Posted June 22, 2015
I'm making a warlock build for playing through the OC/MotB, and am trying to decide whether to invest in bluff or diplomacy. Bluff is a class skill for warlocks so I could beat higher DCs if I went down that route, but it appears from reading online that in as per usual, diplomacy is - assuming equal skill levels - by far the best conversational skill. My charisma will obviously be high which would help with the cross class issues to some extent. I also plan to make the character LG*, so bluff is...not necessarily an appropriate choice for RP. My question is "Are the diplomacy DCs in the two campaigns low enough that having the cross class skill penalty won't make me fail too many checks if I have a good charisma, and is it worth changing from diplomacy to bluff to remove the cross class penalty?
*Yes, I know, alignment restrictions. I decided that since I wanted to do this character, I'd mod the game to remove the restriction for the warlock.
Edit: Oh, and a secondary question: within the OC/MotB, how useful is UMD? Looking on the wiki, it appears that the DCs get excessive rather quickly beyond a certain point. I'm also dipping into cleric and paladin for reasons of making the build more interesting, so I'd get the benefits of those classes without the skill.
*Yes, I know, alignment restrictions. I decided that since I wanted to do this character, I'd mod the game to remove the restriction for the warlock.
Edit: Oh, and a secondary question: within the OC/MotB, how useful is UMD? Looking on the wiki, it appears that the DCs get excessive rather quickly beyond a certain point. I'm also dipping into cleric and paladin for reasons of making the build more interesting, so I'd get the benefits of those classes without the skill.
Post edited June 22, 2015 by pi4t
This question / problem has been solved by Jason_the_Iguana