whatever doodad they want in each chapter and give it to them in conversation.

Also, be aware that you don't have to take any of them with you. Your level determines how much of their story they are willing to tell you. You can adventure with the same companion (or even solo) if you like and just check in with everyone else whenever you're at the hub. Their level is also keyed to your level; you can ask each one to level up if they are more than one level below your level, regardless of how much adventuring they've done with you.
Thank you for the comprehensive response. I was level seven when I finished Chapter 1, and I noticed they continued their story when I reached level five. Does this mean I need to wait until I'm at Level ten or twelve to hear more of their story during this chapter?

And how would I go about asking them to level up? Is it one of the commands under "I want you to change your tactics"?
avatar
cjspencer1: Thank you for the comprehensive response. I was level seven when I finished Chapter 1, and I noticed they continued their story when I reached level five. Does this mean I need to wait until I'm at Level ten or twelve to hear more of their story during this chapter?
No, you should be able to get the full Chapter 1 tales long before level 10; I think the whole campaign only gets you up to level 15-17.

I don't know the exact levels required for each round of story telling, but it should become clear when they don't have any more to say during a chapter.
avatar
cjspencer1: And how would I go about asking them to level up? Is it one of the commands under "I want you to change your tactics"?
Chat with them, and there is a menu option somewhere to the effect of "I want you to level up." I think it only appears if they are more than one level below you (ex. You're level 7 and they are level 5).

It has been a long time since I've played, so I don't recall exactly where the menu option appeared, and whether you had to select some other option first.
avatar
cjspencer1: Thank you for the comprehensive response. I was level seven when I finished Chapter 1, and I noticed they continued their story when I reached level five. Does this mean I need to wait until I'm at Level ten or twelve to hear more of their story during this chapter?
avatar
Bookwyrm627: No, you should be able to get the full Chapter 1 tales long before level 10; I think the whole campaign only gets you up to level 15-17.

I don't know the exact levels required for each round of story telling, but it should become clear when they don't have any more to say during a chapter.
avatar
cjspencer1: And how would I go about asking them to level up? Is it one of the commands under "I want you to change your tactics"?
avatar
Bookwyrm627: Chat with them, and there is a menu option somewhere to the effect of "I want you to level up." I think it only appears if they are more than one level below you (ex. You're level 7 and they are level 5).

It has been a long time since I've played, so I don't recall exactly where the menu option appeared, and whether you had to select some other option first.
Thank you! I have gone through 2 areas of Chapter 2 (the Caves and Neverwinter Woods) and got enough exp to get to level 10. Noticed that Tomi was wearing a different set of armor when I leveled up. Tried asking him more about himself, but the only dialogue option available is "what do you think we should do now?" and I can't ask him any more about Sammy. I loaded a previous save (before Tomi's armor changed) and found the dialogue option missing there as well. Went back to the barracks and had similar problems with Sharwyn, and I can't ask about her Bard lover anymore after the 2nd conversation. This isn't supposed to happen, is it?
avatar
cjspencer1: Thank you! I have gone through 2 areas of Chapter 2 (the Caves and Neverwinter Woods) and got enough exp to get to level 10. Noticed that Tomi was wearing a different set of armor when I leveled up. Tried asking him more about himself, but the only dialogue option available is "what do you think we should do now?" and I can't ask him any more about Sammy. I loaded a previous save (before Tomi's armor changed) and found the dialogue option missing there as well. Went back to the barracks and had similar problems with Sharwyn, and I can't ask about her Bard lover anymore after the 2nd conversation. This isn't supposed to happen, is it?
The henchmen will upgrade their equipment when they reach certain levels. I think it gets up to +3 as they get near level 14.

I went hunting for the specifics, to make sure I'm not misleading you. Here's what I found, and it looks about right for what I remember. Fear not, there are no spoilers.

When it talks about adventuring with a henchman, that really means "listened to their story and gave them the trinket they want". I completed all the henchman quests without ever taking them out of the hub area; you can find their respective items while adventuring, then you just hand over the item when you're high enough level and you've heard enough of their story that they mention what they're looking for.

For example, in Chapter 1 Boddyknock (gnome sorcerer) wants the Leaven Bread Recipe. You can find it while adventuring, then give it to him when he talks about wanting it (if your level is high enough, you can listen to his tale all at once and immediately give him the recipe if you have it in your inventory). He'll give you his reward item and say something to the effect of "let's focus on your adventure now".

===========================
Henchman quests

In addition to supporting the PC during the adventure, the henchmen have stories about themselves and their history. Each henchman tells a different tale in each chapter, and each story culminates in the desire to obtain some item. Giving this item to the henchman (via dialog; the item cannot be manually handed to the henchman) results in a small reward including a personal gift from the henchman. This reward item is made more powerful with each quest completed for that henchman (and possession of the reward item is required to gain the quest in later chapters).

Each tale spun by a henchmen is broken into three pieces. The first piece will be told merely for being in the correct module, provided the player asks for it. Hearing the second and third pieces also requires that the PC have a minimum character level. In addition, the final piece in later chapters requires that the PC possess the reward item from the previous chapter. (The requirement to possess the reward item is described in the journal as "adventured enough with [henchman] in the past so that s/he considers you a friend".) Specifically, the level requirements are as follows.

Chapter one
Part 2: level 5
Part 3: level 6

Chapter two
Part 2: level 9
Part 3: level 10

Chapter three
Part 2: level 14
Part 3: level 15

There are no henchman quests in chapter four, nor in the chapter epilogues. Furthermore, as with other quests, a henchman quest begun in one chapter cannot be completed in its epilogue. There are no restrictions on how many henchman quests a single PC may complete though, so it is possible to complete all six quests in each of the three chapters.

Players who wish to skip part of the quests for whatever reason can spawn the reward items with the console command dm_spawnitem. The ResRef of the reward items start with "nw_hen_", followed by a three-letter abbreviation of the henchman's name ("bod", "dae", "gri", "lin", "sha", or "gal") and the chapter number, and they end with "rw". So, for example, the reward item given by Tomi Undergallows in chapter 2 has a ResRef of "nw_hen_gal2rw".
===========================
Post edited September 04, 2019 by Bookwyrm627