Posted October 13, 2018
![avatar](http://images.gog.com/b421b758ff48b9117483adc469ca472cdea9aaa20a7023c27c877cbf518452cf_avm.jpg)
Interesting ones for me right now:
New tilesets
Updating character models
64-bit
Separate "hearing" from render
Improve audio system
And when I ran my own persistent world, these would be incredibly invaluable:
More data in character .bic of persistance support
RFC builtin database replacement
Improve visibilty of class and race selection
I had a lot of long-winded scripts to manage the above stuff.
I also had a very complex player-store where you could build a store clerk, stock your shelves and set overall % profit on all items. I'd love to see something that automated that a bit more. Mine had some vulnerabilities that, with a lot of time, people could generate a lot of gold. I had a small regular user-base, though, and most of them didn't abuse the system. And those that did found themselves regular targets of pickpocketing DMs. :)
Anyway, I've given it a try with single player and playing on Aribeth. Aribeth is still horrendously laggy. So it's still not able to cope with really large groups of people. I was hoping the new efficiencies would kill all of that. Dialog windows still have major pauses in them during high use periods.
That said, I found more fun in the smaller servers anyway. There's nothing like a DM and three to six players interacting in a story.