K_Murx: Hm. Everything seems great, except...
bengeddes: 2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
4. Geralt‟s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt‟s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
K_Murx: So, 2) requires even more rolling and dodging. Just what the combat needed.
Btw, I hope this has been playtested for the "Possessed by ghosts" section in the mist where you can't dodge and only parry.
4/5) Is just unrealistic/weird. Why is Geralt suddenly virtually impervious to physical harm, except that his health bar decreases? And what necessitated this change?
I had the same exact thoughts. I always thought it was weird how just holding up your sword and blocking used up more energy than doing a massive dodge out of the way and getting back up ready to fight. I always preferred blocking if I could, though.
And at first I was annoyed by the times I'd get surrounded and then raped by like 10 nekkers, but later on realized it was my own fault for charging straight into a group of nekkers and thinking I was some superman who could defeat any number of enemies at once. But the thing is you're not, you're a witcher who is a skilled fighter because you're smart and prepare for fights as best as you can, whether than means bringing in a bunch of bombs or using quen if the situation calls for it. Hopefully 4/5 gets turned off in higher difficulties